Colony Flow! level guide
Colony Flow! Level 456 Walkthrough
Clear the green robot pixel art by routing the orange background first, then tackling the large green 42 stack, and finishing with dark purple outline and pink accent cubes.
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How to Solve Colony Flow! Level 456 — Full Solution
- Tap Orange 11 (top-left) to start routing orange cubes and open the perimeter routes.
- Tap Orange 21, Orange 23, and Orange 24 in sequence to clear the top orange row.
- Tap Orange 30 (Row 2, second position) to continue orange background clearance.
- Wait for orange ants to clear perimeter paths before tapping green stacks.
- Tap Green 42 (Row 2, third position) once orange routes are clear to begin robot body clearance.
- Tap Light green 30, 35, and 30 stacks in Row 3 to continue green clearance.
- Tap Green 35 and Light green 28 in Row 4 to finish the main green sections.
- Tap Dark purple/black 26, 25, and 22 stacks to clear the robot outline and details.
- Tap Pink 8 to clear the robot cheek highlights.
- Finish with remaining small stacks (Orange 30, Dark purple 20) to completely empty the board.
Colors in this level:
Orange, Green, Dark purple, Pink, Light green
Common Mistakes to Avoid
- Tapping Green 42 before clearing the orange background blocks green routes and stalls progress.
- Filling the white buffer slot prematurely blocks the next required ant path.
- Tapping multiple stacks rapidly without waiting causes perimeter traffic congestion.
Quick Tips for Colony Flow! Level 456 (spoiler-free)
- Clear the orange background completely before touching any green stacks.
- Avoid filling the white buffer slot until the orange route is open.
- Wait for ants to clear perimeter paths before tapping the next color group.
Board notes 5 details
- Layout
- A green robot/alien head pixel art on an orange background. The bottom shows four rows of stacks: Row 1 (Orange 11, Pink 8, Orange 21, Orange 23, Orange 24), Row 2 (Dark purple 26, Orange 30, Green 42, Light green 30), Row 3 (Dark purple 25, Light green 30, Light green 35, Light green 30), Row 4 (Dark purple 22, Orange 30, Green 35, Light green 28). One white buffer slot is visible in the middle section.
- Goal
- Route all colored cubes into their matching holes to clear the board. The green robot head must be completely cleared, with orange background removed first, then green body, then dark purple outline and pink accents.
- Opening
- Start with Orange 11 (top-left) to open the orange perimeter routes and begin background clearance around the robot head.
- Danger Zone
- Tapping Green 42 before the orange background is cleared blocks ant routes to green holes. Filling the white buffer slot prematurely with the wrong color blocks the next required path. Rapid tapping causes perimeter congestion.
- Mechanics
- Multi-stack routing board with perimeter traffic patterns. Requires clearing a large orange background region before accessing the main green subject. High stack density with varying counts demands careful route management.
Frequently Asked Questions
Why start with Orange 11?
It opens the orange perimeter routes and begins background clearance, which is required before accessing the green robot body.
Why not tap Green 42 first?
Green 42 is the largest green stack, but tapping it before clearing orange background blocks the ant routes to green holes.
What is the white buffer slot for?
It acts as a limited staging space; avoid filling it until needed to keep the main routes open.