Magic Sort level guide
Magic Sort Level 446 Walkthrough
Magic Sort Level 446 is a three-tier, twelve-bottle cork-only board where the wooden cork sits in the center of the top row at T3 and the rest of the field is a mix of full 3-color mixers plus three sparse near-empties (T2, M1, B3). Pour B1's top orange onto M3's orange middle, then B1's yellow onto T1's yellow base, to expose the green at the very bottom of B1; ferry that green up onto T3's cork to pop the seal and reveal the hidden green stack. The real bottleneck is cork-first routing: the only buffer on the board is the cork itself, so the orange, yellow and green layers of B1 must peel in that exact order before any top color is moved, and the cyan caps on T1 and T2 only get to leave once T3 is open to receive them.
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How to Solve Magic Sort Level 446 — Full Solution
- Pour B1's top orange off onto M3's exposed orange middle to start the orange lane, then pour B1's yellow onto T1's yellow base to start the yellow lane and expose B1's green at the bottom.
- Ferry B1's now-top green up onto T3's cork to pop the wooden seal and reveal the hidden green stack, freeing T3 down to a working top-row green buffer.
- Pour T1's top cyan down onto T3's green to start the cyan lane, then pour T2's lone cyan onto T3 to grow the cyan lane and clear T2 down to a near-empty top-row buffer.
- Peel T1's exposed orange onto M3's parked orange to grow the orange lane and expose T1's yellow, then pour T1's yellow onto T1's already-yellow base to start the top-row yellow lane.
- Route T4's red top down onto M3's red base to grow the red lane, pour T4's exposed blue onto B2's blue base to grow the blue lane, then pour T5's pink top onto M4's pink to start the pink lane and T5's blue onto B2 to keep the blue lane growing.
- Merge M2's purple with the freed T2 buffer to start the purple lane, then pour M2's red onto M3's growing red to keep the red lane fed.
- Use the freed T2, M1, B3 and the emptied top mixers as final buffers to top off yellow, green, orange, cyan, red, blue, pink and purple into their own single-color bottles, then confirm all twelve bottles end on a single color.
Colors in this level:
Cyan, Orange, Yellow, Red, Green, Blue, Pink, Purple, Brown
Common Mistakes to Avoid
- Pouring cyan, orange, yellow, red, blue, pink, purple or brown onto T3, which still breaks the wooden seal but strands a mismatched color on top of the released green bottle and buries the only top-row buffer the rest of the sort depends on.
- Skipping the orange and yellow peel off B1 before ferrying green to T3, so the green trigger never reaches the top of B1 and the cork stays sealed — without T3 open, the cyan and orange caps on T1 and T2 have nowhere to land and the rest of the sort deadlocks.
- Pouring T1's cyan onto T2's lone cyan before T3 is open, which overflows T2 and buries the orange or yellow that T1 still needs to peel into M3 and the yellow lane.
Quick Tips for Magic Sort Level 446 (quick clues)
- Save the green at the bottom of B1 for the T3 cork and peel B1's orange and yellow in that exact order before moving any top color.
- Pour cyan, orange, yellow, red, blue, pink, purple or brown onto T3 and you still break the wooden seal, but you strand a mismatched color on top of the released green bottle and burn the only top-row buffer on the board.
- After T3 is open, pour T1's cyan and T2's cyan down onto T3 to start the cyan lane, leaving T1's orange and yellow middles exposed for the next peel.
Board notes 5 details
- Layout
- Three tiers, twelve bottle positions, no locks, wraps, wooden vaults, magic overflows, frozen frost bases, or starting empty anywhere. The top row is five tall standard mixers: T1 cyan over orange over yellow, T2 cyan over dark over dark (only the top cyan segment is visible), T3 sealed with a wooden cork on a pebble base with a sliver of green showing underneath, T4 red over blue over dark, T5 pink over blue over dark. The middle row is four tall standard mixers: M1 cyan over dark over dark (sparse), M2 purple over red over dark, M3 red over orange over red, M4 pink over red over dark. The bottom row is three tall standard mixers: B1 green over yellow over orange, B2 blue over red over dark, B3 blue over dark over dark (sparse). The only special tile is the T3 corked bottle sitting on its pebble base in the center of the top row.
- Goal
- Pop the T3 cork with green to release the hidden green stack underneath, then use the freed T3 as a top-row buffer to receive the cyan and orange caps that have to come off T1 and T2. The first unlock that matters is the T3 cork pop, because that single bottle is the only place to land the cyan and orange caps from T1 and T2 without burying a color. The reds and pinks in the middle row, the purple in M2, the orange base in M3, and the green-yellow-orange stack in B1 all have to peel into their own lanes only after the top row has been cleared down to single colors. The chokepoint is cork-first routing, not raw empties, because the only buffer on the board is the cork itself and the green trigger lives at the very bottom of B1.
- Opening
- Pour B1's top orange off onto M3's exposed orange middle to start the orange lane and free B1's yellow, then pour B1's yellow onto T1's yellow base to start the yellow lane and expose B1's green. With B1's green now on top, ferry that green up onto T3's cork to pop the seal and reveal the hidden green stack. With T3 now open as a green buffer, pour T1's top cyan down onto T3's green to start the cyan lane, then pour T2's lone cyan onto T3 to grow it, leaving T1 and T2 with their orange and yellow middles exposed for the next peel.
- Danger Zone
- The T3 cork is the trap. Green only sits underneath the T3 cork, so the cork can only be popped cleanly by a real green pour — using cyan, orange, yellow, red, blue, pink, purple or brown still breaks the wooden seal but strands a mismatched color on top of the released green bottle, which costs an extra pour to clear and buries the only green source you needed to feed T3's green lane. Also, do not pop the cork with yellow from B1's middle layer, because yellow is not the matching color and strands yellow on top of the revealed green, costing an extra peel to recover the green trigger. Finally, never pour T1's cyan onto T2's lone cyan before T3 is open, because T2 is too sparse to absorb T1's full cyan and the overflow will leak back into the puzzle and bury the orange or yellow that T1 still needs to peel.
- Mechanics
- A three-tier, twelve-bottle cork-only board where the cork sits in the center of the top row at T3 and the rest of the field is a mix of full 3-color mixers (T1, T4, T5, M2, M3, M4, B1, B2), sparse near-empties (T2, M1, B3), and a single corked special (T3). Because the only buffer on the board is the cork itself, the player has to clear B1's orange and yellow first to expose the green trigger, ferry that green up to pop T3, and only then start peeling the top mixers. The puzzle is cork-first routing: green must reach T3 before any top color is moved in bulk, the reds and pinks have to merge inside the middle row before they get in the way of the orange and yellow peel from the top, and the bottom row's blue-red B2 and lone blue B3 only get used as final buffers once the top and middle rows are sorted down to single colors.
Frequently Asked Questions
What is the first pour in Magic Sort Level 446?
Pour B1's top orange off onto M3's exposed orange middle. B1 is the only bottle on the board that hides a usable color (green) at the very bottom, and M3 is the only middle-row bottle with an exposed orange middle, so the orange must move first to start clearing B1 toward the green trigger. The pour starts the orange lane, exposes B1's yellow, and frees the next pour to land B1's yellow onto T1's yellow base so B1's green can be ferried up to T3.
How do you pop the T3 cork in Level 446?
T3 sits in the center of the top row on a pebble base with a wooden cork sealing in a green stack, and the only green on the board starts at the very bottom of B1. Clear B1's top orange onto M3, then B1's yellow onto T1's yellow base, to expose the green, then ferry that green up onto T3's cork. The pour breaks the wooden seal, reveals a full green stack, and frees T3 down to a working top-row green buffer that the cyan and orange caps from T1 and T2 can land on.
Why is the T3 cork the most important tile in Level 446?
T3 is the only special tile on the board and the only buffer the player can rely on. The sparse near-empties (T2, M1, B3) are too small to absorb the cyan and orange caps from T1 and T2, so the cyan caps have nowhere to go until T3 is open. Popping the cork with the green from B1 in the right order is what turns T3 into the top-row green buffer that receives the cyan caps, and that is what lets the rest of the top mixers peel cleanly into the middle and bottom rows.