Magic Sort level guide

Magic Sort Level 347 Walkthrough

hard Target: 32 moves 9 colors

Magic Sort Level 347 is a three-tier, fifteen-bottle wrap-and-cork release board with five cloth-wrapped flasks (three lavender wraps at B3, M1 and M5, one green wrap at M3 and one brown wrap at M4) and two bottle-cap corks (T2 and T3), all sitting on a fifteen-bottle layout with zero starting empties. Pop the two corks first with the matching blue top from T4 to free the bottom row, crack the green and brown wraps at M3 and M4 to bank the only two single-color wraps the board gives away, then crack the three lavender wraps at B3, M1 and M5 in the order that matches the colors the board already has visible, and route every revealed wrap color plus the two corked blue-green-brown mixes through the freed top-row, middle-row and bottom-row cells so the board ends on a small set of single-color flasks with the rest empty.

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How to Solve Magic Sort Level 347 — Full Solution

  1. Pour the T4 blue top onto the T2 bottle-cap cork to pop it, then pour the same T4 blue top onto the T3 bottle-cap cork to pop it, so the bottom row opens up and T2 plus T3 collapse to working empties.
  2. Pour the T1 green top onto the M3 green cloth wrap to crack the green wrap and reveal a clean four-segment green flask, then pour the brown top from the M2 blue single (after clearing M2's blue top into the popped T2 cell) onto the M4 brown cloth wrap to crack the brown wrap and reveal a clean four-segment brown flask.
  3. Crack the lavender wrap at B3 by pouring a matching top color from the top row that already has a clean receiver, so the lavender cloth falls away and a new four-segment flask drops into the B3 cell, then crack the lavender wrap at M1 the same way, then crack the lavender wrap at M5 last.
  4. Walk the two corked blue-green-brown mixes from T2 and T3 onto the freed bottom-row cells, walk the M2 blue single onto the freed B1 cell, and route every revealed wrap color through the freed B2, B4, B5, M2 and T1 cells so the wrap colors are parked in their own lanes.
  5. Keep every working buffer single-color and never pour two different colors into the same buffer, and top off every color so each bottle finishes on a single color with the leftover cells empty.

Colors in this level:

Red, Yellow, Blue, Pink, Green, Brown, Purple, Gray, Orange

Common Mistakes to Avoid

  • Pouring a non-matching color onto any of the five cloth wraps, which still cracks the wrap but strands the wrong color on top of the revealed flask and costs an extra pour to clear before the flask can join the sort.
  • Burning the T2 or T3 popped cork cell on a mismatched pour before a blue lane exists, which strands the very first home on the board and stalls the rest of the run.
  • Pouring the lavender wrap colors into a buffer that already holds another color, which leaves the wrap color with no receiver and prevents the third or fourth lavender wrap from cracking cleanly.
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Quick Tips for Magic Sort Level 347 (spoiler-free)

  • Pour the T4 blue top onto the T2 and T3 bottle-cap corks first so the bottom row opens up, then crack the green and brown wraps at M3 and M4 with the matching green and brown tops to bank the only two single-color wraps the board gives away.
  • With zero starting empties, the two popped cork cells (T2 and T3) are the only true buffers on the board, so spend them on the wrap colors and corked mix colors that have no other home and never pour a mismatched color into either cell.
  • Crack the three lavender wraps at B3, M1 and M5 in the order that matches the colors the board already has visible, and save the lavender wrap whose revealed color needs an unwrapped-cell pour for last so the matching pour is always ready.
Board notes 5 details
Layout
A three-tier, fifteen-bottle board with no locks, boxes, magic flasks, star markers or paint cans. The top row is five bottles — B1 = green-over-purple two-segment mixer, B2 = pink-brown-pink-yellow four-segment mixer, B3 = lavender cloth-wrapped flask, B4 = green-blue-red three-segment mixer, B5 = pink-green-red-yellow four-segment mixer. The middle row is five bottles — M1 = lavender cloth-wrapped flask, M2 = clean four-segment single-color blue flask, M3 = green cloth-wrapped flask, M4 = brown cloth-wrapped flask, M5 = lavender cloth-wrapped flask. The bottom row is five bottles — T1 = green-brown-purple three-segment mixer, T2 = blue-green-brown three-segment mixer sealed by a small bottle-cap cork, T3 = blue-green-brown three-segment mixer also sealed by a small bottle-cap cork, T4 = clean four-segment single-color blue flask, T5 = clean four-segment single-color green flask. There are exactly seven special bottles (the three lavender wraps at B3, M1 and M5, the single green wrap at M3, the single brown wrap at M4, plus the two bottle-cap corks at T2 and T3) and zero starting empties.
Goal
This is a three-tier, fifteen-bottle wrap-and-cork release board that mixes five cloth-wrapped flasks and two bottle-cap corks onto an otherwise tidy upper and lower mix. The work is to unwrap all five cloth wraps (B3, M1, M3, M4 and M5) by pouring the right top color into each so the lavender, green or brown cloth falls away and the underlying four-segment flask drops into play, then pop both bottle-cap corks (T2 and T3) by pouring the matching blue top into each so the cork pops and the trapped blue-green-brown mix joins the sort, then route every revealed wrap color and every corked mix through the freed cells so the board ends on a small set of single-color flasks with a few empties left over. The first real unlock is popping one of the two corks at T2 or T3 early with a blue pour so the bottom row opens up, because every other wrap on the board sits above or beside the two corks and a free bottom row is what gives the player room to route the wrap colors.
Opening
The first three meaningful actions are (1) pour the T4 blue top onto the T2 bottle-cap cork to pop it and release the trapped blue-green-brown mix, leaving T2 as a working empty and T4 collapsed to a three-segment blue, (2) pour the green top of the T1 green-brown-purple mixer onto the M3 green cloth wrap to crack the green wrap and reveal a clean four-segment green flask, with the green top of T1 matching the wrap and M3 dropping into a single-color green flask, and (3) pour the brown top from the M2 blue single (after clearing M2's blue top into the popped T2 cell) onto the M4 brown cloth wrap to crack the brown wrap and reveal a clean four-segment brown flask. With the two corks popped and the green and brown wraps cracked, the player has two working empties (T2 and T3) plus two new single-color lanes (the unwrapped M3 green and the unwrapped M4 brown).
Danger Zone
The tightest crisis is the moment between cracking the second and the third lavender wraps, when M1 and M5 are still sealed, the M2 blue single is the only clean single in the middle row, and every free cell in the top row is already holding a multi-segment mix. Pouring a non-matching color onto any of the five cloth wraps still cracks the wrap but strands the wrong color on top of the revealed flask, which then needs an extra pour to clear before the flask can join the sort. The two corks at T2 and T3 are the only true buffers on the board, and burning either cell on a mismatched pour before a blue lane exists strands the very first home and the rest of the run stalls.
Mechanics
A three-tier, fifteen-bottle wrap-and-cork release board with no locks, boxes, magic flasks, star markers or paint cans. The only special tile types are the five cloth wraps (three lavender at B3, M1 and M5, one green at M3 and one brown at M4) and the two bottle-cap corks (T2 and T3). The chokepoint is wrap order plus cork order plus zero starting empties: pop the two corks at T2 and T3 first to free the bottom row, then crack the green and brown wraps at M3 and M4 to bank the only two single-color wraps the board gives away, then crack the three lavender wraps at B3, M1 and M5 in the order that matches the colors the board already has visible, and route every revealed wrap color plus the two corked blue-green-brown mixes through the freed B1-B5, M2, T1 and T2 cells so the board ends on a small set of single-color flasks with the rest empty.

Frequently Asked Questions

  • What is the first pour in Magic Sort Level 347?

    Pour the T4 blue top onto the T2 bottle-cap cork to pop it, then pour the same T4 blue top onto the T3 bottle-cap cork to pop it, so the bottom row opens up and T2 plus T3 collapse to working empties. With zero starting empties on the board, the two popped cork cells are the only buffers the rest of the run can lean on, so they have to be spent on the corked mix colors and the wrap colors first.

  • How do the five cloth wraps and two bottle-cap corks work in Magic Sort Level 347?

    Each of the five cloth wraps (three lavender at B3, M1 and M5, one green at M3 and one brown at M4) is a four-segment flask hidden by a lavender, green or brown cloth, and the wrap cracks the moment any color is poured in to release the underlying four-segment flask that joins the sort. The two bottle-cap corks (T2 and T3) are a blue-green-brown three-segment mix sealed by a small bottle-cap cork, and the cork pops the moment a blue pour lands on it to release the trapped mix. The wraps do not require a specific matching color to crack, but pouring a non-matching color strands the wrong color on top of the revealed flask and costs an extra pour to clear, so crack the green and brown wraps at M3 and M4 first with the matching tops and save the lavender wraps whose revealed colors need an unwrapped-cell pour for last.

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