Colony Flow! level guide
Colony Flow! Level 9 Walkthrough
Colony Flow Level 9 is an avocado pixel-art board where a thick dark-green outer skin, a wide lime-green inner ring, a small dark-green leaf cluster, and a dark-red teardrop pit all use the same dirt path between three ant holes.
Board Notes
- Layout
- The board opens in portrait view. The top of the screen holds a pixel-art avocado: a teardrop silhouette with a thick dark-green outer skin, a wide lime-green inner ring, a small dark-green leaf cluster at the top, and a dark-red teardrop pit in the middle of the body. Two dark ant holes sit on a dirt path directly below the pixel art, with a third brown ant hole added to the path after the first tap. The working area underneath is a 5-cell top row plus a 3-cell middle row and a 3-cell booster row at the very bottom. The top row opens as a single light-green 25 stack followed by three empty white buffer slots. The middle row holds a dark-green 35, a light-green 20, and a dark-red 15. The bottom row carries three round booster buttons (green, blue, orange) with counters 25, 25, and 15.
- Goal
- Dark-green cubes must fill the thick outer skin of the teardrop, the small dark-green leaf cluster at the top, and the dark outline of the pit. Light-green/lime-green cubes must fill the wide inner ring of the avocado body. Dark-red cubes from the 15 stack and brighter red cubes from the 18 stack must fill the teardrop pit in the middle.
- Opening
- The first tap is the light-green 25 stack in the top-left of the play area, the only stack in the top row at start, which dispatches a green ant up the dirt path toward the lime-green inner ring. After that first tap, the dark-green 35 and the two light-green 20 stacks rise from below into cells two, three, and four of the top row, the middle row turns into white 25, white 25, dark-red 15 (the two white squares are the first buffer pads appearing in the active row), and a third brown ant hole appears on the path. The second tap is the dark-green 35 in cell two, which sends dark-green ants toward the outer skin. The third tap is the light-green 20 in cell three, which opens the lime-green ring more aggressively. The dark-red 15 in the middle row is held in place until the green skin is mostly closed.
- Danger Zone
- The danger zone is the moment after the dark-red 15 becomes exposed in the active row. If the player taps the dark-red 15 before the dark-green outer skin is at least half-drawn, the dark-red ants share the dirt path with the dark-green ants and stall on the unfilled skin cells, and the white buffer pads then get used to park stranded red cubes that block the next green ant wave. Tapping the second light-green 20 in cell four too early is also risky because it sends two green ant waves back to back into the same path, and the second batch stalls on cells the first batch has not yet filled. Tapping any cube into one of the white buffer pads before the dark-green 35 has cleared the outer skin traps that buffer pad with a wrong color, and the later dark-red or red cubes that need to reach the pit have no clean staging space.
- Mechanics
- Level 9 is a multi-stack color-routing board with a single-color opener (light-green 25) and a pixel-art completion goal. Almost every stack on the board is some shade of green (light-green 25, dark-green 35, light-green 20, light-green 20, plus more green stacks that rise during the run), with a single dark-red 15 acting as the seed filler and a single red 18 acting as the pit accent. The 5-cell top row with three white buffer slots is the active queue, and the rows underneath act as the supply that refills the active row as the player taps. Compared with Levels 4 and 5, this board is much narrower on color variety (essentially green-only plus a tiny red accent) but wider on green stack count, so the routing trick is to keep the green ant wave going without letting dark-red ants enter the path while the outer skin is still being drawn. The win cue is the completed avocado art, not the play area going empty.
Quick Tips for Colony Flow! Level 9 (spoiler-free)
- Send the light-green 25 first so the lime-green inner ring is opened before the dark-green 35 and the two light-green 20 stacks pile up on the dirt path.
- Save the dark-red 15 and the red 18 for after the dark-green outer skin is at least half-drawn. Dark-red ants share the path with dark-green ants and stall on the unfilled skin cells if they go too early.
- Keep the three white buffer slots in the 5-cell top row open. They are the only staging space for the green and red stacks that rise from the middle row during the run, and parking a dark-red cube in one of them blocks the next required color.
How to Solve Colony Flow! Level 9 — Full Solution
- Tap the light-green 25 stack in the top-left of the play area. The first green ant leaves immediately and starts walking the dirt path toward the lime-green inner ring of the avocado. Wait for that ant to clear the path between the ant holes before the next tap.
- Tap the dark-green 35 stack that has now risen into cell two of the top row. Dark-green ants walk the same path and start filling the thick outer skin of the avocado. The three white buffer slots in cells three, four, and five stay empty during this beat.
- Tap the light-green 20 in cell three and then the second light-green 20 in cell four of the top row, letting each green ant wave clear the path before the next. The lime-green inner ring and the dark-green outer skin fill in together, and a small dark-green leaf cluster appears at the top of the art.
- Wait for the dark-green and light-green ant waves to clear the dirt path back to the ant holes. The dark-red 15 stack now sits in cell three of the middle row and is ready, but do not tap it yet. The three white buffer slots stay open for staging.
- Tap the dark-red 15 stack. Dark-red ants walk the path up to the teardrop pit in the middle of the avocado and start filling the seed. A small red 18 stack also rises into the active row to handle the brightest accent cell of the pit.
- Tap the red 18 stack as soon as it lands in the active row, sending a short red ant wave into the remaining pit cells. The three white buffer slots can be used for one beat each to stage any leftover green or red cube that the next ant wave needs, but never park a red cube in a buffer while a green wave is still walking the path.
- Finish by clearing the final light-green 20 and any leftover red cubes with single taps, waiting for each ant wave to return to the ant holes. The avocado silhouette is now complete and the level clears as soon as the last cube is delivered into its matching cell.
Colors in this level:
Green, Dark-green, Red, Dark-red, White
Common Mistakes to Avoid
- Tapping the dark-red 15 stack before the dark-green outer skin is at least half-drawn, which sends dark-red ants up the same path and stalls them on the unfilled skin cells.
- Filling one of the three white buffer slots in the top row with a dark-red cube before the dark-green 35 has cleared the outer skin, which blocks the next required green or red ant wave from finding a clean staging space.
- Sending the second light-green 20 in cell four back to back behind the first light-green 20, which piles two green ant waves on the same path and stalls the second batch on cells the first batch has not yet filled.
Frequently Asked Questions
Which stack should I lead with in Colony Flow Level 9?
Lead with the light-green 25 stack in the top-left of the play area, then the dark-green 35 in cell two, then the two light-green 20 stacks in cells three and four. This draws the dark-green outer skin and the lime-green inner ring of the avocado together before the dark-red 15 and the red 18 are allowed to enter the path for the seed.
Why does the route jam if I switch colors too early in Colony Flow Level 9?
The dark-red teardrop pit sits in the middle of the avocado, so dark-red ants have to cross the dirt path while the dark-green outer skin is still being delivered. Tap the dark-red 15 only after the dark-green 35 and the two light-green 20 stacks have at least half-closed the outer skin, otherwise the dark-red ants stall on the unfilled skin cells and the small red 18 accent stack gets stuck behind them in the queue.