Colony Flow! level guide
Colony Flow! Level 455 Walkthrough
Clear the storefront pixel art by routing the large brown 80 stack first to build momentum, managing five white buffer slots, and finishing with the 120 stack and auxiliary colored cubes.
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How to Solve Colony Flow! Level 455 — Full Solution
- Tap the 80 stack (center-right) to begin routing brown cubes through the hole.
- Let the 80 stack deplete while pink ants carry auxiliary cubes from the bottom rows.
- Tap red 25 and pink 35 to clear the lower pixel-art sections.
- Use yellow 42 and light blue 40 to open the signage and decorative regions.
- Clear dark 35 stacks to remove building structure, avoiding buffer overflow.
- Continue routing the 120 stack as it depletes, alternating with pink 27 and remaining pink stacks.
- Finish with the last brown cubes from the 120 stack to fully reveal the storefront.
Colors in this level:
Brown, Red, Pink, Yellow, Light blue, Dark
Common Mistakes to Avoid
- Tapping dark 35 stacks before the 80 stack depletes fills buffers and stalls the brown route.
- Filling all five white buffer slots before the main route clears causes a permanent stall.
- Clearing auxiliary colored stacks too early wastes routing capacity needed for the 120 stack.
Quick Tips for Colony Flow! Level 455 (spoiler-free)
- Open with the 80 stack—it clears faster and builds routing momentum for the 120 stack.
- Avoid tapping dark 35 stacks until the 80 stack is depleted to preserve buffer slots.
- Route red, pink, yellow, and light blue stacks in order as the pixel-art sections are revealed.
Board notes 5 details
- Layout
- A storefront pixel art with pink striped awning, dark brown building, yellow signage, cyan decorations, and red accents on pink background. Two brown boxes: 120 (top-left), 80 (center-right). One brown hole below pixel art. Five white buffer slots in a row. Bottom stacks: brown 2, red 25, pink 35; yellow 42, light blue 40, dark 35; pink 27, pink 35, dark 35.
- Goal
- Route all colored cubes into the brown hole to clear the board and fully reveal the storefront pixel art with its pink awning, brown structure, yellow signage, and cyan accents.
- Opening
- Start with the 80 stack (center-right) to build routing momentum, as it depletes faster than the 120 stack.
- Danger Zone
- Tapping dark 35 stacks before the 80 stack depletes fills buffer slots and stalls the brown route. The five white buffer slots are limited and filling all of them before the main route clears causes a permanent stall.
- Mechanics
- Dual-stack brown routing with asymmetric capacities (120 vs 80), auxiliary colored stacks in bottom rows, and progressive pixel-art reveal from bottom to top.
Frequently Asked Questions
Why start with the 80 stack instead of the 120?
The 80 stack clears faster, building routing momentum and opening the brown route before tackling the longer 120 stack.
What are the five white buffer slots for?
They act as limited staging spaces for temporary cubes—filling them all before the main route clears stalls the level.
How do the bottom colored stacks affect the solve?
They must be routed in order as the pixel-art sections are revealed; clearing them too early wastes capacity needed for the brown stacks.