Colony Flow! level guide
Colony Flow! Level 6 Walkthrough
Colony Flow Level 6 is a crescent moon pixel-art board where the thick yellow moon body and the chunky red/pink diagonal staff share the same single ant hole, so the 15 yellow, 7 red, and 13 red stacks in the top row of the 3x3 grid have to be sent first as paired waves to open the yellow body and the red staff together.
Board Notes
- Layout
- The board opens in portrait view. The top of the screen holds a pixel-art crescent moon: a thick yellow/orange moon body, a chunky red/pink diagonal staff running across it, a small blue inset cell in the middle of the moon, and three yellow plus-shaped stars in the cream background. A single dark ant hole sits on a dirt strip directly below the pixel art, with a stream of yellow ants already climbing the trail in the first frame. Below the dirt strip, the working area has a 5-cell top row of five empty white buffer slots, and a 3x3 grid of nine numbered cube stacks. The 3x3 grid reads 15 yellow / 7 red / 13 red on the first row, 10 orange / 5 blue / 5 cyan on the second row, and 20 yellow / 15 yellow / 17 yellow on the third row.
- Goal
- Yellow cubes must fill the moon body, the brightest highlights on the staff, and the three yellow plus-shaped stars. Red cubes must fill the diagonal staff and the deeper red cells along the lower-left of the moon. Orange cubes must fill the orange shading cells on the inside edge of the moon. Blue cubes must close the small blue inset cell in the middle of the moon, and cyan cubes must fill the cyan accent cells next to it.
- Opening
- The first tap is the 15 yellow stack in the top-left of the 3x3 grid, which dispatches yellow ants up the dirt strip to the moon body and opens the yellow route without flooding the trail with mixed colors. The second tap is the 7 red stack right next to it, which starts filling the top of the red staff while the yellow ants are still on the trail. The third tap is the 13 red stack in the top-right of the first row, which extends the staff further down its diagonal length. The 10 orange, 5 blue, and 5 cyan stacks stay untouched for the next beat so the yellow and red ants can cycle back to the ant hole.
- Danger Zone
- The danger zone is tapping the 10 orange stack too early. The orange cells sit along the inside edge of the moon and share the same dirt strip as the red staff, so a premature orange wave stalls the red ants that are still walking back from the staff. The 5-cell top row of white buffer slots is the other trap: those slots are staging space for the 20 / 15 / 17 yellow stacks that rise from the bottom row of the 3x3 grid as the upper stacks are sent, and filling them with a red or orange click before those yellows are ready blocks the moon body from being completed. Tapping the 5 blue or 5 cyan stacks before the red staff is half-drawn also stalls the route, because the blue and cyan cells are small, slow-accepting targets and their ants get caught behind the red traffic on the staff.
- Mechanics
- Level 6 is a multi-stack color-routing board with a single ant hole and a pixel-art completion goal. Unlike the wider multi-column boards in Levels 4 and 5, this board has only nine visible starting stacks but a long refill queue underneath, so the active 5-cell buffer row keeps cycling as the player taps. The crescent moon is shaped like a thick C with a diagonal staff cutting through it, so two distinct color regions (the yellow body and the red staff) share the same dirt strip and have to be staged as paired waves instead of pure single-color clears. and the small 10 orange, 5 blue, and 5 cyan stacks are the last-mile cells that only land cleanly after the moon body and the staff are already filled.
Quick Tips for Colony Flow! Level 6 (spoiler-free)
- Send the 15 yellow, 7 red, and 13 red stacks in that order as the first three beats. The moon body and the red staff share the same dirt strip, so the two colors have to enter the trail as paired waves from the very start.
- Keep the 5 white buffer slots open until the 20 / 15 / 17 yellow stacks rise from the bottom row of the 3x3 grid. Those three stacks are the largest yellow waves and they need the buffer row as their staging space.
- Save the 10 orange, 5 blue, and 5 cyan stacks for the last three beats. The blue and cyan cells are small and accept cubes slowly, so their ants stall on the dirt strip if the staff is not at least half-drawn first.
How to Solve Colony Flow! Level 6 — Full Solution
- Tap the 15 yellow stack in the top-left of the 3x3 grid. Yellow ants leave the stack and walk up the dirt strip toward the moon body, where the yellow cells start filling. Wait for the first yellow ants to clear the trail before tapping the next stack.
- Tap the 7 red stack right next to the 15 yellow. Red ants join the yellow ants on the trail and start filling the top of the red staff while the moon body is still being completed.
- Tap the 13 red stack in the top-right of the first row. Red ants extend the staff further down its diagonal length. The 10 orange, 5 blue, and 5 cyan stacks in the second row stay untouched for the next beat.
- Wait for the yellow and red ant waves to clear the single ant hole. Do not tap the 10 orange stack and do not fill any of the 5 white buffer slots during this beat.
- Tap the 20 yellow stack as soon as it rises from the third row of the 3x3 grid into the active 5-cell buffer row. Twenty yellow cubes are the largest single wave of moon body cubes, and they need a clear trail to reach the lower-left curve of the moon.
- Tap the 15 yellow stack from the third row once the 20 yellow wave has started its cycle, so the second yellow run does not catch up with the first on the dirt strip. The moon body's lower half closes during this combined wave.
- Tap the 17 yellow stack last from the third row to fill the remaining moon body cells and the three yellow plus-shaped stars. After this beat, the moon body silhouette is fully recolored.
- Tap the 10 orange stack once the moon body is at least half-complete, then the 5 blue and 5 cyan stacks one at a time, letting each wave clear before the next. The orange, blue, and cyan cells are small and accept cubes slowly, so the level finishes with three patient single-tap beats and the COOL banner appears as soon as the last cube lands.
Colors in this level:
Yellow, Red, Orange, Blue, Cyan
Common Mistakes to Avoid
- Tapping the 10 orange stack on the first or second beat, which sends orange ants onto the same dirt strip as the red staff and stalls the red ants that are still walking back.
- Filling the 5 white buffer slots with a red or orange click before the 20 / 15 / 17 yellow stacks rise from the bottom row of the 3x3 grid, which leaves no staging space for the largest yellow waves.
- Tapping the 5 blue or 5 cyan stacks before the red staff is at least half-drawn, which dumps ants onto the dirt strip while red traffic is still heavy and the small blue and cyan cells are not yet ready to accept them.
Frequently Asked Questions
Which opening tap keeps Colony Flow Level 6 clean?
Start with the 15 yellow stack in the top-left of the 3x3 grid, then the 7 red stack right next to it, and then the 13 red stack in the top-right of the first row. This opens the yellow moon body and the red staff together as paired waves from the very first beat, so the rest of the trail stays clean for the deeper yellow stacks.
Why does the route jam if I switch colors too early in Colony Flow Level 6?
The orange cells sit along the inside edge of the moon and share the same dirt strip as the red staff. If the staff is not at least half-drawn, the orange ants stall on the trail behind the red traffic, so wait until the moon body is at least half-complete and the staff has cleared before tapping the 10 orange stack.