Colony Flow! level guide
Colony Flow! Level 395 Walkthrough
Protect a fifth-hole lock buffer while three uneven gates, long pink and dark stacks, and the fox painter's small brush-color fragments turn over.
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How to Solve Colony Flow! Level 395 — Full Solution
- Launch red 35 and pink 42, then add dark green 10 and green 14 into separate holes.
- Preserve the fifth hole for the first lock release; start dark 56 only after green 10 or 14 returns.
- Alternate red 38/40 with pink 42/50 while the left 400 gate drops through the 300s.
- Use green 14/30 and white 25/40 to expose the scarf and muzzle before committing dark 55.
- Clear each unlocked card immediately as the twin 226 gates remain near 180; do not bury a key route behind pink 50.
- Route dark 55 and pink 40 separately while the 400 gate approaches zero and the lower gates begin falling again.
- Mix short red 8/20/39, green 5/14 and white 15/30 as the fox separates from the background.
- When both lower gates reach double digits, hold one hole for their paired release and clear the pink fragments first.
- Remove the dark outline, white face and brush handles with dark 25/55, white 25/40 and red 29/35.
- Finish the last pink border and tiny red, green and cyan brush tips, then wait for all five holes to clear.
Colors in this level:
Pink, Red, White, Green, Dark green, Cyan, Yellow, Dark purple, Brown
Common Mistakes to Avoid
- Using all five holes before a key release can strand the newly unlocked card and stall the queue.
- Starting dark 55/56 beside a long pink 50 holds too much capacity during a gate transition.
Quick Tips for Colony Flow! Level 395 (spoiler-free)
- Use the fifth hole only as a lock buffer.
- Run dark 55/56 separately from long pink cards.
- Reserve space when both 226 gates reach double digits.
Board notes 5 details
- Layout
- A red fox painter with a white face and green scarf holds colored brushes against a pink field. A brown gate reads 400 at left and two pink-framed gates each read 226 below. Five holes face red 35, pink 42, dark green 10 and green 14; deeper cards include red 38/40, pink 25/40/42, dark 55/56, white 25/40 and locks.
- Goal
- Drain the 400 and twin 226 gates, strip the pink field, then clear the red fox, white face, green scarf, colored brushes and dark outline.
- Opening
- Tap red 35, pink 42, dark green 10 and green 14, preserving the fifth hole until the first locked card opens.
- Danger Zone
- Long pink 40/50 and dark 55/56 routes can block green key releases while the three gates fall at different speeds.
- Mechanics
- A HARD LEVEL combines one 400 gate, synchronized 226 gates and key-locked cards before the portrait breaks into small brush-color fragments.
Frequently Asked Questions
Why must the fifth hole stay empty?
It gives green key releases and the synchronized 226-gate cards immediate space while four opening routes are still active.
What makes Level 395 a hard level?
Three uneven gates, locked cards and repeated long pink and dark stacks create overlapping release windows.