Colony Flow! level guide
Colony Flow! Level 336 Walkthrough
Pace the five-card green opener across the striped counter board, then alternate its red, dark-purple and white 15-count layers before clearing the brown centre and yellow edge marks.
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How to Solve Colony Flow! Level 336 — Full Solution
- Tap green 6, 12 and 7, then wait for a return bay.
- Add green 13 and 10 one at a time as the green bands and upper counters fall.
- Alternate red 15/16 with dark-purple 15 after the upper counters begin dropping.
- Route white 18/15 only when a colored stream has returned a hole.
- Continue alternating green, red and purple 15-count waves as the centre counter descends.
- Clear the brown centre block after the surrounding bands thin out.
- Finish the dark-purple triangle and small yellow edge marks, then wait for Victory.
Colors in this level:
Green, Red, Dark purple, White, Brown, Yellow
Common Mistakes to Avoid
- Launching all five green openers together removes the bay needed by the first red/purple layer.
- Stacking two white 15/18 routes on top of an active red and purple pair leaves no room for the late brown centre cards.
Quick Tips for Colony Flow! Level 336 (spoiler-free)
- Split the all-green opener into a three-card wave and a two-card wave.
- Alternate red 15/16 and dark-purple 15 after the first green return.
- Watch the three counters to judge progress instead of the pixel image.
Board notes 5 details
- Layout
- A dense striped construction has a dark-purple triangular left section, green and red horizontal bands, white separators, and a brown centre block. Three counters read 106, 95 and 80. Five holes face an all-green opening row of 6, 12, 7, 13 and 10; below are repeated dark-purple, white, green and red 15/16-count cards.
- Goal
- Lower all three counters, clear the striped structure, then remove the purple left section, brown centre and small yellow accents.
- Opening
- Tap green 6, 12 and 7, wait for one return bay, then add green 13 and 10 separately instead of filling all five holes at once.
- Danger Zone
- Tapping all five green cards together fills the tray before the repeated red/purple 15s appear. The uniform green opener tempts a five-card tap, but the routes return at different times.
- Mechanics
- Three independent counters fall at different rates across a mechanical-looking pixel structure, making counter order a clearer progress cue than the silhouette shape.
Frequently Asked Questions
Should I tap every green opener at once in Level 336?
No. Start green 6, 12 and 7, then wait before adding 13 and 10 so a return hole remains available for the red/purple layer.
What remains after the top counters disappear?
The brown centre counter, dark-purple triangle and small yellow edge pieces still need separate routes.