Limited-time event guide

Escape the Nightmare — Cursed Park

Escape the NightmareMission 4hard

Escape the Nightmare — Cursed Park is the fourth Nightmare room: an octagonal grave-ring courtyard plus a side room with a recipe desk. Seat the three orbs, rebuild the woman-and-skull picture, reorder the urns, brew the purple Potion, solve a 6×6 skull-symbol grid and a stone-piece frame, then beat the hooded figure's timed glyph search.

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How to Approach Escape the Nightmare — Cursed Park

  1. Open the orb shelf next to the soil bowl. Fill the circular-cell board from the blue starting cell until every open gray cell turns blue while routing around the black tombstones, then link the glowing nodes on the hex-tile connector board. The source then shows the green, red, and blue orbs seated in their three sockets.
  2. Tap the scrambled picture on the courtyard's back wall and slide the tiles until the woman-and-skull portrait is whole; a small tray opens under the frame. Next, assemble the torn stone fragments into a clue sheet showing a flask, crystals, flowers, and a short symbol equation.
  3. Go into the side room and set the bottles on the three sliding shelves until both green diamonds between the shelves light. Back in the courtyard, reorder the five urns to dark, white, gold, silver, red. The alcove above them releases a Piece of paper, a Crystal follows, and flowers bloom in the courtyard beds.
  4. Rotate the five sun-and-flower medallions in the side room until they match, and the chest opens. At the recipe desk, follow the handwritten book: add the crystal, rose, purple flowers, and pale blooms to the flask as its liquid shifts through blue, green, and yellow, then collect the purple Potion.
  5. At the grave ring, clear the node-and-line board, then fill the 6×6 symbol grid row by row: Bones, Coffin, Ghost, Hat, Scythe, Skull / Scythe, Hat, Skull, Bones, Ghost, Coffin / Skull, Bones, Coffin, Ghost, Hat, Scythe / Ghost, Scythe, Hat, Skull, Coffin, Bones / Coffin, Ghost, Bones, Scythe, Skull, Hat / Hat, Skull, Scythe, Coffin, Bones, Ghost.
  6. Fit the gray polyomino stones into the rectangular frame until no gap remains. After the Monarch's "You've solved each of my puzzles" exchange, face the hooded figure: find each gold center glyph in the shifting left and right banks before the bar drains. The center grows from three rings to seven, and clearing the last round dissolves the figure and leads to LEVEL COMPLETED!.

Common Sticking Points

  • Jumping straight to the back-wall picture because it is the most visible object. The source clears the orb shelf and its two boards first, and following that order keeps the item chain in the sequence shown.
  • Placing a symbol in the 6×6 grid because it looks right locally. Each symbol must also be unique in its 2×3 box, so check the box as well as the row and column before placing it.

Quick Tips

  • Start at the orb shelf beside the soil bowl. On the circular-cell board, the blue fill must cover every gray cell without crossing a black tombstone; tap C to reset a dead-end route.
  • The back-wall picture is a sliding-tile puzzle: the finished image has the woman on the left and the skull on the right.
  • The source's final urn order, left to right, is dark, white, gold, silver, red.
  • Treat the skull grid as a 6×6 Sudoku: skull, crossed bones, ghost, witch hat, coffin, and scythe each appear once in every row, column, and 2×3 box.
  • On the hooded-figure panel, look for the gold glyphs in the center, not the blue ones. Find each one in the scrolling side banks before the bottom bar runs out.
Evidence-backed scene notes
Scene
The main courtyard is an octagonal blue-gray yard with a stone grave ring in the center, a scrambled woman-and-skull picture on the back wall, a door on each side, an orb-socket shelf with a soil bowl and a row of five urns on the left, and flower beds along the front edge. The side room adds arched windows, a twisted tree, a bench, a desk with an open recipe book, a stone bust, a lidded stone basin, a chest, a bottle shelf, and an open door.
Goal
Clear every board the Monarch of Mayhem sets across both rooms, then finish the hooded-figure glyph panel at the grave ring. The source ends on the LEVEL COMPLETED! screen with the 50-coin reward.
Opening clues
The event card lists The Cursed Park with a 50-coin reward and a 30:00 timer. After the Monarch of Mayhem's "Patience is a virtue, Ms. Fox" line, the first board the source opens is the three-socket orb shelf; the picture on the back wall comes later.
Puzzle direction
The source shows three colored-orb sockets, a single-color fill board, a hex-tile node connector, a sliding woman-and-skull picture, a torn-stone clue sheet, a three-shelf bottle balance, five decorated urns and five rotating sun/flower medallions, a flask recipe station, a node-and-line board at the gravestones, a 6×6 symbol Sudoku, polyomino stone fitting, and a timed glyph search.
Sticking point
The circular-cell board has black tombstone blockers and a C reset button, the 6×6 symbol grid accepts each symbol only once per row, column, and 2×3 box, and the final glyph panel runs against a draining bar while its side banks keep shifting.

Frequently Asked Questions

  • Where does Cursed Park start?

    At the three-socket orb shelf beside the soil bowl on the courtyard's left side. Clear its circular-cell fill board and the hex-tile node connector, and the green, red, and blue orbs end up in their sockets. The woman-and-skull sliding picture on the back wall comes after that.

  • What is the solution to the skull symbol grid?

    It is a 6×6 Sudoku with 2×3 boxes. Top to bottom, the rows are: Bones, Coffin, Ghost, Hat, Scythe, Skull / Scythe, Hat, Skull, Bones, Ghost, Coffin / Skull, Bones, Coffin, Ghost, Hat, Scythe / Ghost, Scythe, Hat, Skull, Coffin, Bones / Coffin, Ghost, Bones, Scythe, Skull, Hat / Hat, Skull, Scythe, Coffin, Bones, Ghost.

  • How does the final hooded-figure puzzle work?

    The gold glyphs in the orange rings at the center are the targets. Find each one in the two vertical side banks, which keep shifting, before the bottom bar drains. Each round adds rings, growing from three to seven, and finishing the last round ends the level.