Colony Flow! level guide

Colony Flow! Level 486 Walkthrough

expert 6 colors

Clear the frog pixel art by routing the small green and pink stacks first, managing the yellow belly color, and finishing with the large white and dark green outline stacks.

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How to Solve Colony Flow! Level 486 — Full Solution

  1. Tap the 2-unit light green stack to send a small group to the hole without filling buffers.
  2. Tap the 12-unit pink stack to route cheek color while buffers remain mostly empty.
  3. Tap the 4-unit dark green stack to begin outline clearing before large stacks are triggered.
  4. Tap the 20-unit yellow stack to route belly color after pink clears, using freed buffer space.
  5. Tap the 1-unit green stack to clear remaining body sections before tackling large bottom-row stacks.
  6. Finally tap the 40-unit white stacks and 38-unit dark green stack in sequence to complete the outline.

Colors in this level:

Dark green, Light green, Pink, Yellow, White, Dark gray

Common Mistakes to Avoid

  • Tapping large 40+ stacks early fills all buffer slots and blocks smaller color routing.
  • Clearing dark gray (35) before pink and yellow traps those colors in the buffer.
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Quick Tips for Colony Flow! Level 486 (spoiler-free)

  • Clear the smallest stacks first to keep buffer slots available for larger color groups.
  • Avoid tapping the bottom-row 40+ stacks until upper sections are mostly cleared.
  • Route pink cheeks before yellow belly to prevent color blocking in the buffer.
Board notes 5 details
Layout
A pixel-art frog (or toad) with dark green outline, light green body, yellow eyes, pink cheeks, and yellow belly. Below the pixel art is a single brown ant hole. Bottom stack grid: Row 1 - 4 (dark green), 12 (pink), 2 (light green); Row 2 - 40 (white), 20 (yellow), 35 (dark gray); Row 3 - 40 (white), 1 (green), 38 (dark green). Five white buffer slots between pixel art and stacks.
Goal
Route all colored cube stacks through the ant hole to clear the entire frog pixel art. Each stack color must match its corresponding pixel-art section. The five buffer slots serve as temporary holding areas during routing.
Opening
Start with the 2-unit light green stack to initiate ant flow without overwhelming buffer slots, then route the 12-unit pink stack for the cheeks.
Danger Zone
The large 40-unit white and 38-unit dark green stacks in the bottom row must not be tapped early. Filling all five buffer slots blocks routing for smaller color groups. The 35-unit dark gray stack also risks trapping pink and yellow if sequenced incorrectly.
Mechanics
Multi-color frog pixel art with distinct color zones (dark green outline, light green body, yellow eyes, pink cheeks, yellow belly). Five buffer slots create limited-capacity routing constraint where stack order determines success.

Frequently Asked Questions

  • Why start with the small 2-unit light green stack?

    It sends a small ant group without filling buffer slots, keeping capacity available for the larger pink and yellow stacks that follow.

  • What happens if you tap the 40-unit white stack first?

    It fills all five buffer slots immediately, blocking all other color routes and stalling progress until ants clear the overflow.

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