Colony Flow! level guide

Colony Flow! Level 398 Walkthrough

medium 6 colors

Pair the dragon's many 35-count body stacks with short eye and outline cards, clearing the cyan field before the isolated purple horns.

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How to Solve Colony Flow! Level 398 — Full Solution

  1. Launch lime 17, white 2 and dark 20; reuse the white hole for cyan 21.
  2. Route cyan 17/15 and one pale-cyan 35, then use purple 38 only after dark 20 returns.
  3. Work lime 15 and cyan 10/14/34 through the field, keeping two repeated 35 stacks queued.
  4. Alternate dark 35, purple 35 and pale-cyan 35 as the field recedes instead of running three long routes together.
  5. Clear the legs with purple 26/18, dark 9/6 and cyan 34; wait for purple before another dark 35.
  6. Use lime 10/17/1 and white 1 for the eyes while purple 3/25/22 removes the inner body.
  7. After the body disappears, route dark 16/29/21, purple 25/15/9 and cyan 34/19 through the head and wing remnants.
  8. Finish the horns with dark 9, purple 2/2 and pale-cyan 7/7, then clear the remaining field border.

Colors in this level:

Purple, Pale cyan, Cyan, Lime, White, Dark purple

Common Mistakes to Avoid

  • Starting three visible 35-count cards together delays the next short lime or white detail.
  • Stopping when the body clears leaves two purple horn islands inside the cyan field.
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Quick Tips for Colony Flow! Level 398 (spoiler-free)

  • Pair one 35-count route with a short face card.
  • Reuse the white 2 hole immediately.
  • Expect the two horns to clear last.
Board notes 5 details
Layout
A purple baby dragon with lime eyes and cyan wings sits on a pale-cyan field. Five holes face lime 17, white 2 and dark 20 above pale-cyan 35, cyan 17/15 and repeated dark, purple and pale-cyan 35 stacks.
Goal
Strip the pale-cyan field, then clear the cyan wings, purple body and horns, lime eyes, white highlights and dark outline.
Opening
Start lime 17, white 2 and dark 20, reuse the rapidly returning white hole for cyan 21, and delay another 35-count stack until dark 20 returns.
Danger Zone
Three simultaneous 35-count body routes can block the short lime eye or white highlight card required by the next exposed section.
Mechanics
A deep repetitive 35-stack queue replaces locks and gates; the field, legs, wings, body and horn islands clear in distinct visual phases.

Frequently Asked Questions

  • Why is white 2 useful at the start?

    It returns almost immediately, creating the hole used by cyan 21 without delaying the lime and dark openers.

  • What clears last?

    The upper purple horns and their pale-cyan border remain after the body, legs and wings disappear.

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