Colony Flow! level guide

Colony Flow! Level 371 Walkthrough

hard 7 colors

Open the gated owl with cyan 50/50/20, then pace green 50 and dark 14 while six outer counters and the central 20 chest fall at different speeds.

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How to Solve Colony Flow! Level 371 — Full Solution

  1. Tap cyan 50, cyan 50 and cyan 20; wait for the lower cyan perimeter to begin clearing.
  2. Add green 50 and dark 14, preserving the next returned hole for yellow 12 or white 48.
  3. Alternate cyan 25/40/50 with green 25/30/45 while the 800, 600 and 500 counters fall.
  4. Route white 48 and dark 14 separately as the owl's eyes become isolated from the cyan field.
  5. Use short orange 12/18 and green 26/35 cards around the lower platform and central chest.
  6. Clear the last green head and white eye fragments after the side gates reach zero.
  7. Finish the cyan border and brown chest/platform pieces, then wait for Victory.

Colors in this level:

Cyan, Green, Dark purple, White, Orange, Yellow, Brown

Common Mistakes to Avoid

  • Launching both cyan 50s with green 50 and white 48 leaves too little room for short face colors.
  • Stopping after the large outer counters vanish leaves the central chest and owl details active.
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Quick Tips for Colony Flow! Level 371 (spoiler-free)

  • Keep one hole available when yellow 12 or another short face-color card is about to appear.
  • Separate white 48 from a full wave of cyan 50 and green 50 cards.
  • Continue clearing the chest and platform after the large side gates reach zero.
Board notes 5 details
Layout
A bright green owl with white-and-dark eyes and an orange beak sits in a cyan field. Brown gates begin at 800 on the top and left, 500 on the right, 600/600 below, 100 above the head and 20 in the central chest.
Goal
Reduce every brown gate and the chest, then clear the cyan field, green owl, white eyes, dark pupils, orange beak and brown platform.
Opening
Tap cyan 50, cyan 50 and cyan 20 first. Add green 50 and dark 14 only after the cyan streams begin moving, then reserve a returned hole for yellow 12 or white 48.
Danger Zone
The long cyan, green and white stacks remain active while several counters are high. Filling all five holes prevents short face-color cards from entering when the owl opens.
Mechanics
Six outer counters fall independently around a central 20 chest, so broad background routes and small facial details become available at different times.

Frequently Asked Questions

  • Why do the three cyan cards go first?

    They open the broad field and begin lowering several gates before the longer portrait colors occupy the buffer.

  • When should I use white 48?

    Send it through a returned hole after the first cyan wave is moving, with another slot still available for a short reveal.

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