Colony Flow! level guide
Colony Flow! Level 449 Walkthrough
Lower the 161-step brown counter with pale-white 12, yellow 2 and dark-purple 23, then pace the red-shirt portrait through its gate-block cleanup.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Colony Flow! Level 449 — Full Solution
- Tap pale-white 12, then yellow 2 and dark-purple 23 as the first holes return.
- Route red 26, red 25 and red 30 one at a time while the counter drops from 161.
- Hold red 36/30 and dark-purple 35 until a matching hole is free.
- Use pale-white 35/34 and red 30 as the counter passes 129 and 108.
- Clear the red shirt and lower outline before opening another long red route.
- At 101 and 90, use dark-purple 23/32/25 and pale-white 11/25/34 returns.
- Let the counter reach 58 and 36 before spending the remaining red 35/30 stacks around the face.
- Route yellow 1/2, pale-white 3/8/12 and dark-purple 4/5 as the brown block shrinks.
- Finish the dark hair, pale face, red fragments and the final brown gate block.
- Wait for every perimeter ant to leave and confirm the Colony Flow clear cue.
Colors in this level:
Pale white, Yellow, Dark purple, Red, Brown, Gray, Pink
Common Mistakes to Avoid
- Opening red 36/30 and dark-purple 35 before the short white/yellow routes return fills the tray above the 100 counter stage.
- Stopping when the red-shirt portrait disappears leaves the dark hair, pale face and brown gate block in the endgame.
Quick Tips for Colony Flow! Level 449 (spoiler-free)
- Open pale-white 12, yellow 2 and dark-purple 23 before the long red pair.
- Stagger red 36/30 and dark-purple 35 until a counter return frees capacity.
- Save yellow 1/2 and short white cards for the 36-to-14 endgame.
Board notes 5 details
- Layout
- A dark-haired character in a red shirt with gray/dark lower clothing sits beside a brown gate block. The counter descends through 161, 129, 108, 101, 90, 58, 36 and 14. Opening stacks show pale-white 12, yellow 2, dark-purple 23, red 26, red 25, red 30, red 36 and red 30.
- Goal
- Lower the brown counter, clear the red shirt and dark hair, then remove the pale face, dark outline and final brown gate block.
- Opening
- Use pale-white 12, yellow 2 and dark-purple 23 first, then red 26/25/30 as holes return. Save red 36/30 and dark-purple 35 for the first counter transition.
- Danger Zone
- Red 36/30 and dark-purple 35 are long routes while the counter is above 100. Taking them together hides yellow 2 and pale-white returns that expose the face and brown gate block.
- Mechanics
- A high brown counter advances through frequent checkpoints. The target changes from a full red-shirt portrait to face, hair and a detached brown block, with a separate low-counter cleanup.
Frequently Asked Questions
What is the safe opening for the 161 counter?
Use pale-white 12, yellow 2 and dark-purple 23 first, then add red 26/25/30 as those short routes return.
Why save the yellow 1/2 cards?
The low 36-to-14 stages need short matching routes to expose the face and brown gate block without competing with another long red stack.