Magic Sort level guide
Magic Sort Level 400 Walkthrough
Magic Sort Level 400 is a three-tier, ten-position release-and-route board with three white corked gift boxes in the bottom row (B1, B2, B3) plus a small black near-empty flask at B4, three mixers in the top row (T1 blue-purple / yellow / green / blue, T2 pink-red, T3 green-orange) and three short near-empty starters in the middle row (M1 green, M2 red, M3 orange). Pop all three caps in one quick wave using the M1 green, M3 orange and T2 pink tops first so the three revealed multi-color bottles all land in working slots, park red on the B4 small flask by pouring T2's exposed red top before any cap-pour, then peel the T1 four-segment blue-purple / yellow / green / blue stack top-first through the freed B1, B2, B3 slots plus the B4 red buffer, and top off the nine colors (red, blue, yellow, green, orange, purple, pink, brown, cyan) so the board ends with nine full single-color bottles plus the B4 leftover small flask.
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How to Solve Magic Sort Level 400 — Full Solution
- Pop the first white gift-box cap by pouring M1's green top onto the B1 gift-box slot so the cap opens with confetti and a revealed multi-color bottle drops into B1, then pop the second cap by pouring M3's orange top onto the B2 gift-box slot so the orange lane begins to bank and B2 reveals its hidden bottle.
- Pop the third cap by pouring T2's pink top onto the B3 gift-box slot so the third cap opens, then pour T2's now-exposed red top onto the B4 small flask so B4 becomes a clean red buffer and the pink tail is separated from the red tail.
- Continue the cap wave using the cleanest tops from T1 plus the B4 red buffer, so the bottom row ends up with three revealed multi-color bottles in B1, B2, B3 plus the B4 red working buffer and no cap left un-popped.
- Peel the T3 green-orange two-segment mixer top-first: pour T3's green top onto a matching green destination, then pour T3's orange top onto a matching orange lane, so T3 collapses into a working empty.
- Peel the T1 four-segment blue-purple / yellow / green / blue stack top-first: pour T1's blue top onto a freed gift-box slot or onto the B4 small flask, then pour T1's now-exposed green top onto a matching green lane, then yellow onto a matching yellow lane, then purple onto a matching purple lane, so T1 collapses into a working empty.
- Use the freed B1, B2, B3 gift-box slots plus the B4 red buffer as scratch space to split the remaining two-color segments that surface from the three revealed multi-color bottles, keep every working buffer single-color, and never pour two different colors into the same buffer.
- Top off the nine colors (red, blue, yellow, green, orange, purple, pink, brown, cyan) so every bottle finishes on a single color and the board ends with nine full single-color bottles plus the B4 leftover small flask.
Colors in this level:
Red, Blue, Yellow, Green, Orange, Purple, Pink, Brown, Cyan
Common Mistakes to Avoid
- Pouring a non-matching color onto any of the three white gift-box caps, which still breaks the cap but strands the wrong color on top of the released bottle and costs an extra pour to clear before that bottle can join the sort.
- Burning the B4 small black near-empty on a mismatched cap-pour before a red or a green lane exists, which strands the first home for that color and stalls the rest of the run.
- Popping the three caps one at a time instead of in one quick wave, which leaves the later caps behind revealed bottles that have no path for the next cap-pour.
Quick Tips for Magic Sort Level 400 (spoiler-free)
- Pop all three white corked gift-box caps in one quick wave using the M1 green, M3 orange and T2 pink tops first so the three revealed multi-color bottles all land in working slots before any non-matching top is poured.
- Park red on the B4 small black near-empty flask by pouring T2's exposed red top first so B4 becomes a clean red shuttle that the T1 four-segment blue-purple / yellow / green / blue stack can use when no other red home exists.
- Keep every working buffer single-color after the caps pop, and clear a buffer onto a real stack before reusing it for a different color, because the B4 small flask is the only true starting buffer on the whole board.
Board notes 5 details
- Layout
- A three-tier, ten-position release-and-route board whose headline feature is a row of three white corked gift boxes parked in the bottom row (B1, B2, B3) — each a tall, decorated white flask with a small colored label-cap and a small bow on top, sealed until any color segment is poured onto the cap — plus a small black near-empty flask (B4) sitting to the right of the boxes. The top row is three tall mixers — T1 a blue-purple / yellow / green / blue four-segment stack (the only free blue source on the board, and the widest starter), T2 a pink-red two-segment mixer, and T3 a green-orange two-segment mixer. The middle row is three short near-empty starters — M1 a single green layer, M2 a single red layer, and M3 a single orange layer. There is exactly one true starting empty (the small black B4 flask), the three white corked gift boxes are the only special tile on the board, and there are no wooden vaults, no wraps, no spray cans, no magic bottles, no frozen tiles and no scroll-key tiles. The most visually dominant feature is the unbroken row of three white corked gift boxes with their colored label-caps, and the second most dominant feature is the T1 four-segment blue-purple / yellow / green / blue stack in the top row, which is the only multi-color mixer that touches blue at all.
- Goal
- Pop all three white corked gift boxes (B1, B2, B3) by pouring any color segment onto each cap, which breaks the wrap and drops a hidden multi-color bottle into the slot, then route every revealed color plus the T1 / T2 / T3 mixers plus the M1 / M2 / M3 starters through the B4 small flask plus the freed gift-box slots until every bottle ends on a single color. The chokepoint is the cap-opening wave: the three gift-box caps have to be popped in one quick wave using tops that are already safely parked so the released bottles all land in working slots, and any cap that is opened onto a non-matching top strands a wrong color on top of a revealed bottle and costs an extra pour to clear. The second chokepoint is the T1 blue-purple / yellow / green / blue four-segment mixer — it is the only bottle on the board that touches blue, yellow and green together, and its blue tail has to land on a freed gift-box slot or on the B4 small flask before yellow and green are moved, or blue has no other receiver once the gift boxes are all popped.
- Opening
- Pop the first white cap by pouring M1's green top onto the B1 gift-box slot so the cap opens with confetti and a hidden multi-color bottle drops into B1, then pop the second cap by pouring M3's orange top onto the B2 gift-box slot so the orange lane begins to bank and B2 reveals its hidden bottle. Pop the third cap by pouring the now-exposed top off T2 (the pink layer) onto the B3 gift-box slot so the third cap opens, then pour the T2 now-exposed red top onto the B4 small flask so B4 becomes a clean red buffer and the pink tail is separated from the red tail. Continue the cap wave using the cleanest tops from T1 plus the B4 red buffer, so the bottom row ends up with three revealed multi-color bottles in B1, B2, B3 plus the B4 red working buffer.
- Danger Zone
- Pouring a non-matching color onto any of the three white gift-box caps still breaks the cap (the gift box pops on any pour) but strands the wrong color on top of the released bottle, which then needs an extra pour to clear before that bottle can join the sort. The B4 small black near-empty flask is the only true starting buffer on the whole board, and burning it on a mismatched cap-pour before a red or a green lane exists strands the first home for that color and the rest of the run stalls. The T1 blue-purple / yellow / green / blue four-segment mixer is the only multi-color mixer that touches blue at all, and the blue tail has to land on a freed gift-box slot or on the B4 small flask before the green base is moved, or blue has no other receiver. The three caps also have to be popped in one wave: pop one or two caps first and the later caps end up behind revealed bottles that have no path for the next cap-pour, and the B4 small flask gets overloaded with mismatched colors.
- Mechanics
- A three-tier, ten-position release-and-route board whose only special tile type is the three white corked gift boxes in the bottom row (B1, B2, B3). Each gift box is a tall, decorated white flask with a small colored label-cap and a small matching bow on top, sealed until any color segment is poured onto the cap, at which point the gift box opens with confetti and a hidden multi-color bottle drops into the slot — so the bottom row transforms from three corked gift boxes plus one small flask into four open sort slots after the cap wave. The chokepoint is cap-opening wave plus T1 four-segment discipline: pop all three caps in one quick wave using the M1 green, M3 orange and T2 pink tops first so the three revealed bottles all land in working slots before any non-matching top is poured, peel the T1 four-segment blue-purple / yellow / green / blue stack top-first through the freed B1, B2, B3 slots plus the B4 small flask, and top off the nine colors (red, blue, yellow, green, orange, purple, pink, brown, cyan) so the board ends with nine full single-color bottles plus the B4 leftover small flask.
Frequently Asked Questions
What is the first pour in Magic Sort Level 400?
Pop the first white gift-box cap by pouring M1's green top onto the B1 gift-box slot so the cap opens with confetti and a revealed multi-color bottle drops into B1. The three caps have to be popped in one quick wave, so use the cleanest tops from M1 green, M3 orange and T2 pink first before any non-matching top is poured, and park red on the B4 small flask by pouring T2's exposed red top before the cap wave starts.
How do the three white corked gift boxes work in Magic Sort Level 400?
Each of the three white corked gift boxes in B1, B2 and B3 is a tall, decorated white flask with a small colored label-cap and a small matching bow on top, sealed until any color segment is poured onto the cap, at which point the gift box opens with confetti and a hidden multi-color bottle drops into the slot. The caps do not require a specific matching color to crack, but pouring a non-matching color strands the wrong color on top of the revealed bottle, which costs an extra pour to clear, so pop all three caps in one quick wave using the M1 green, M3 orange and T2 pink tops first.
Why park red on the B4 small flask before the cap wave in Level 400?
The B4 small black near-empty flask is the only true starting buffer on the whole board, and red has no other clean home before the gift-box caps are popped. Pour T2's exposed red top onto B4 first so B4 becomes a clean red buffer, then use B4 as a single-color red shuttle for the T1 four-segment blue-purple / yellow / green / blue stack and for the cap-pour wave, and never pour two different colors into the same B4 slot or it strands the only starting buffer for the rest of the run.