Colony Flow! level guide
Colony Flow Level 673 Walkthrough
A yellow-orange mystery cube hides cyan and purple question marks behind a white 100 opener, two keys, and purple 4/3/1 locks; drain the frame first and leave room for each key release.
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How to Solve Colony Flow! Level 673 — Full Solution
- Activate white 100 and let it remove the lower and side frame before loading multiple cube colors.
- Add brown 46 for the right face and red 40 for the rim, then use white 45/50 as the frame opens.
- Send cyan 20 through the left seam until it clears the cyan-key pixels and automatically opens the cyan column.
- Run the first yellow 45 through the lower yellow seam until the yellow key triggers automatically and releases purple 4.
- Drain purple 4, then clear the left yellow 45 into purple 3 and the right yellow 45 into purple 1 before using purple 15.
- Route orange 37/42, brown, red 34, purple 15, and the remaining yellow groups through the shrinking faces.
- Remove the yellow lid, red rim, orange corners, both question-mark strokes, and the last white frame stack.
Colors in this level:
White, Yellow, Orange, Brown, Red, Cyan, Blue, Purple
Common Mistakes to Avoid
- Adding several colored stacks before white 100 opens the frame leaves them unable to drain.
- Letting cyan 20 or yellow 45 reach an embedded key with a full tray blocks the automatically released column.
- Spending every white stack early leaves no efficient answer for the thin top frame at the finish.
Quick Tips for Colony Flow! Level 673 (quick clues)
- Let white 100 work before adding colors.
- Keep a pad free for each key.
- Use cyan on the left question mark.
- Save white for the final top frame.
Board notes 5 details
- Layout
- Yellow-orange cube with cyan and blue-purple question marks, brown side panels, a red rim, and a white frame. A white 100 opener fronts red 40, brown 46, white 45/50, cyan 20, yellow 44/45, orange 37/42, yellow and cyan key locks, and purple counters marked 4, 3, and 1.
- Goal
- Strip the frame, clear both cube faces, reach and automatically trigger the cyan and yellow keys, release their reserves, and remove the last white top-frame cells.
- Opening
- Run white 100, then red 40, brown 46, and white 45/50; cyan 20 automatically triggers the cyan key and the first yellow 45 wave automatically triggers the yellow key.
- Danger Zone
- Both keys fire automatically when their covering pixels clear; the yellow trigger releases purple 4, followed by yellow-45 heads that expose purple 3 and purple 1.
- Mechanics
- A long white-frame opener surrounds two embedded keys, color-locked columns, three short purple locks, and two differently colored question-mark faces.
Frequently Asked Questions
What starts Level 673?
Use white 100 first and let it open the frame before adding brown 46 and red 40.
Why must a pad stay open near the keys?
Cyan 20 and the first yellow 45 trigger their keys automatically, so each released column needs an immediate landing position.
Which colors clear the two question marks?
Cyan clears the left mark, while purple and dark outline groups clear the right mark.
What remains at the very end?
A thin white section across the top frame survives after most of the cube has disappeared.