Colony Flow! level guide
Colony Flow! Level 383 Walkthrough
Drain the puppy's cyan sky with 140/73, then reserve a hole for each of four color locks before the dark 70, cyan 115 and green grass waves.
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How to Solve Colony Flow! Level 383 — Full Solution
- Tap cyan 140 and cyan 73, then wait for the two sky streams to make a full perimeter pass.
- Use the first returned hole for orange 9 linked to yellow 9; keep the remaining holes open for lock releases.
- Clear each released red, yellow, cyan or green card before opening the next colored lock.
- Route green 8 linked to dark 70 only after the short brush-color cards have returned.
- Alternate white 30/40 with cyan 84 and dark 53 as the puppy's face and body separate from the sky.
- Send green 35/55/70 in controlled waves across the grass, never beside both cyan 115 and dark 70.
- Use short white 1/5/12/22 and green 1/5/19/32 cards to turn holes over between long body routes.
- Finish cyan 94/115, dark 25/53 and the last white puppy fragments, then wait for the frame to empty.
Colors in this level:
Cyan, White, Green, Dark purple, Orange, Yellow, Red
Common Mistakes to Avoid
- Opening two locks while cyan 115 or dark 70 occupies the tray leaves a released color without a hole.
- Stopping after the grass clears leaves the white puppy body, cyan sky corners and dark outline active.
Quick Tips for Colony Flow! Level 383 (spoiler-free)
- Reserve a hole before exposing every colored lock.
- Do not start dark 70 while both cyan openers are active.
- Use the 1-22 count body cards to turn holes over between long sky and grass waves.
Board notes 5 details
- Layout
- A white puppy with a dark outline sits in green grass beneath cyan sky beside a cup of colored paintbrushes. Five holes face cyan 140/73. Red, yellow, cyan and green locks sit above linked orange 9/yellow 9 and green 8/dark 70; deeper cards include white 30/40, cyan 84/115, dark 53/70 and green 35/55/70.
- Goal
- Drain the cyan sky, release all four locks, clear the grass and brush cup, then remove the puppy's white body and dark outline.
- Opening
- Tap cyan 140 and cyan 73 and wait for a full perimeter pass before routing the orange 9/yellow 9 brush chain.
- Danger Zone
- Cyan 140/84/115 and dark 70 last through lock transitions. Opening another lock without a spare hole strands its red, yellow, cyan or green release.
- Mechanics
- A sky-heavy board sequences four colored locks around linked brush cards and multiple 53-140 cube background and body routes.
Frequently Asked Questions
Why must cyan 140 and 73 run alone first?
They occupy holes for a long time, and the next phase needs free capacity for linked brush cards and four different lock colors.
How should the four locks be handled?
Expose one lock at a time, route its released color, and only then open the next lock.