Colony Flow! level guide

Colony Flow! Level 344 Walkthrough

hard 7 colors

Clear the cartoon horse by draining green 10/19/36/35 first, then rotate charcoal 50, cyan shirt, brown head and hidden stacks.

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How to Solve Colony Flow! Level 344 — Full Solution

  1. Tap green 10, 19 and 36 together to start draining the field.
  2. Wait for one hole to return, then send green 35.
  3. Send charcoal 50 only after a second green hole opens, to avoid blocking the shirt.
  4. Alternate cyan 25/28/30 with brown 34/40 and green 40/42/46 as the character appears.
  5. Route purple 1/16 and white 1/4/8/13/22 between the longer waves.
  6. Open hidden cards after charcoal 50 returns its hole.
  7. Clear remaining green 2/7/8/17/19/24/27/32/40 and brown 5/12/14/18/20/22 fragments.
  8. Finish the last shirt, trim and mane pixels, then wait for Victory.

Colors in this level:

Green, Brown, Charcoal, Cyan, Purple, White, Yellow

Common Mistakes to Avoid

  • Launching charcoal 50 while four green routes are still active blocks the cyan shirt and every remaining color.
  • Opening a hidden card before charcoal 50 returns consumes the final available lane and stalls the board.
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Quick Tips for Colony Flow! Level 344 (spoiler-free)

  • Split the green opener into two waves: green 10/19/36 first, then green 35 after a wait.
  • Delay charcoal 50 until at least one green hole returns.
  • Reveal hidden cards only after charcoal 50 has finished its route.
Board notes 5 details
Layout
A brown cartoon horse in a cyan shirt stands on a green field with a charcoal mane and purple trim. Five holes face green 10/19/36/35 as openers. Deeper stacks include charcoal 50, cyan 25/28/30, brown 34/40, green 40/42/46, purple 1/16, white 1/4/8/13/22 and several hidden cards.
Goal
Clear the green background first, then the brown horse head and mane, cyan shirt, purple trim seams, and any remaining white and hidden fragments.
Opening
Tap green 10, 19 and 36 together, wait for one hole to return, then send green 35 before charcoal 50.
Danger Zone
Charcoal 50 and repeated green/brown 40-count stacks remain active long enough to block cyan shirt returns and hidden-card reveals. Launching charcoal 50 into four active green routes removes every buffer.
Mechanics
A dominant green field surrounds a multicolor character with several long 40/50-count routes and hidden cards that appear mid-board after the field clears.

Frequently Asked Questions

  • Why split the green opener into two waves?

    Green 10/19/36 occupy three holes at once. Adding green 35 immediately fills a fourth hole, leaving only one lane for charcoal 50 and the shirt. Waiting lets a short green route return first.

  • When are hidden cards safe to reveal?

    After charcoal 50 has returned its hole, so the revealed color has a clean lane to route through.

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