Colony Flow! level guide

Colony Flow! Level 346 Walkthrough

hard 7 colors

Break the masked portrait's 598 side counters by opening red 14 and dark 19/18, then separating long dark, red and cyan routes through the inner gates.

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How to Solve Colony Flow! Level 346 — Full Solution

  1. Tap red 14, dark 19 and dark 18; wait for the first ants to move before adding another card.
  2. Send red 30 and red 25 through returned holes, then white 12 as a short handoff.
  3. Alternate dark 35/45/60 with gold 34/35 while the 598 side counters fall.
  4. Route cyan 35 and cyan 50 separately around the lower trim, keeping at least one hole free between them.
  5. Use short red 4/5/10 and brown 15/21 as the grin and face open beneath the mask.
  6. Clear the remaining dark 20 and gold fragments after the inner 61/59 and 43/45 counters vanish.
  7. Finish the mask perimeter, cyan trim and brown towers, then wait for Victory.

Colors in this level:

Red, Dark purple, Peach, Yellow, Cyan, Brown, White

Common Mistakes to Avoid

  • Launching dark 60, red 45 and cyan 50 together consumes all five holes before the gold and white details can route.
  • Stopping after the grin appears leaves the brown towers and cyan trim still loaded with cubes.
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Quick Tips for Colony Flow! Level 346 (spoiler-free)

  • Never combine dark 60, red 45 and cyan 50 in one five-hole wave.
  • Keep one hole reserved for white 12 or a short gold card between long routes.
  • Watch the 598 counters — the portrait is not finished while any counter is still falling.
Board notes 5 details
Layout
A dark-purple masked face with a peach-yellow grin, red field, cyan lower trim and brown side towers sits behind paired 598/598, 61/59 and 43/45 counters. Five holes serve red 14/25/30, dark 18/19/20/35/45/60, white 12, gold 34/35 and cyan 35/50.
Goal
Reduce every side and inner counter to zero, then clear the red field, dark mask, peach-yellow grin, cyan trim and brown side towers until the board is blank.
Opening
Tap red 14, dark 19 and dark 18; wait for movement before adding red 30, and reserve one hole for white 12 or the first cyan stack.
Danger Zone
Dark 45/60, red 30/45 and cyan 50 are each long enough to block a hole through an entire counter transition. Launching all three color families at once locks the tray before gold or white details can enter.
Mechanics
Multiple high counters turn this portrait into a long gated perimeter route where each gate reduction exposes another wave of dark, red and gold stacks that need immediate buffer space.

Frequently Asked Questions

  • Why does the 598 counter take so long to clear?

    Each 598 counter absorbs hundreds of cubes from the dark and red stacks, so the portrait must cycle through multiple 35–60-count waves before the gate opens.

  • When should cyan 50 enter the tray?

    Route cyan 50 only after dark 60 and red 45 have returned a hole — never while both are still active.

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