Colony Flow! level guide

Colony Flow! Level 363 Walkthrough

hard 7 colors

Drain the running goose's red field with four 75-100 stacks, pivot through the 200 marker and 40/10 locks, then finish white, dark and orange details.

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How to Solve Colony Flow! Level 363 — Full Solution

  1. Tap red 100, red 100, red 75 and the second red 100; keep the fifth hole empty.
  2. Let the four long red streams drain the field until the first one returns; do not start dark 20 during that carry.
  3. Route dark 20, then white 50, as the 200 body marker begins exposing the goose.
  4. Continue with red 47 and red 80 while the brown 40 lock falls, using only returned red holes.
  5. Send the next red 100 and 40 as a separate background wave rather than overlapping the first white body cards.
  6. Feed white 38/37/35 in sequence to clear the breast, neck and wing.
  7. Alternate dark 45/36 with white cards to peel the running outline without blocking the orange details.
  8. Route orange 28/37 through the beak and feet, then clear the cyan knife-like accent.
  9. Use late red 75/55 for the remaining field and wait until the goose itself disappears.
  10. Clear the final red 2 card and let the last ants remove the isolated red pixels.

Colors in this level:

Red, White, Orange, Cyan, Brown, Dark purple, Black

Common Mistakes to Avoid

  • Tapping dark 20 as the fifth opener blocks the first white release behind four long red routes.
  • Assuming the white body is last overlooks the small red remainder left after the goose disappears.
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Quick Tips for Colony Flow! Level 363 (spoiler-free)

  • Leave dark 20 outside the four-card red opener.
  • Complete white 38/37/35 before the orange beak-and-feet wave.
  • The final visible card is red 2, after the goose is almost gone.
Board notes 5 details
Layout
A running white goose with orange beak and feet, a cyan accent and dark outline crosses a deep-red field. Brown 40 and white 10 locks sit above, and a 200 marker covers the upper body. Five holes face red 100, red 100, dark 20, red 75 and red 100.
Goal
Clear the red field, reduce the 200 marker and paired 40/10 locks, then remove the goose's white body, orange details, cyan accent and dark outline.
Opening
Tap the four red stacks—100, 100, 75 and 100—and deliberately leave dark 20 out until a red hole returns.
Danger Zone
Four long red stacks occupy almost the entire tray. Adding dark 20 as a fifth opener removes the only buffer for white 50 and lock-fed white cards.
Mechanics
A red-dominant endurance board opens with four simultaneous long stacks before pivoting through a 200 marker and brown/white locks.

Frequently Asked Questions

  • What does the 200 marker separate?

    It delays the white body transition, so the opening red field must drain before white 50 and the later body cards can run cleanly.

  • What clears last?

    A small red 2 route remains after the goose image is nearly blank.

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