Colony Flow! level guide

Colony Flow! Level 376 Walkthrough

hard 6 colors

Unlock the yellow car by opening white 28, orange 40, cyan 28 and red 42, then reserve a hole for the 120 and 163 gate releases.

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How to Solve Colony Flow! Level 376 — Full Solution

  1. Tap white 28, orange 40, cyan 28 and red 42; keep the fifth hole free.
  2. When white 28 returns, route yellow 30; use the cyan return for dark 35 instead of filling the fifth hole early.
  3. Alternate red 20/42 with orange 19/22 while the counters descend at different rates.
  4. Feed yellow 19/30 and cyan 30 into returned holes, retaining the release slot as 120 enters single digits.
  5. When 120 opens, clear its short yellow/orange body card before another dark 35.
  6. Continue cyan 30/35 and dark 35 one at a time until 163 exposes the remaining roof and chassis.
  7. Clear the red wheel, white hub, dark chassis and final yellow roof, then wait for the cyan edge ants.

Colors in this level:

Yellow, Cyan, Orange, Red, White, Dark purple

Common Mistakes to Avoid

  • Filling the buffer before the 120 release blocks its newly exposed color.
  • Stopping after both locks vanish leaves the wheel, hub and chassis active.
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Quick Tips for Colony Flow! Level 376 (spoiler-free)

  • Reserve a hole as the 120 counter approaches zero.
  • Alternate dark 35 with yellow 30 instead of loading both repeated columns.
  • The red wheel and dark chassis remain after the yellow body opens.
Board notes 5 details
Layout
A yellow compact car sits on pale cyan with an orange lamp, red wheel and dark chassis. Brown locks read 120 and 163; five holes face white 28, orange 40, cyan 28 and red 42 above dark 35, yellow 30, red 20 and repeated cyan/yellow groups.
Goal
Reduce both locks, then clear the cyan background, yellow body, orange lamp, red wheel, white hub and dark chassis.
Opening
Tap white 28, orange 40, cyan 28 and red 42, leaving the fifth hole open until white or cyan returns.
Danger Zone
The 120 gate opens before 163, so filling the fifth hole with dark 35 or yellow 30 strands its released short card.
Mechanics
A two-lock vehicle clear alternates medium 20-42 stacks around a faster 120 gate and slower 163 gate.

Frequently Asked Questions

  • What remains after both car gates open?

    The red wheel, white hub, dark chassis and final yellow roof still have to be routed after the counters disappear.

  • Why delay repeated dark 35 stacks?

    They occupy routes long enough to block the short cards exposed by either lock.

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