Colony Flow! level guide

Colony Flow Level 670 Walkthrough

hard 9 colors

A white chicken wears a red cap and green scarf behind two 160 body counters and a cap counter at 42; open white 15 and red 15, then protect a tray pad through the linked stacks, keys, locks, and mystery reveal.

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How to Solve Colony Flow! Level 670 — Full Solution

  1. Activate white 15 and red 15, then add white 20 and white 20 as the red opener releases space.
  2. Use black 2 and lime 9/14 only when outline and scarf pixels open, lowering the two 160 counters and cap 42 without crowding the tray.
  3. Feed red 18, beige 26, and orange 10 as separate waves while preserving one pad for the cyan key release.
  4. Drain one side of the oversized beige/brown linked pair before adding another long red group, then process the green lock.
  5. Use the yellow key/lock stage for beak and boots, cycle red 15/18 through cap and wing, and keep white 15/20 for the body.
  6. Open the gray mystery stack after a gated group clears, then route its colors with brown 13/16, orange 5/6, and dark green 15.
  7. Clear the remaining cap, scarf, white body and wing, brown panels, orange details, and dark outline, then wait for five empty pads.

Colors in this level:

White, Red, Lime green, Green, Dark green, Beige, Brown, Orange, Black

Common Mistakes to Avoid

  • Filling the fifth opening pad before black or lime has a route removes the buffer needed by the first counter release.
  • Running the oversized beige/brown pair beside red 18 and beige 26 occupies too many pads for the next lock or key.
  • Opening the mystery stack while a gated group is still active can strand its revealed color behind the final red cap wave.
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Quick Tips for Colony Flow! Level 670 (quick clues)

  • Open white 15 and red 15.
  • Keep one pad for every gated release.
  • Drain the linked beige/brown pair in stages.
  • Open the mystery only after a lock clears.
Board notes 5 details
Layout
White winter chicken with red cap and wing markings, green scarf, brown side panels, orange beak and boots, and dark outline. Two body counters start at 160 and the cap counter at 42; reserves include white 15/20, red 15/18, black 2, lime 9/14, beige 26, orange 10, a cyan key, a beige/brown link, green and yellow locks, and one gray mystery stack.
Goal
Lower all three counters, resolve every linked, key, lock, and mystery release, then clear the cap, scarf, wing, body, panels, beak, boots, and outline.
Opening
Start white 15 and red 15, then add white 20 and white 20 after red begins draining; leave the fifth pad for black 2 or lime 9 only when its route opens.
Danger Zone
Counters and special stacks keep releasing new groups, so immediately refilling every free pad with red 18 or beige 26 blocks the next key, lock, linked color, or mystery result.
Mechanics
Dual 160 body counters and cap 42 lead into a connected beige/brown pair, cyan and yellow key phases, a green lock, and a late mystery reveal.

Frequently Asked Questions

  • What is the opening order for Level 670?

    Start white 15 and red 15, then add the two white 20 stacks as the red pad frees.

  • Which counters are visible at the start?

    Two brown body counters each begin at 160, and the green counter on the red cap begins at 42.

  • Why must one tray pad stay free?

    The connected pair, cyan and yellow key stages, green lock, and gray mystery each introduce a new group that needs a landing pad.

  • What is the final clear sequence?

    After the mystery stage, finish brown and orange details, dark green scarf cells, the red cap, and the remaining white body until the board empties.

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