Colony Flow! level guide

Colony Flow! Level 448 Walkthrough

hard 6 colors

Lower the 80-step brown gate with white 1, dark-purple 21, red 4 and pale-pink 45, then clear the white-suited character and its late gate fragments.

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How to Solve Colony Flow! Level 448 — Full Solution

  1. Tap white 1, then dark-purple 21 and red 4 as the first hole returns.
  2. Use pale-pink 45, red 5 and blue 6 one at a time while the gate falls from 80.
  3. Hold the two dark-purple 40 cards and red 30 until the counter moves below 58.
  4. Route white 36/44 and red 36 as their matching holes open, preserving one white lane.
  5. Use dark-purple 40 and the second dark-purple 40 separately through the 48 and 40 checkpoints.
  6. Clear the white suit, red badge and lower dark outline before another long pale-pink card.
  7. At 34 and 24, use red 17/19/24, pale-pink 12/35 and white 8/12/35 returns.
  8. At 16, route red 16/26, dark-purple 9 and white 1/31 pieces.
  9. Finish the face, hair and brown gate fragments with the last white and red routes.
  10. Wait for the final brown block and every ant to leave before confirming the clear cue.

Colors in this level:

White, Dark purple, Red, Pale pink, Blue, Brown

Common Mistakes to Avoid

  • Opening dark-purple 40, red 30 and pale-pink 45 before the short opener returns fills the tray and delays the low gate stages.
  • Stopping when the suit disappears leaves the gate block, red badge, face and hair fragments uncleared.
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Quick Tips for Colony Flow! Level 448 (spoiler-free)

  • Start white 1, dark-purple 21 and red 4 before the long pink route.
  • Keep dark-purple 40 and red 30 in reserve until the counter passes 58.
  • Save short white, blue and red cards for the 34-to-16 endgame.
Board notes 5 details
Layout
A white-suited, brown-haired character with a red badge and dark-purple outline sits behind a brown gate. The counter steps through 80, 75, 58, 48, 40, 34, 24 and 16. Opening stacks include white 1, dark-purple 21, red 4, pale-pink 45, red 5 and blue 6, followed by red 36, dark-purple 40, red 30 and white 36/44.
Goal
Drain the brown gate, peel the suit and helmet-like field, then clear the brown hair, face, red badge and final dark-purple, white and red fragments.
Opening
Use white 1, dark-purple 21, red 4, pale-pink 45, red 5 and blue 6 as holes return. Delay dark-purple 40 and red 30 until the gate is below 58.
Danger Zone
Dark-purple 40, red 30 and pale-pink 45 compete for capacity. Taking them before white 1 and red 4 return strands blue 6 and the short white routes needed for the low gate stages.
Mechanics
A stepped brown counter controls the board. The target clears in phases from suit and lower body to helmet/background, face and hair, with a final gate block and red badge after the portrait looks nearly empty.

Frequently Asked Questions

  • When should the long dark-purple stacks be used?

    Wait until the brown counter has passed 58 and the white 1/red 4 opener has returned; otherwise the long routes consume the holes needed by blue 6 and the late whites.

  • Why does the board continue after the character looks empty?

    The stepped gate and red badge still release white, red and dark-purple fragments after the main suit and face have disappeared.

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