Colony Flow! level guide

Colony Flow! Level 374 Walkthrough

hard 6 colors

Open the red puppet with yellow 6, red 20 and green 20/35, hold the fifth hole for white 50, then stagger the long red, green and eye routes.

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How to Solve Colony Flow! Level 374 — Full Solution

  1. Tap yellow 6, red 20, green 20 and green 35; wait before filling the fifth hole.
  2. Add white 50 once the first green route moves, then keep red 47 out until another hole returns.
  3. Alternate green 30/35/45 with red 21/30/47 to peel the backdrop from the puppet outline.
  4. Finish the white 50 eye route before committing another long red stack.
  5. Send dark 30 through the mouth only after the white eye hole returns.
  6. Use orange 34 and yellow 27 for the nose and right-cheek line between red waves.
  7. Clear the remaining red 20/25/30 head and question-mark sections while preserving a slot for green 45.
  8. Finish the green top strip, orange nose and last dark mouth pixels, then wait for Victory.

Colors in this level:

Red, Green, White, Orange, Dark purple, Yellow

Common Mistakes to Avoid

  • Filling the fifth opening hole immediately removes the safe slot created by the short yellow 6 card.
  • Running white 50, red 47 and green 45 together can block the small nose and mouth cleanup cards.
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Quick Tips for Colony Flow! Level 374 (spoiler-free)

  • Use the fast yellow 6 turnover before committing white 50.
  • Keep white 50 and dark 30 in separate waves when the eyes and mouth open.
  • Preserve a slot for green 45 during the final red head cleanup.
Board notes 5 details
Layout
A red puppet face with white eyes, an orange nose and dark mouth fills a green background. A red question mark hangs in the upper-right and a pale-yellow line runs down the right cheek.
Goal
Clear the green backdrop, then remove the puppet's red head, white eyes, orange nose, dark mouth, yellow cheek line and red question mark.
Opening
Tap yellow 6, red 20, green 20 and green 35. Leave the fifth hole open until the first green stream moves, then add white 50.
Danger Zone
White 50, red 47/50 and green 45 are all long routes. Loading them together stalls the buffer before short yellow and dark mouth cards can turn over.
Mechanics
The portrait stays intact through most of the solve, then splits into a green top strip, red question mark, orange nose and dark mouth as separate late islands.

Frequently Asked Questions

  • Why should the fifth hole stay open initially?

    The first green stream needs to move before white 50 begins, preserving turnover space for the next short card.

  • Which late routes should stay separate?

    Stagger white 50, dark 30 and the longest red or green cards so the eye, mouth and backdrop islands do not lock the buffer.

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