Magic Sort level guide
Magic Sort Level 331 Walkthrough
Magic Sort Level 331 is a two-tier, twelve-bottle curtain-release-and-route board with one red theater curtain at T1 (carrying a "1" badge and sealing off three hidden bottles), two corked bottles (red "1" at B1 in the bottom row, light/white "3" at the new T1 revealed behind the curtain), and three question-mark magic bottles (one black "?" at B3 plus two red/brown "?" at the new T2 and T3 behind the curtain). Peel the T6 green into the B6 green stack and the T4 purple into the B5 purple stack to bank green and purple homes, empty the red cork at B1 and the T4 purple into matching lanes, then trigger the curtain to drop so the light/white "3" cork and the two red/brown "?" magic bottles enter play. Pop the light/white "3" cork with three matching same-color pours, use the three "?" magic bottles as flexible overflow for the cyan, pink and green leftovers, and top off the eleven target colors (red, cyan, black, pink, purple, green, blue, yellow, orange, brown, white) so the board finishes with ten full single-color bottles plus two leftover empty slots.
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How to Solve Magic Sort Level 331 — Full Solution
- Pour the green top of the T6 four-segment mixer into the B6 green two-segment mixer so T6 drops to a clean empty and B6 grows into a full green bottle, banking the green home before any curtain work.
- Pour the red top of the B1 corked bottle out into a clean slot to open B1 into a real working empty with its "1" cork primed, then pour the purple top of the T4 purple mixer into the B5 purple two-segment mixer so T4 drops to a clean empty and B5 grows into a fuller purple lane.
- With three working empties (T4, T5, T6) plus the just-opened B1 empty, the curtain sparkle fires and the red cloth at T1 drops to reveal the light/white "3" cork, the red "?" magic bottle, and the second red "?" magic bottle — the upper row expands from three visible bottles to six.
- Pop the light/white "3" cork at the new T1 slot with three same-color pours from the bottom row (use the cyan at B2, the pink at B4, and the green already banked at B6) so T1 collapses to a real bottle and the light lane enters play; the two red "?" magic bottles at T2 and T3 stay capped and act as flexible overflow.
- Drain the B4 pink three-segment mixer top-first — pour its pink top onto a matching pink lane (or into the T2 red "?" magic bottle to start a pink overflow), pour the now-exposed middle onto the B3 black "?" magic bottle to start a black overflow, and pour the bottom into a clean slot so B4 collapses into a working empty.
- Drain the B2 cyan four-segment mixer top-first — pour its cyan top into the T3 red "?" magic bottle to start a cyan overflow, then peel the now-exposed segments down onto matching lanes (or back into B2) until B2 collapses into a working empty holding a single dark cyan.
- Use the three "?" magic bottles (B3 black, T2 red, T3 brown) as flexible overflow for the awkward bottom colors, peel the B5 purple two-segment and the B6 green stack top-first into their matching lanes, and top off the eleven target colors (red, cyan, black, pink, purple, green, blue, yellow, orange, brown, white) so every bottle finishes on a single color.
- Top off every bottle so the board ends with ten full single-color bottles (red, cyan, black, pink, purple, green, blue, yellow, orange, brown, white) plus two leftover empty slots across the twelve positions.
Colors in this level:
Red, Cyan, Black, Pink, Purple, Green, Blue, Yellow, Orange, Brown, White
Common Mistakes to Avoid
- Touching the T4 purple mixer or the T6 green mixer before banking them into B5 and B6 first, which strands the green and purple sources under a sealed top and leaves the curtain sequence with no clean way to drop.
- Pouring the wrong color into the new T1 light/white "3" cork — the counter never reaches zero, the cork stays sealed, and the rest of the run has no light lane to dock into, which strands the cyan-pink-green overflow.
- Pouring two different colors into one of the two red "?" magic bottles revealed behind the curtain, which locks the flask on a two-color stack and costs one of two upper-row overflow lanes just when the B3 black magic, B4 pink three-segment, and B5 purple two-segment need them.
Quick Tips for Magic Sort Level 331 (spoiler-free)
- Trigger the curtain as early as possible — bank green at B6, empty the red cork at B1, and empty the T4 purple into B5 so the upper row has three working empties and the red cloth at T1 drops on its own.
- Pop the light/white "3" cork with three matching same-color pours from the bottom row (cyan at B2, pink at B4, and green at B6 are the cleanest sources) — pour the wrong color and the counter never reaches zero.
- Keep the two red "?" magic bottles capped and single-color — pour two different colors into one and it locks, which strands the cyan, pink and green overflow just when the bottom mixers need them.
Board notes 5 details
- Layout
- A two-tier, twelve-bottle curtain-release-and-route board (six columns × two rows) with no wraps, no wooden boxes, no key tags, no star magic flasks and no frozen tiles, but carrying a full unlock-and-route obstacle set: one red theater curtain, two corked bottles, and three question-mark magic bottles. The top row is dominated by the red theater curtain at T1 (with a "1" badge stamped on its cloth) sealing off three hidden bottles behind it; the rest of the top row is T4 = purple four-segment mixer (purple top), T5 = empty, and T6 = green four-segment mixer (green top). The bottom row is six full bottles visible from the start: B1 = red corked bottle with a "1" badge and a red cap, sitting empty and sealed, B2 = cyan four-segment mixer (cyan top), B3 = black question-mark magic bottle with a "?" badge, B4 = pink three-segment mixer (pink top), B5 = purple two-segment mixer (purple top), and B6 = green two-segment mixer (green top). There are zero plain starting empties on the visible board, and the most visually dominant color is the red curtain plus the red corked bottle, because red is the only color that appears twice as a special obstacle (curtain + cork) and is also the color that has to be banked to trigger the curtain to drop.
- Goal
- Open the red theater curtain at T1 first by banking green, emptying the red cork at B1, and emptying the T4 purple mixer so the upper row has three working empties and the red cloth drops on its own — the curtain reveal exposes a light/white "3" corked bottle plus two red "?" magic bottles behind it, so the upper row jumps from three visible bottles to six and the board goes from 9 to 12 active cells. Then pop the light/white "3" cork with three matching same-color pours, pop the red "1" cork at B1 with one matching red pour, and use the three "?" magic bottles as flexible overflow to soak up the awkward cyan, pink and green leftovers until every bottle holds one color. The chokepoint is curtain order: every move made before the curtain opens is wasted because the freed upper-row slots are where most of the matching lanes for the bottom mixers need to dock, and the final state is ten full single-color bottles plus two leftover empty slots across the twelve positions.
- Opening
- Pour the green top of the T6 four-segment mixer into the B6 green two-segment mixer so T6 drops to a clean empty and B6 grows into a full green bottle — that banks the green home before any curtain work. Pour the red top of the B1 corked bottle out into a clean slot to open B1 into a real working empty with its "1" cork primed, then pour the purple top of the T4 purple mixer into the B5 purple two-segment mixer so T4 drops to a clean empty and B5 grows into a fuller purple lane. With three working empties (T4, T5, T6) plus the just-opened B1 empty in the bottom row, the curtain sparkle fires and the red cloth at T1 drops away to reveal the light/white "3" cork, the red "?" magic bottle, and the second red "?" magic bottle — the upper row expands from three visible bottles to six.
- Danger Zone
- The two red "?" magic bottles revealed behind the curtain are the only flexible overflow lanes the upper row will ever have, and each one must finish on a single color. Pour two different colors into one of those red magic bottles and it locks on a two-color stack, which costs one of two upper-row overflow lanes just when the B3 black magic bottle, the B4 pink three-segment, and the B5 purple two-segment need them most. The light/white "3" cork at the new T1 position is the second trap: it only pops when three segments of the same color are poured in, and the bottom row only has three matching-color sources (the cyan at B2, the pink at B4, and the green already banked at B6) — pour the wrong color into the T1 cork and the "3" counter never reaches zero, the cork stays sealed, and the rest of the run has no light lane to dock into. A third trap is pouring B4's pink top into the freed B1 empty too early — B1 still has to release its "1" red cork pop later, and filling B1 with pink strands the red underneath and means the T1 "3" cork can never be popped with red.
- Mechanics
- A two-tier, twelve-bottle curtain-release-and-route board on a six-column frame with no wraps, no wooden boxes, no key tags, no star magic flasks and no frozen tiles. The only special obstacles are one red theater curtain at T1 (with a "1" badge, blocks three hidden bottles until a short pour sequence triggers the curtain to drop), two corked bottles (the red "1" cork at B1 in the bottom row plus the light/white "3" cork at the new T1 slot revealed behind the curtain), and three question-mark magic bottles (one black "?" at B3 in the bottom row plus a red "?" and a brown "?" revealed behind the curtain at the new T2 and T3 slots). The chokepoint is curtain order plus cork-pop order: bank green, empty B1's red cork, empty T4's purple into B5, then trigger the curtain to drop; pop the light/white "3" cork with three matching same-color pours once the curtain is open; use the three "?" magic bottles as flexible overflow for the awkward cyan, pink and green leftovers; and top off the eleven target colors (red, cyan, black, pink, purple, green, blue, yellow, orange, brown, white) so the board ends with ten full single-color bottles plus two leftover empty slots across the twelve positions.
Frequently Asked Questions
How does the red theater curtain work in Magic Sort Level 331?
The red theater curtain at T1 carries a "1" badge and seals off three hidden bottles in the upper row — a light/white "3" corked bottle plus two red "?" magic bottles. The curtain drops on its own once the upper row has three working empties waiting, so bank green at B6, empty the red cork at B1, and empty the T4 purple into B5 first. The red cloth then drops with a sparkle and the upper row jumps from three visible bottles to six, which is the unlock for the rest of the sort.
Why is the light/white "3" cork the second chokepoint in Level 331?
The new T1 light/white "3" cork only pops when three segments of the same color are poured into it, and the bottom row only has three matching-color sources (the cyan at B2, the pink at B4, and the green already banked at B6). Pour the wrong color and the counter never reaches zero, the cork stays sealed, and the rest of the run has no light lane to dock into — which strands the cyan, pink and green overflow just when the three "?" magic bottles need clean sources.