Magic Sort level guide
Magic Sort Level 378 Walkthrough
Magic Sort Level 378 is a two-tier, ten-bottle box-and-release board with four tall red wooden boxes with gold caps and red ribbons pinning the corners of both rows (T1, T5, B1, B2), one near-empty T2 (dark blue on a dark base) and four standard 2-seg working mixers (T3 yellow-over-dark, T4 orange-over-dark, B3 green-over-yellow, B4 cyan-over-dark, B5 orange-over-blue) between them. Crack the four caps in one coordinated wave by pouring T3's yellow onto T5, T2's dark blue onto T1, T4's orange onto B1 and B3's green onto B2, then drain the four 2-seg working mixers top-first through the two near-empty scratches and the white magic flasks the boxes release, and top off the eleven colors (dark blue, yellow, orange, green, cyan, blue, pink, brown, red, gray, purple) so the board ends with eleven full single-color lanes plus one leftover empty.
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How to Solve Magic Sort Level 378 — Full Solution
- Pour T3's single yellow onto the T5 gold cap to crack the top-right box — the box releases a pre-stacked 3-layer bottle and T3 collapses into a dark near-empty scratch.
- Pour T2's single dark blue onto the T1 gold cap to crack the top-left box — the box releases a pre-stacked 2-seg bottle and T2 becomes a second near-empty scratch.
- Pour T4's orange top onto the B1 gold cap to crack the bottom-left box, then pour B3's green top onto the B2 gold cap to crack the bottom-right box, so all four red boxes have released their contents and the four white magic flasks are now sitting at the row edges as flexible overflow.
- Drain the T3 yellow-over-dark scratch top-first: pour Yellow onto a freed box slot or onto a parked yellow lane, then clear the dark base onto a matching dark blue destination so T3 collapses into a working empty.
- Drain the T4 orange-over-dark 2-seg mixer top-first: pour Orange onto a matching Orange lane, then pour the dark base onto a matching dark blue destination so T4 collapses into a working empty.
- Drain the B3 green-over-yellow and B5 orange-over-blue 2-seg mixers top-first: pour each exposed top color onto its matching parked lane from steps 4 and 5, then pour the B3 yellow base onto the parked yellow lane and the B5 blue base onto a matching blue lane so both B3 and B5 collapse into working empties.
- Drain the B4 cyan-over-dark 2-seg mixer top-first and pair the four released box bottles: pour Cyan onto a matching Cyan lane, then walk the four released bottles top-first through the four working empties, keep every buffer single-color, and never pour two different colors into the same white magic flask.
- Top off the eleven colors (dark blue, yellow, orange, green, cyan, blue, pink, brown, red, gray, purple) so the board ends with eleven full single-color lanes plus one leftover empty, and make sure the last cleared empty is the slot that closes the run empty.
Colors in this level:
Dark-blue, Yellow, Orange, Green, Cyan, Blue, Pink, Brown, Red, Gray, Purple
Common Mistakes to Avoid
- Pouring a non-matching color onto any of the four gold caps, which still breaks the box but strands the wrong color on top of the released bottle and costs an extra pour to clear before the bottle can join the sort.
- Burning the T2 near-empty or the T3 collapsed scratch on a mismatched box-pour before a dark blue or a yellow lane exists, which strands the first home and stalls the rest of the run.
- Popping the four caps one at a time instead of in one coordinated wave, which leaves the later caps behind released bottles that have no path for the next cap-pour.
Quick Tips for Magic Sort Level 378 (spoiler-free)
- Crack the four red wooden boxes in one coordinated wave by pouring T3's yellow onto T5, T2's dark blue onto T1, T4's orange onto B1 and B3's green onto B2 so the four released bottles all land in working slots before any non-matching top is poured.
- Use the T2 near-empty and the T3 collapsed scratch as the only two top-row buffers — pop the T1 and T5 caps with dark blue and yellow first to keep both buffers free, then use the B3 green and B5 orange mixers as the second wave.
- Keep every white magic flask single-color after the boxes crack, and clear a buffer onto a real stack before reusing it for a different color.
Board notes 5 details
- Layout
- A two-tier, ten-bottle board whose defining feature is four tall red wooden boxes with gold caps and red ribbons that bookend both rows. The top row is five positions: T1 = red wooden box with a gold cap (sealed until any color is poured onto the cap), T2 = a near-empty flask with a single dark blue layer sitting on an otherwise dark base, T3 = yellow-over-dark 2-seg mixer, T4 = orange-over-dark 2-seg mixer, and T5 = red wooden box with a gold cap. The bottom row is five positions: B1 = red wooden box with a gold cap, B2 = red wooden box with a gold cap, B3 = green-over-yellow 2-seg mixer, B4 = cyan-over-dark 2-seg mixer, and B5 = orange-over-blue 2-seg mixer. There is no true starting empty; T2 functions as a 1-layer scratch because its top is the only dark blue on the board and it sits on a dark base, and T3 will collapse into a second near-empty once its yellow is poured onto T5. The most visually dominant feature is the block of four red boxes that pin the corners of both rows, and the second most dominant is the B3 green-over-yellow and B5 orange-over-blue pair, because green and orange are the only working colors that already touch a non-dark base that must be peeled before the boxes crack.
- Goal
- Crack the four red wooden boxes with their matching key colors and let each one release a pre-stacked multi-segment bottle plus a white magic flask that joins the play area as a flexible overflow, then drain the four 2-seg working mixers top-first and top off eleven distinct colors (dark blue, yellow, orange, green, cyan, blue, pink, brown, red, gray, purple) so the board ends with eleven full single-color lanes plus one leftover empty. The chokepoint is the box-opening wave: T5 wants yellow, T1 wants blue, B1 wants orange, and B2 wants green, so the player must land the matching color on each box's gold cap before the released contents can join the sort, and the very first pour has to be a non-trivial key (yellow from T3 onto T5) because no starting empty is large enough to absorb a whole mixer.
- Opening
- Start by pouring T3's yellow top onto the T5 gold cap to crack the top-right box — the box releases a pre-stacked 3-layer bottle and T3 collapses into a dark near-empty scratch. Then pour T2's dark blue top onto the T1 gold cap to crack the top-left box — the box releases a pre-stacked 2-seg bottle and T2 becomes a second near-empty scratch. Then pour T4's orange top onto the B1 gold cap to crack the bottom-left box and pour B3's green top onto the B2 gold cap to crack the bottom-right box, with the B3 yellow base now sitting on a freed bottom slot ready to receive orange. With all four boxes cracked, you have the four pre-stacked released bottles plus the two near-empty scratches plus the four 2-seg working mixers, so ten working positions are now available to peel the rest of the sort.
- Danger Zone
- Pouring a non-matching color onto any of the four gold caps still breaks the box (the wood splits on any pour) but strands the wrong color on top of the released bottle, which then needs an extra pour to clear before the bottle can join the sort. The T2 near-empty and the T3 collapsed scratch are the only true buffers in the top row, and burning either of them on a mismatched box-pour before a dark blue or a yellow lane exists strands the first home and the rest of the run stalls. The B3 green-over-yellow mixer is the only mid-tier mixer on the board, and the yellow base has to land on a freed box slot or on a parked yellow lane before the green top is moved, or yellow has no other receiver. The four caps also have to be popped in a single coordinated wave: pop one cap first and the later caps end up behind released bottles that have no path for the next cap-pour.
- Mechanics
- A two-tier, ten-bottle box-and-release board whose only special tile type is the four tall red wooden boxes with gold caps and red ribbons in the top row (T1 and T5) and the bottom row (B1 and B2). Each wooden box is a tall red flask with a gold cap and a small red ribbon on top, sealed until any color segment is poured onto the gold cap, at which point the box cracks with a confetti pop and releases a pre-stacked multi-segment bottle plus a white magic flask that drops into the play area as a flexible overflow — so the play area expands from the original ten positions (five top, five bottom) into the same ten positions but with the four box slots now holding released bottles and the row edges holding white magic flasks. The chokepoint is cap-opening wave plus key-color discipline: pour T3's yellow onto T5 first, T2's dark blue onto T1 second, T4's orange onto B1 third, and B3's green onto B2 fourth, then drain the four 2-seg working mixers top-first through the two near-empty scratches and the white magic flasks, and top off the eleven colors (dark blue, yellow, orange, green, cyan, blue, pink, brown, red, gray, purple) so the board ends with eleven full single-color lanes plus one leftover empty.
Frequently Asked Questions
What is the first pour in Magic Sort Level 378?
Pour T3's single yellow onto the T5 gold cap to crack the top-right box. The box releases a pre-stacked 3-layer bottle and T3 collapses into a dark near-empty scratch, which becomes the second top-row buffer for the rest of the sort. The four caps have to be popped in one coordinated wave, so use T3's yellow first before any non-matching top is poured.
How do the four tall red wooden boxes work in Magic Sort Level 378?
Each of the four tall red wooden boxes in T1, T5, B1 and B2 is a tall red flask with a gold cap and a small red ribbon on top, sealed until any color segment is poured onto the gold cap, at which point the box cracks with a confetti pop and releases a pre-stacked multi-segment bottle plus a white magic flask that drops into the play area as a flexible overflow. The caps do not require a specific matching color to crack, but pouring a non-matching color strands the wrong color on top of the released bottle, which costs an extra pour to clear, so pop all four caps in one coordinated wave using the T3 yellow, T2 dark blue, T4 orange and B3 green tops first.
Why does the B3 green-over-yellow mixer need to be peeled before the boxes close?
The B3 green-over-yellow mixer is the only mid-tier mixer on the board, and the yellow base has no other receiver besides the parked yellow lane and the freed box slots. Pour B3's green top onto the B2 gold cap to crack the bottom-right box, then pour the B3 yellow base onto a parked yellow lane or onto a freed box slot before the green top is moved, or yellow strands across the bottom row and stalls the rest of the run.