Magic Sort level guide
Magic Sort Level 332 Walkthrough
Magic Sort Level 332 is a two-tier, twelve-bottle wrap-release board with five pink-and-cream cloth wraps at T1, T2, T3, T4 and T6, one near-empty dark flask at T5, and six bottom mixers. Peel the bottom mixers top-first to bank the unlock colors in clean buffers, pop each wrap in turn, then route the released multi-color contents into the freed wrap slots until the board finishes with nine full single-color bottles (brown, cyan, purple, green, yellow, blue, red, orange, pink) plus three empty slots across the twelve positions.
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How to Solve Magic Sort Level 332 — Full Solution
- Drain the bottom-left three-color mixer at B1 — pour its pink top onto the T1 pink wrap to pop T1 and start the first wrap release, pour its blue middle into the B6 single purple so B6 becomes a clean blue buffer, and pour its purple bottom onto the T2 pink wrap to pop T2 and free the second wrap.
- Move to B2 — pour its red top into the freed T1 slot (now a real bottle), pour its brown middle onto the T4 cream wrap to pop the third wrap, and pour its red bottom back onto the red lane in T1 so T1 holds a red buffer.
- Pop the T6 cream wrap by pouring the green from T5 onto it, then pour the now-exposed content of T6 into a clean slot. Use the freed T4, T6 and B6 as the three working buffers for the rest of the bottom-row peel.
- Drain B3 top-first — pour its cyan top onto a clean buffer (T4 or B6), pour its red middle onto the red lane in T1, and pour its brown bottom into the T5 empty so T5 holds a brown buffer. Pour the saved cyan from the buffer onto the cream wrap at T4 if it has not yet been popped to free the cyan source.
- Drain B4 top-first — pour its pink top onto the pink lane in the freed T1, pour its brown middle onto the brown buffer at T5, and pour its cyan bottom onto the cyan lane in the freed T4. With B4 cleared, the bottom row is down to B5 and the freed mixers.
- Drain B5 top-first — pour its purple top onto a matching wrap or buffer, pour its orange into the B6 empty, and pour its pink onto the pink lane so the last pink finishes the sort.
- Top off every bottle so all nine colors (brown, cyan, purple, green, yellow, blue, red, orange, pink) end on a single color, leaving three empty slots across the twelve positions.
Colors in this level:
Pink, Blue, Purple, Red, Brown, Cyan, Green, Yellow, Orange
Common Mistakes to Avoid
- Pouring a non-matching color onto a wrap, which makes the cloth refuse to drop and buries the unlock color under the wrong top — once a wrap is topped with the wrong color, the rest of the unlock sequence stalls until that wrap can be cleared.
- Draining the bottom-row mixers before each unlock color has been banked in a clean buffer, which strands the unlock color under a later pour and leaves the matching wrap with no way to pop.
- Spending the T5 single green on a routing pour instead of a wrap-pop, which costs the only buffer that survives the early game and leaves the rest of the unlock colors with no clean home to land in.
Quick Tips for Magic Sort Level 332 (spoiler-free)
- Peel the bottom mixers top-first into clean buffers (B6, T5, and the freed wrap slots as they open) so every unlock color has a clean home before it is poured onto a wrap.
- Pour each saved unlock color onto its matching wrap in the order the bottom mixers surface them — never pour a non-matching color onto a wrap, the cloth refuses to drop and the unlock sequence stalls.
- Spend the T5 single green on a wrap-pop, not on a routing pour — the T5 single is the only buffer that survives the early game and the rest of the unlock colors have nowhere else to land.
Board notes 5 details
- Layout
- A compact two-tier, twelve-bottle board (six columns × two rows) with no locks, corks, boxes, key tags or white magic flasks. The top row is five pink-or-cream cloth wrap obstacles plus one normal near-empty dark flask: T1 = pink cloth wrap with a small pink flask visible inside, T2 = pink cloth wrap with a small purple flask visible inside, T3 = pink cloth wrap with a small green flask visible inside, T4 = cream/sand cloth wrap with no small flask visible inside, T5 = normal dark flask holding a single green segment, and T6 = cream/sand cloth wrap with no small flask visible inside. The bottom row is five full three-color mixers plus one single — B1 = pink/blue/purple, B2 = red/brown/red, B3 = cyan/red/brown, B4 = pink/brown/cyan, B5 = purple/orange/pink, and B6 = a single purple segment. The only near-empty on the board is the T5 single green, and the five wraps at T1, T2, T3, T4 and T6 are the entire obstacle set — the three pink cloth wraps at T1, T2 and T3 are the most visually dominant feature because each one shows a small color-indicator flask through the cloth, and the two cream wraps at T4 and T6 are the second band of obstacles because they hide their contents completely.
- Goal
- Unlock all five pink-or-cream cloth wraps by pouring the matching top color onto each one so the cloth drops away and the full multi-color bottle underneath (a yellow+cyan+cyan, gray+cyan+cyan, brown+orange+yellow, or similar mix) becomes a normal working flask. Then drain the six bottom mixers and the five unwrapped top mixers top-first into the freed wrap slots and onto matching lanes until every bottle finishes on a single color, with the chokepoint being wrap order — the bottom mixers are the only source of the unlock colors, so the player has to peel them top-first, bank the unlock color in a clean buffer, then pour that unlock color onto the matching wrap before that color gets buried.
- Opening
- Start with the bottom-left three-color mixer at B1 — pour its pink top onto the T1 pink wrap to pop T1 and start the first wrap release, pour its blue middle into the B6 single purple so B6 becomes a clean blue buffer, and pour its purple bottom onto the T2 pink wrap to pop T2 and free the second wrap. Move to B2 and pour its red top into the freed T1 slot, pour its brown middle onto the T4 cream wrap to pop the third wrap, and pour its red bottom back onto the red lane in T1 so T1 holds a red buffer. Pop the T6 cream wrap by pouring the green from T5 onto it, then pour the now-exposed content of T6 into a clean slot — with T1, T2, T4 and T6 freed, the top row has three normal bottles and two working buffers for the rest of the bottom-row peel.
- Danger Zone
- Pouring the wrong color onto a wrap is the single biggest trap on the board — the wrap refuses to drop and the color you poured sits on top of the cloth, and if the wrap was already holding an indicator color (pink, purple, or green at T1, T2, T3), you now have a wrap topped with a wrong color that no longer matches any unlock sequence. The pink wrap at T2 is the most exposed wrap in the danger zone because it is the only wrap that releases the cyan single underneath, and any pour that lands on T2 before the matching unlock color is ready strands the cyan source for the rest of the run. The bottom mixers at B3 and B5 are the second trap because they are the only sources of the cyan and the orange/pink unlock colors — drain them top-first into clean buffers, never let a non-matching color land on top of B3 or B5, and never pour more than one top segment into a wrap buffer at a time. The single green at T5 is the only buffer that survives the early game, so spend it on a wrap-pop, not on a routing pour, or the rest of the run has no place to land the unlock colors.
- Mechanics
- A two-tier, twelve-bottle wrap-release board with no locks, corks, boxes, key tags, frozen tiles or white magic flasks. The only special obstacle is the five pink-or-cream cloth wraps at T1, T2, T3, T4 and T6, which each hide a full multi-color bottle underneath and unlock when the matching top color is poured onto the cloth — the three pink wraps show a small color-indicator flask through the cloth (pink at T1, purple at T2, green at T3) and the two cream wraps at T4 and T6 hide their contents completely. The chokepoint is wrap order plus buffer discipline: peel the bottom mixers top-first to bank the unlock colors, pour the unlock color onto its matching wrap, repeat until all five wraps are freed, then route the released multi-color contents into the freed wrap slots and onto the surviving singles until the board ends with nine full single-color bottles (brown, cyan, purple, green, yellow, blue, red, orange, pink) plus three empty slots across the twelve positions.
Frequently Asked Questions
How do the pink-and-cream cloth wraps work in Magic Sort Level 332?
The five wraps at T1, T2, T3, T4 and T6 each hide a full multi-color bottle underneath, and they unlock when the matching top color is poured onto the cloth — the cloth drops away and the full bottle underneath joins the sort as a normal working flask. The three pink wraps at T1, T2 and T3 show a small color-indicator flask through the cloth to hint at which color will land inside once the wrap pops, and the two cream wraps at T4 and T6 hide their contents completely so the player has to bank the unlock color first and then pour it onto the matching wrap.
Why is the pink wrap at T2 the most important wrap in Level 332?
The T2 pink wrap is the only wrap that releases the cyan single underneath, and cyan is the unlock color the cream wrap at T4 needs in order to pop. Pouring the wrong color onto T2 before the matching unlock color is ready strands the cyan source for the rest of the run and leaves the T4 cream wrap with no clean way to pop, so the player has to peel the bottom mixers top-first, bank the cyan unlock color in a clean buffer, then pour that cyan onto T4 — and only then does T2's content become available to finish the cyan lane.