Colony Flow! level guide
Colony Flow! Level 333 Walkthrough
Open the long-haired character with red 30, lime 22 and dark 8/30, then alternate green-field and hair stacks through the brown 20 torso gate.
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How to Solve Colony Flow! Level 333 — Full Solution
- Tap red 30, lime 22, dark 8, and dark 30; wait for the first stream to free a hole.
- Add cyan 5 and green 35 separately after a hole returns from the opening wave.
- Alternate red 16/25/30 with dark 30/35 as the brown 20 gate falls.
- Route blue 22 and white/peach 9/11/12 for clothing and face details between the longer stacks.
- Clear late lime 20/25/35 and short red and dark fragments one stream at a time.
- Open the lower body once the gate clears and route brown trouser stacks.
- Finish the hair, green field, and remaining cross-detail pixels, then wait for Victory.
Colors in this level:
Green, Dark purple, Red, Blue, Cyan, Brown, Peach, White
Common Mistakes to Avoid
- Starting all long green, dark, and red routes together blocks the gate transition and strands detail colors.
- Routing blue 22 or peach before a long stream returns leaves no buffer for the next lime or dark wave.
Quick Tips for Colony Flow! Level 333 (spoiler-free)
- Never launch green 35 alongside two dark 30+ stacks at the same time.
- Use cyan 5 as a short bridge between long dark and green routes.
- Wait for the brown gate to open before routing trouser-area colors.
Board notes 5 details
- Layout
- A long-haired character in a red-and-blue top and brown trousers stands on a bright green field. A brown torso gate starts at 20. Five holes serve red 30, lime 22/25/35, dark 8/30/35, cyan 5/20, blue 22, white/peach details, and green 35.
- Goal
- Open the brown 20 gate, clear the green field, then remove the hair, red-blue clothes, peach face, and brown trousers until the board is blank.
- Opening
- Tap red 30, lime 22, dark 8, then dark 30; hold another long green or dark stack until a hole returns.
- Danger Zone
- Green 35, dark 30/35, and red 30 can occupy all five holes while the torso gate is still falling. The lower body is hidden until the gate opens, revealing more dark and peach stacks.
- Mechanics
- A central gate hides the lower body while a bright-green background and long dark hair clear in alternating waves. Short cyan and blue cards serve as bridges between the larger routes.
Frequently Asked Questions
Why does the brown 20 gate matter?
It hides the lower body; until it opens, trouser and foot colors are unavailable, so the upper field and hair must clear first.
When is it safe to use green 35?
Only after one of the opening red or dark routes has returned a hole. Launching it alongside two other 30+ stacks fills the tray.