Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 696 Walkthrough
Start the exposed dark, pale, and blue groups shown at 15/18/10; do not treat the later dark 1 as a fresh opener.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Food Hunt: Pixel Puzzle Level 696 — Full Solution
- Start the exposed dark, pale, and blue groups shown at 15/18/10; do not treat the later dark 1 as a fresh opener.
- The later dark 1, red 13, yellow 14, orange 18, pale 7, yellow 4, and pale 3 values are active checkpoints while no fifth lane exists.
- Work through orange, yellow, cyan, and blue rays, waiting for each of the four trays to release.
- At red 13, yellow 14, and orange 18, preserve a lane for pale eye or dark mouth pixels.
- Use red and pink groups on the lip/tongue after the outer rays thin.
- Follow pale 7, yellow 4, and pale 3 into the face-only cleanup.
- Drain the last cyan 4, pale 13, red/dark 4, yellow 15, and remaining tail until four trays are empty.
Colors in this level:
Yellow, Orange, Cyan, Blue, Dark, Pale, Red, Pink, Magenta, Brown
Common Mistakes to Avoid
- Covered cards and repeated ray colors can occupy all four usable lanes before the white eyes or dark mouth group enters.
- Treating dark 1 as a fresh opener when it is a late active remainder, not a new tap.
- Guessing a covered card's color and assigning it a lane before it flips.
Quick Tips for Food Hunt: Pixel Puzzle Level 696 (quick clues)
- Start the exposed dark, pale, and blue groups shown at 15/18/10, then add cyan and yellow as their rays open; never count the crossed fifth tray.
- Covered cards and repeated ray colors can occupy all four usable lanes before the white eyes or dark mouth group enters.
- The crossed fifth tray never unlocks; keep one of the four real lanes responsive for the next face color.
Board notes 5 details
- Layout
- A huge yellow laughing face with a red mouth and pink tongue fills an orange, yellow, cyan, and blue ray background. Four trays start empty and the fifth is crossed out. The visible queue front is pale 15, red 20, dark 15, and magenta 19. The first clear active checkpoint contains dark 15, pale 18, and blue 10; dark 1 appears much later and is not the opener.
- Goal
- Strip the rays, then clear the yellow face, white eyes, dark mouth, red lip, and pink tongue. The eye/mouth assembly and top rays survive the broad outer background.
- Opening
- Start the exposed dark, pale, and blue groups shown at 15/18/10, then add cyan and yellow as their rays open. The later dark 1, red 13, yellow 14, orange 18, pale 7, yellow 4, and pale 3 values are active checkpoints while no fifth lane exists.
- Danger Zone
- Covered cards and repeated ray colors can occupy all four usable lanes before the white eyes or dark mouth group enters. Wait for a vacancy rather than treating the crossed slot as capacity.
- Mechanics
- Four-slot pressure combines with several covered queue cards. The background clears into a face-only tail, ending with small cyan, pale, yellow, orange, dark, and red fragments.
Frequently Asked Questions
Is the crossed fifth tray ever usable on Level 696?
No. The crossed position stays locked throughout the level; plan every move around four lanes only.
What are the covered queue cards hiding?
Their contents are unknown until they flip. Covered cards and repeated ray colors can occupy all four usable lanes before the white eyes or dark mouth group enters, so keep one lane responsive.