Magic Sort level guide

Magic Sort Level 326 Walkthrough

hard Target: 36 moves 10 colors

Magic Sort Level 326 is a three-tier, fourteen-bottle routing finale on a five-column grid with no locks, wraps, boxes, corks or key tags. The top row is T1 a 2-segment dark magic flask, T2 a 3-segment pink-purple-gray mixer, T3 a short 1-segment mostly-empty stub, T4 a busy 5-segment blue-red-pink-red-blue stack, and T5 a second 2-segment dark magic flask. The middle row is M1 a 3-segment yellow-green-yellow mixer, M2 a 3-segment green-blue-pink stack, M3 a 3-segment red-purple-red mixer, and M4 a 1-segment single green stub. The bottom row is the dominant visual on the board — five white magic flasks B1 through B5, each pre-loaded with a single small color (B1 yellow, B2 brown, B3 purple, B4 green, B5 pink). Tap the two dark 2-segment flasks at T1 and T5 as the first scratch buffers, peel the middle row mixers (M1, M2, M3, M4) top-first into the dark flask pair first, then walk the routed colors back onto the white flask lanes at the bottom, and finally drain the busy 5-segment T4 blue-red-pink-red-blue mixer top-first so its pink lands on a clean destination and the board ends with twelve full single-color bottles plus two empties.

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How to Solve Magic Sort Level 326 — Full Solution

  1. Tap the two dark 2-segment magic flasks at T1 and T5 as the first scratch buffers, and treat the five white flasks B1 through B5 (pre-loaded with yellow, brown, purple, green and pink) as the late-game parking lot that must end on a single color.
  2. Pour the green top segment of the M2 green-blue-pink mixer into the dark T1 flask so T1 banks a clean green lane and M2 drops to blue-pink; pour the blue segment of M2 onto a clean white flask at the bottom (any one of B1 through B5) so M2 drops to pink and that white flask now holds a blue stub.
  3. Pour the now-exposed pink top of M2 onto the banked green lane at T1 to start a green+pink merge, then peel M1 (yellow-green-yellow) top-first into T5 — pour the yellow top of M1 into T5 to bank a yellow stub, then pour the green middle of M1 onto the green+pink lane at T1 to grow it, and pour the yellow base of M1 into a fresh white flask at the bottom so M1 collapses into an empty.
  4. Split M3 (red-purple-red) top-first — pour its red top onto a clean white flask at the bottom to start a red lane, pour the purple middle onto a different white flask to start a purple lane, and pour the red base onto the banked red lane to grow it so M3 collapses into an empty.
  5. Pour the single green stub at M4 onto the banked green+pink lane at T1 to grow it, then split T2 (pink-purple-gray) top-first — pour its pink top onto a clean white flask at the bottom, pour its purple middle onto the banked purple lane, and pour its gray base into the now-empty T5 dark flask to start a gray lane.
  6. Drain the busy T4 5-segment blue-red-pink-red-blue mixer top-first into the dark flask pair and the white flask lanes — pour its pink top onto a clean destination (the only pink on the board is here, so this must land cleanly), then pour its red top onto the banked red lane, its blue top onto the banked blue stub, and peel the remaining blue base and red base into matching lanes.
  7. Walk the routed colors back onto their matching lanes — pour the dark flask contents at T1 (green+pink) onto the matching green and pink lanes, pour the dark flask contents at T5 (yellow+gray) onto the matching yellow and gray lanes, and keep every white flask B1 through B5 on a single color.
  8. Top off orange, red, pink, green, blue, cyan, yellow, brown, purple, gray and any other surfaced color so all twelve remaining bottles end on a single color with no mixed segments and no key tags left, and the two dark 2-segment flasks at T1 and T5 are the two positions that end empty.

Colors in this level:

Blue, Red, Pink, Yellow, Green, Purple, Brown, Orange, Cyan, Gray

Common Mistakes to Avoid

  • Pouring a top color onto a white flask at the bottom that already holds a different starter color, which strands the starter color under the new top and locks the flask on a two-color stack for the rest of the run.
  • Draining the busy T4 5-segment blue-red-pink-red-blue mixer before peeling the M2 pink onto a clean destination, which strands the only pink on the board under a sealed buffer with no way to recover the pink home.
  • Pouring three or more colors into one of the two dark 2-segment flasks at T1 or T5, which burns the only buffer that can accept a fresh top and leaves the late-game sort without a scratch slot.
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Quick Tips for Magic Sort Level 326 (spoiler-free)

  • Tap the two dark 2-segment magic flasks at T1 and T5 as the first scratch buffers, and treat the five white flasks B1 through B5 as the late-game parking lot that must end on a single color.
  • Peel the M2 green-blue-pink mixer in green → blue → pink order, because M2 is the only bottle on the board that holds any pink and the pink must land on a clean destination before any other segment moves.
  • Drain the busy T4 5-segment blue-red-pink-red-blue mixer top-first into the dark flask pair and the white flask lanes, and never pour its pink top onto a buffer that already holds a different color.
Board notes 5 details
Layout
A three-tier, five-column board of fourteen bottle positions with no locks, wraps, boxes, corks or key tags. The top row is T1 a 2-segment dark magic flask (empty dark interior, 2-seg capacity), T2 a 3-segment pink-purple-gray mixer, T3 a short 1-segment mostly-empty stub, T4 a busy 5-segment blue-red-pink-red-blue stack, and T5 a second 2-segment dark magic flask (empty dark interior, 2-seg capacity). The middle row is M1 a 3-segment yellow-green-yellow mixer, M2 a 3-segment green-blue-pink stack, M3 a 3-segment red-purple-red mixer, and M4 a 1-segment single green stub. The bottom row is the dominant visual on the board — five white magic flasks B1 through B5, each pre-loaded with a single small color (B1 yellow, B2 brown, B3 purple, B4 green, B5 pink) and each carrying a small capacity number on its face. There are zero truly empty starting positions because the two dark 2-segment flasks at T1 and T5 count as semi-empty magic buffers and the five white flasks at the bottom each already hold a starter color, so the entire workshop is built from the seven magic-style flasks (2 dark on top + 5 white on the bottom) plus the seven regular mixers in the middle of the board.
Goal
Peel the seven regular mixers (T2, T3, T4, M1, M2, M3, M4) top-first into the seven magic flasks (T1, T5, B1, B2, B3, B4, B5), then walk the routed colors back onto their matching lanes so every flask — magic or regular — finishes on a single color. The first real unlock is pouring the green top off M2 (green-blue-pink) into the dark T1 magic flask so T1 banks a green lane, because T1 and T5 are the only two buffers that can accept a top color before any white flask is paired. The end state is twelve full single-color bottles (orange, red, pink, green, blue, cyan, yellow, brown, purple, plus three more from the cleaned white flasks) plus two empty positions, and the two dark 2-segment flasks at T1 and T5 are the two positions that end empty because their job is to disappear as buffers once their lane is poured off.
Opening
Tap the two dark 2-segment magic flasks at T1 and T5 as the first scratch buffers, and treat the five white flasks at the bottom as the late-game parking lot. Pour the green top segment of the M2 green-blue-pink mixer into the dark T1 flask so T1 banks a clean green lane and M2 drops to blue-pink. Pour the blue segment of M2 onto a clean white flask at the bottom (B1 yellow, B2 brown, B3 purple, B4 green or B5 pink) so M2 drops to pink and that white flask now holds a blue stub. Pour the now-exposed pink top of M2 onto the banked green lane at T1 to start a green+pink merge, then peel M1 (yellow-green-yellow) top-first into T5 — pour the yellow top of M1 into T5 to bank a yellow stub, then pour the green middle of M1 onto the green+pink lane at T1 to grow it, and pour the yellow base of M1 into a fresh white flask at the bottom so M1 collapses into an empty.
Danger Zone
The five white flasks at the bottom are the only late-game buffers, and each one is already pre-loaded with a starter color (yellow, brown, purple, green, pink), so a single wrong pour onto the wrong white flask strands the starter color under a new top and the flask locks on a two-color stack. The busy 5-segment T4 blue-red-pink-red-blue mixer is the second trap because it is the only bottle on the board with five different colors and the pink at the top is the rarest — pour its pink top into a buffer that already holds a different color and pink is stranded, with no other bottle on the board holding any pink at all. The two dark 2-segment flasks at T1 and T5 are the third trap because they only hold two segments each — pour three colors into a dark flask and the third color has nowhere to go and you lose the only buffer that can accept a fresh top. Finally, M2 (green-blue-pink) is the fourth trap because it is the only bottle that holds pink, and pink has no other home, so M2 must be peeled in the right order: green out first to bank the green lane, blue out second to bank a blue stub, pink out last onto a clean destination.
Mechanics
A three-tier, fourteen-bottle routing finale with no locks, wraps, boxes, corks, key tags or frozen tiles — every obstacle on the board is a normal pourable mixer or a magic-style flask. The seven magic-style flasks are split into two dark 2-segment flasks at T1 and T5 (top corners) and five white flasks B1 through B5 (bottom row), and the white flasks each carry a small capacity number on their face. The chokepoint is white-flask pairing: pour the M1 yellow top into the T5 dark flask first, pour the M2 green top into the T1 dark flask next, then peel the rest of the middle row top-first into the freshly-cleared white flask slots so each white flask receives a pre-matched color from the very first pour. The T4 5-segment blue-red-pink-red-blue mixer is the second chokepoint because it is the only bottle that holds pink, and pink must be peeled onto a clean destination before T4 is drained or the rest of the pink on the board strands. The end state is twelve full single-color bottles plus two empties, with the two dark 2-segment flasks at T1 and T5 being the two positions that end empty because their job is to disappear as buffers once their lane is poured off.

Frequently Asked Questions

  • How do you start Magic Sort Level 326 with seven magic-style flasks and no truly empty starting position?

    Tap the two dark 2-segment flasks at T1 and T5 as the first scratch buffers, then pour the green top segment of the M2 green-blue-pink mixer into the dark T1 flask so T1 banks a clean green lane and M2 drops to blue-pink. Pour the blue segment of M2 onto a clean white flask at the bottom so M2 drops to pink, then pour the now-exposed pink top of M2 onto the banked green lane at T1 to start a green+pink merge. Peel the rest of the middle row top-first into the dark flask pair first, then walk the routed colors back onto the white flask lanes at the bottom so each white flask receives a pre-matched color from the very first pour.

  • Why is the busy 5-segment T4 blue-red-pink-red-blue mixer the chokepoint in Level 326?

    T4 is the only bottle on the board that holds any pink at all, and the pink is at the top of the stack. Pour its pink top into a buffer that already holds a different color and pink is stranded with no other home on the board, so T4 must be drained in pink → red → blue order onto a clean destination before any other segment moves. The remaining red and blue segments have plenty of lanes on the board, but the pink has exactly one exit and it must land cleanly or the rest of the late-game sort has no pink home.

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