Colony Flow! level guide
Colony Flow! Level 487 Walkthrough
Colony Flow Level 487 is a dog-chef board where the green background, white uniform, yellow body, blue bowl, dark outlines, and brown frame accents all share one route, so the three active row openers have to clear before the dark outline waves in source row 2 start.
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How to Solve Colony Flow! Level 487 — Full Solution
- Tap the green 30 stack in the first cell of the 5-cell active row. Green ants walk the dirt path up to the large green background at the top of the dog-chef portrait, and the background cells closest to the ant hole start clearing in the first beat. Wait for the first green ants to clear the bottom edge of the background before tapping the next stack. Do not tap the white 28 stacks or any source row stack yet.
- Tap the white 28 stack in the second cell of the active row. White ants walk the same dirt path and start clearing the chef uniform and hat. The green and white waves share the path, so leave one beat between them so the first background cells are mostly cleared before the uniform cells start clearing. Do not tap the white 29 or any source row stack yet.
- Tap the white 29 stack in the third cell of the active row. A second wave of white ants continues the uniform and hat. The two white waves share the path, so leave one beat between them so the first uniform cells are mostly cleared before the next wave arrives. Do not tap any source row stack yet.
- Let the green 30 and white 28 stacks fully drain so cells 1 and 2 of the active row become empty buffer slots. The first rising source row stacks start filling those slots.
- Tap the yellow 50 stack in source row 1 column 1 as it rises into the active row, then the pink 16 in column 4, then the blue 24 in column 5. Yellow ants start clearing the dog's head and body, pink ants clear the nose and mouth accents, and blue ants start clearing the blue bowl. Leave one beat between each wave so the yellow body is mostly cleared before the blue bowl wave arrives. Do not tap any source row 2 stack yet.
- Tap the dark 25 and dark 50 stacks in source row 2 columns 1 and 2 as they rise into the active row. Dark ants start clearing the outlines and eyes. Do not tap source row 3 stacks yet.
- Tap the white 25 and dark 40 stacks in source row 2 columns 3 and 4 as they rise. White ants clear remaining uniform accents and dark ants clear remaining outline cells.
- Continue tapping source row 3 stacks as they rise into the active row until the grid is empty and the portrait is fully recolored. The brown frame accents and any late refill waves finish the bottom border. The dog-chef portrait clears once the last matching cube is routed off and the level banner appears.
Colors in this level:
Green, White, Yellow, Blue, Dark, Brown
Common Mistakes to Avoid
- Firing the dark 25 or dark 50 stacks in source row 2 before the green 30, white 28, and white 29 active row waves have cleared the background and uniform perimeter of the dog-chef portrait, which sends dark ants across the green background that green still has to clear and stalls them on the remaining outline cells, blocking the yellow and blue stacks that need to clear the dog's body and bowl.
- Tapping the blue 24 stack in source row 1 while green ants are still walking the dirt path up to the green background, which strands blue ants on the remaining bowl cells and blocks the late brown frame accent refills that need to rise into the empty buffer slots.
- Letting the dark 40 stack in source row 2 rise into the active row before the yellow 50 body wave from source row 1 has at least started clearing the dog's head, which strands dark ants on the remaining outline cells and blocks the late brown frame accent refills that need to rise into the empty buffer slots.
Quick Tips for Colony Flow! Level 487 (spoiler-free)
- Tap the green 30, white 28, and white 29 in that order from the active row before you touch any source row stack. The green background is the largest color region on the dog-chef portrait, and it has to clear together with the white uniform before the dark outline stacks in source row 2 or the blue bowl stack is allowed onto the dirt path.
- Treat the active row as the opener queue and the 3-row, 5-column source grid as the supply. The active row has two empty buffer slots in cells 4 and 5 at the start, so two rising refills can stage at once. Tap the yellow 50, dark 25, yellow 30, pink 16, and blue 24 in source row 1 only after the three active row waves have cleared, and tap the dark 25, dark 50, white 25, dark 40, and dark ? in source row 2 only after source row 1 has cleared.
- Save the two empty buffer slots in cells 4 and 5 of the active row for the late cleanup refills. The video shows those slots being filled with rising brown frame accent and late refill waves in quick succession. Filling them with a dark outline or blue bowl stack strands the refill waves and leaves the frame accents and remaining outlines empty.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art dog-chef portrait inside a beige frame: a green background fills most of the canvas, a yellow/golden dog wearing a white chef's uniform and hat sits in the center, the dog holds a blue bowl in its left paw, dark purple/black outlines define the dog's features and eyes, and brown/red accents appear near the dog's mouth and at the bottom frame border. Below the pixel art is a brown ant hole, and below that is a 5-cell top active row. The active row opens as green 30, white 28, white 29, empty, empty. Below the active row is a 3-row, 5-column source grid (15 stacks total). Source row 1 reads yellow 50, dark 25, yellow 30, pink 16, blue 24. Source row 2 reads dark 25, dark 50, white 25, dark 40, dark ?. Source row 3 contains additional stacks. At the very bottom of the play area sit four round booster buttons.
- Goal
- Green cubes from the green 30 in the active row plus the late green refills must clear the large green background. Yellow cubes from the yellow 50 and yellow 30 in source row 1 plus the late yellow refills must clear the dog's head and body. White cubes from the white 28 and white 29 in the active row, the white 25 in source row 2, plus the late white refills must clear the chef uniform and hat. Blue cubes from the blue 24 in source row 1 plus the late blue refills must clear the blue bowl. Dark purple/black cubes from the dark 25, dark 50, dark 40, and dark ? stacks in source rows 1 and 2 plus the late dark refills must clear the outlines and eyes. Brown cubes from the late brown refills that rise into the active row must clear the bottom frame accents.
- Opening
- The board starts with the green 30 stack in the first cell of the 5-cell active row. Green 30 is the smallest numbered stack in the active row and the green background is the largest color region in the picture, so opening with green 30 dispatches green ants up the dirt path in the first beat and the background cells closest to the ant hole start clearing immediately. The second confirmed tap is the white 28 stack in the second cell, which sends white ants to clear the chef uniform and hat. The third confirmed tap is the white 29 stack in the third cell, which sends another white wave up the same dirt path. The two empty buffer slots in cells 4 and 5 are kept open so the fifteen source row stacks can rise into the active row as the three active row stacks are drained.
- Danger Zone
- The first real trap is the dark 25 and dark 50 stacks in source row 2 columns 1 and 2. The dark outlines are a mid-sized color region, and if the player taps the dark 25 before the green 30, white 28, and white 29 active row waves have cleared the background and uniform perimeter, dark ants use the same dirt path as the green and white ants that still have to clear the background and they stall on the remaining outline cells, blocking the yellow and blue stacks that need to clear the dog's body and bowl. The other trap is firing the blue 24 stack in source row 1 while green ants are still walking the dirt path up to the background, because blue ants use the same dirt path and a premature blue click strands blue ants on the remaining bowl cells.
- Mechanics
- Level 487 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a dog-chef-on-green-background scene. The 5-cell top active row plus the 3-row, 5-column source grid makes this a 20-stack working area with two empty buffer slots in the active row from the start, so the player can stage two rising refills at a time. The dog-chef pixel art has six main color families (green background, yellow dog body, white uniform and hat, blue bowl, dark outlines, brown frame accents) plus the late refill waves, and the player has to keep all of those routes staged at once. Compared to earlier levels, this board's green background is the largest single color region and has to clear before the dark outline stacks in source row 2 are allowed onto the dirt path.
Frequently Asked Questions
What is the safest first move in Colony Flow Level 487?
The safest opener is the green 30 stack in the first cell of the 5-cell active row, then the white 28 stack in the second cell, then the white 29 stack in the third cell. This dispatches the three active row waves up the dirt path in that order and clears the green background and white uniform together before the dark outline stacks in source row 2 or the blue bowl stack is allowed onto the dirt path. Tap the yellow 50, dark 25, yellow 30, pink 16, and blue 24 in source row 1 only after the three active row waves have cleared.
Why does the dark 25 stack jam the route in Colony Flow Level 487?
The dark 25 stack in source row 2 column 1 is the first of several stacks that can clear the dark outlines, and the outlines only sit in cells that are still open while the green background and white uniform are clearing. If dark ants are sent before the green 30, white 28, and white 29 active row waves have at least started clearing their color regions, they stall on the remaining outline cells, the yellow and blue stacks waiting in source row 1 cannot reach the dog's body and bowl, and the late brown frame accent refills that have to rise into the empty buffer slots get stranded behind active green ants on the dirt path.