Magic Sort level guide
Magic Sort Level 344 Walkthrough
Magic Sort Level 344 is a three-tier, twelve-position board that combines three red-capped corked boxes in the middle row with three pre-filled "?" magic bottles in the bottom row, on top of five top-row bottles (one full blue plus four four-segment mixers in green-over-blue, yellow-over-pink, green-over-orange and red-over-orange). Pour the red tops from the top mixers onto the three corked-box caps in any order to release the three hidden "?" magic bottles into the play area, drain the four top mixers top-first into the four freed middle-row cells and the three "?" magic bottles below, and top off the eight colors (red, green, blue, yellow, pink, orange, purple, brown) so every bottle ends on a single color and the board closes on twelve single-color lanes.
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How to Solve Magic Sort Level 344 — Full Solution
- Pour T5's red top onto M1's red cap so the first corked box opens with confetti and the released "?" magic bottle drops into the M1 slot, then pour T5's now-exposed red top onto M2's red cap to pop the second corked box, and pour T4's green top into the freed M2 so M2 becomes a clean green buffer.
- Pop the third red cap (M3) by routing red onto it — T1's green top is the next spare, but red is the only cap-breaker, so peel T5's now-exposed orange top onto a clean orange lane (or onto the parked green in M2 to make a green-orange stack) and use the freed T5 to receive T1's green top so T1 drops to blue.
- Pour T1's now-exposed blue top onto the T2 full-blue lane to merge the blue segments so T1 collapses into a working empty, then pour T4's now-exposed green top onto the parked green in M2 so T4 drops to orange and T4 becomes a second working empty.
- Peel T3's yellow top from the yellow-over-pink mixer into a clean slot (one of the freed middle-row cells or the B3 near-empty "?" magic bottle) so T3 drops to pink, then pour T4's now-exposed orange top onto a clean orange lane or onto the parked green-orange stack in M2.
- Use the freed T1, T4 and the B3 near-empty "?" magic bottle as scratch buffers to split the remaining two-color segments: pour T3's pink top onto a clean pink lane, drain the M2 green-orange stack onto the green and orange destinations, and keep every "?" magic flask single-color as it fills.
- Drain the pre-existing bottom-row "?" magic bottles (B1 green-blue-yellow and B2 orange-pink) top-first onto matching lanes so B1 and B2 collapse into working empties, then route the last top tails (any leftover pink, yellow, orange or brown segments) through the freed B1, B2 and the unlocked middle-row "?" magic flasks.
- Top off the eight colors (red, green, blue, yellow, pink, orange, purple, brown) so every bottle finishes on a single color and the board ends with twelve single-color lanes plus any leftover empty in the B3 slot.
Colors in this level:
Red, Green, Blue, Yellow, Pink, Orange, Purple, Brown
Common Mistakes to Avoid
- Pouring a non-red color onto any of the three red caps, which keeps the cap sealed and burns a buffer that the top mixers need to collapse in the first wave.
- Popping the corked boxes one cap at a time, which strands the later caps behind released "?" magic bottles and leaves the next red pour with no path to a sealed cap.
- Pouring two different colors into one of the pre-existing bottom-row "?" magic bottles (B1 or B2), which locks the flask on a two-color stack and costs the only flexible overflow just when the unlocked middle-row "?" magic bottles need somewhere to route the top-mixer tails.
Quick Tips for Magic Sort Level 344 (spoiler-free)
- Pop the three red caps in one quick wave using the T5 red-over-orange mixer's two red tops first, so the middle row ends up with three "?" magic flasks plus the M4 buffer before any other top color is moved.
- Keep every pre-existing bottom-row "?" magic bottle (B1 green-blue-yellow and B2 orange-pink) single-color — pour two different colors into the same "?" flask and it locks, costing the only flexible overflow just when the unlocked middle-row "?" magic bottles need somewhere to route the top-mixer tails.
- Drain the top mixers top-first into the four freed middle-row cells (M1, M2, M3 released flasks plus M4) so each top color lands on a clean destination, and top off red, green, blue, yellow, pink, orange, purple and brown so all twelve lanes close on a single color.
Board notes 5 details
- Layout
- Three tiers, twelve bottle positions, with the headline feature being three red-capped corked boxes in the middle row that sit alongside three pre-existing "?" magic bottles in the bottom row. The top row is five standard four-segment bottles — T1 = green-over-green-over-blue-over-blue (green on top, four segments), T2 = full single blue (four segments), T3 = yellow-over-yellow-over-pink-over-pink (yellow on top, four segments), T4 = green-over-green-over-orange-over-orange (green on top, four segments), and T5 = red-over-red-over-orange-over-orange (red on top, four segments). The middle row is four positions: M1, M2 and M3 are sealed corked boxes with a small red cap and a small key icon each (all three need red poured onto the cap to unlock), and M4 is a small near-empty bottle that acts as the only starting buffer. The bottom row is three "?" magic bottles — B1 a green-over-blue-over-yellow three-segment pre-fill, B2 an orange-over-pink two-segment pre-fill, and B3 a near-empty short "?" flask — each with the small key tag that marks them as magic overflow. There are no plain starting empties other than M4; the visually dominant feature is the three red caps stacked in the middle row because they are the locked content the rest of the sort has to route red toward.
- Goal
- Pop the three red-capped corked boxes in the middle row by pouring any red segment onto each cap, which releases the hidden bottle (each one a "?" magic flask) into the play area, then drain the four top mixers top-first into the four freed middle-row cells and the three pre-existing "?" magic bottles in the bottom row, and top off the eight colors (red, green, blue, yellow, pink, orange, purple, brown) so the board ends with twelve single-color bottles across all three tiers. The chokepoint is the three red caps: the top mixers carry exactly four red segments (T5 has two on top, and any other red surface would still need to be routed into a cap), so all three caps have to be popped in the first wave of red pours or the released "?" magic bottles land in slots that still need to receive red. The second chokepoint is the "?" magic bottles in the bottom row — they can absorb any single color but must still finish on one color, so the top mixers' tails have to land on the right pre-filled "?" lane or the whole run strands.
- Opening
- Start with the top row. Pour T5's red top onto M1's red cap so the first corked box opens with confetti and the released "?" magic bottle drops into the M1 slot, then pour T5's now-exposed red top onto M2's red cap to pop the second corked box, then pour T4's green top onto the freed M2 to bank a clean green buffer in the middle row. Pour T5's now-exposed orange top onto the parked green in M2 (or onto a clean orange lane) so T5 collapses into a working empty, then peel T1's green top into the freed T5 so T1 drops to blue and T5 becomes a clean green buffer, and pour T1's now-exposed blue top onto the T2 full-blue lane to merge the blue segments. The top row is now down to three active mixers (T1 empty, T3 yellow-over-pink, T4 green-over-orange) and the middle row holds two parked "?" magic bottles plus the green buffer.
- Danger Zone
- The three red caps are tight on space — pour a non-red color onto a cap and the cap stays sealed, wasting a move and burning a buffer that the top mixers need to collapse. A second trap is popping the corked boxes in the wrong order: pour onto all three caps in one quick wave so the released "?" magic bottles appear in M1, M2 and M3 together and the middle row ends up with three "?" flasks plus the M4 buffer, because if you pop only one or two caps first the third cap ends up behind a released bottle that has no path for the next red pour. The third trap is the pre-existing "?" magic bottles in the bottom row (B1 green-blue-yellow and B2 orange-pink) — they look like ordinary flasks but they accept any color and lock on a two-color stack, so pour two different colors into the same pre-filled "?" flask and it locks, costing the only flexible overflow just when the unlocked middle-row "?" magic bottles need somewhere to route the top-mixer tails.
- Mechanics
- A three-tier, twelve-position board that combines two corked-box mechanics in one run. The middle row carries three red-capped corked boxes (M1, M2, M3) that are sealed until any red segment is poured onto the cap, at which point the box opens with confetti and a "?" magic bottle is placed in the slot — so the play area expands from the original twelve positions (five top, four middle, three bottom) into the same twelve positions but with three of the middle slots now holding flexible "?" magic flasks. The bottom row already carries three pre-existing "?" magic bottles (B1, B2, B3) that accept any color and must finish on one color. The chokepoint is the wave order: pour the three red caps off in the first wave (T5's two red tops plus the red surface from any other top mixer) so the middle row ends up with three "?" magic flasks plus the M4 buffer, then drain the four top mixers top-first into the four freed middle-row cells and the three pre-existing "?" magic bottles in the bottom row, and top off red, green, blue, yellow, pink, orange, purple and brown so the board closes on twelve single-color lanes.
Frequently Asked Questions
What is the first pour in Magic Sort Level 344?
Pour T5's red top onto M1's red cap so the first corked box opens with confetti and the released "?" magic bottle drops into the M1 slot. T5's two red tops are the cleanest cap-breakers because T5 is a red-over-orange mixer with red on top, so popping the first two caps in the very first wave gives the middle row two working "?" magic flasks before any other top color is moved.
Why pop the three red caps in one quick wave in Level 344?
Each red cap is sealed until a red segment is poured onto it, and each released bottle lands in a "?" magic flask that needs to receive the next round of top-mixer tails. Pop all three caps in the first wave using T5's two red tops plus the red surface from any other top mixer, so the middle row ends up with three "?" magic flasks plus the M4 buffer before any non-red color is moved. Pop one or two caps first and the third cap ends up behind a released bottle that has no path for the next red pour.
How do the pre-existing "?" magic bottles in the bottom row work in Level 344?
B1 (green-over-blue-over-yellow pre-fill), B2 (orange-over-pink pre-fill) and B3 (near-empty short flask) are "?" magic bottles from the start, each marked with a small key tag. They can absorb any single color and must finish on one color, so they act as the pre-existing flexible overflow on top of the three "?" magic flasks that the corked boxes release. Pour two different colors into the same pre-filled "?" flask and it locks on a two-color stack, which strands the rest of the run just when the unlocked middle-row "?" magic bottles need somewhere to route the top-mixer tails.