Unofficial guide hub
Rooms & Exits Level Walkthroughs & Solutions
Rooms & Exits is a chapter-based escape room game where each level is a self-contained room with hidden objects, item-chain puzzles, and embedded mini-games to solve before escaping.
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Pick a range and browse every Rooms & Exits level.
Milestone levels
Featured
Level 10 Chapter 1 Level 10: Train Station 20 Live
Level 20 Chapter 2 Level 9: Indoor Playground 30 Live
Level 30 Chapter 2 Level 19: Bookstore 40 Live
Level 40 Chapter 3 Level 4: Guest Toilet 50 Live
Level 50 Chapter 3 Level 14: Storage Room 100 Live
Level 100 Chapter 6 Level 10: The Last Confessions
Level 1 Chapter 1 Level 1 2 Live
Level 2 Chapter 1 Level 2 3 Live
Level 3 Chapter 1 Level 3: Lounge 4 Live
Level 4 Chapter 1 Level 4: Classroom 5 Live
Level 5 Chapter 1 Level 5: Yacht 6 Live
Level 6 Chapter 1 Level 6: Amusement Park 7 Live
Level 7 Chapter 1 Level 7: Game Room 8 Live
Level 8 Chapter 1 Level 8: Log Cabin 9 Live
Level 9 Chapter 1 Level 9: Junkyard 10 Live
Level 10 Chapter 1 Level 10: Train Station 11 Live
Level 11 Chapter 1 Level 11: Dungeon & Lighthouse 12 Live
Level 12 Chapter 2 Level 1: Phone Shop 13 Live
Level 13 Chapter 2 Level 2: Cinema 14 Live
Level 14 Chapter 2 Level 3: Pharmacy 15 Live
Level 15 Chapter 2 Level 4: Eyewear Store 16 Live
Level 16 Chapter 2 Level 5: Gym 17 Live
Level 17 Chapter 2 Level 6: Candy Shop 18 Live
Level 18 Chapter 2 Level 7: Food Court 19 Live
Level 19 Chapter 2 Level 8: Pet Shop 20 Live
Level 20 Chapter 2 Level 9: Indoor Playground 21 Live
Level 21 Chapter 2 Level 10: Restaurant 22 Live
Level 22 Chapter 2 Level 11: DIY Shop 23 Live
Level 23 Chapter 2 Level 12: Jewelry Store 24 Live
Level 24 Chapter 2 Level 13: Grocery Store 25 Live
Level 25 Chapter 2 Level 14: Exchange Office
Level 26 Chapter 2 Level 15: Fashion Store 27 Live
Level 27 Chapter 2 Level 16: Art Supplies Store 28 Live
Level 28 Chapter 2 Level 17: Shoe Store 29 Live
Level 29 Chapter 2 Level 18: Sports Store 30 Live
Level 30 Chapter 2 Level 19: Bookstore 31 Live
Level 31 Chapter 2 Level 21: Household Appliances 32 Live
Level 32 Chapter 2 Level 22: Print Shop 33 Live
Level 33 Chapter 2 Level 23: Bakery 34 Live
Level 34 Chapter 2 Level 24: Toy Store 35 Live
Level 35 Chapter 2 Level 25: Restrooms 36 Live
Level 36 Chapter 2 Level 26: Parking 37 Live
Level 37 Chapter 3 Level 1: Dining Room 38 Live
Level 38 Chapter 3 Level 2: Living Room 39 Live
Level 39 Chapter 3 Level 3: Study Room 40 Live
Level 40 Chapter 3 Level 4: Guest Toilet 41 Live
Level 41 Chapter 3 Level 5: Workshop 42 Live
Level 42 Chapter 3 Level 6: Guest Bedroom 43 Live
Level 43 Chapter 3 Level 7: Master Bathroom 44 Live
Level 44 Chapter 3 Level 8: Kids Playroom 45 Live
Level 45 Chapter 3 Level 9: Backyard 46 Live
Level 46 Chapter 3 Level 10: Garden 47 Live
Level 47 Chapter 3 Level 11: Kitchen 48 Live
Level 48 Chapter 3 Level 12: Driveway 49 Live
Level 49 Chapter 3 Level 13: Kids Bedroom 1 50 Live
Level 50 Chapter 3 Level 14: Storage Room
Level 51 Chapter 3 Level 15: Garage 52 Live
Level 52 Chapter 3 Level 16: Attic 53 Live
Level 53 Chapter 3 Level 17: Terrace 54 Live
Level 54 Chapter 3 Level 18: Basement 55 Live
Level 55 Chapter 3 Level 19: Garden Shed 56 Live
Level 56 Chapter 3 Level 20: Kids Bedroom 2 57 Live
Level 57 Chapter 3 Level 21: Hobby Room 58 Live
Level 58 Chapter 3 Level 22: Master Bedroom 59 Live
Level 59 Chapter 3 Level 23: Entertainment Room 60 Live
Level 60 Chapter 3 Level 24: Hallway 61 Live
Level 61 Chapter 4 Level 1: Pharaoh's Tomb 62 Live
Level 62 Chapter 4 Level 2: Power and security 63 Live
Level 63 Chapter 4 Level 3: The office 64 Live
Level 64 Chapter 4 Level 4: Planetarium 65 Live
Level 65 Chapter 4 Level 5: Dino World 66 Live
Level 66 Chapter 4 Level 6: Aeronautics Museum 67 Live
Level 67 Chapter 4 Level 7: Art Museum 68 Live
Level 68 Chapter 4 Level 8: Illusions and Puzzles 69 Live
Level 69 Chapter 4 Level 9: Turkish Exhibition 70 Live
Level 70 Chapter 4 Level 10: Botanical Garden 71 Live
Level 71 Chapter 4 Level 11: Music Museum 72 Live
Level 72 Chapter 4 Level 12: Medical History 73 Live
Level 73 Chapter 4 Level 13: Mayas and incas 74 Live
Level 74 Chapter 4 Level 14: Vikings Museum 75 Live
Level 75 Chapter 4 Level 15: Japanese Museum
Level 76 Chapter 5 Level 1: Club Entrance 77 Live
Level 77 Chapter 5 Level 2: Dancefloor 78 Live
Level 78 Chapter 5 Level 3: Security Room 79 Live
Level 79 Chapter 5 Level 4: Basement 80 Live
Level 80 Chapter 5 Level 5: Lounge 81 Live
Level 81 Chapter 5 Level 6: DJ Booth 82 Live
Level 82 Chapter 5 Level 7: The Club Office 83 Live
Level 83 Chapter 5 Level 8: Jessica's Appointment 84 Live
Level 84 Chapter 5 Level 9: The Senator's Villa 85 Live
Level 85 Chapter 5 Level 10: A Hospital Room 86 Live
Level 86 Chapter 5 Level 11: Unknown Location 87 Live
Level 87 Chapter 5 Level 12: Parking Garage 88 Live
Level 88 Chapter 5 Level 13: The Suspects House 89 Live
Level 89 Chapter 5 Level 14: Construction Site Office 90 Live
Level 90 Chapter 5 Level 15: The Abandoned Factory 91 Live
Level 91 Chapter 6 Level 1: Locked In The Storm 92 Live
Level 92 Chapter 6 Level 2: The Fatal Revelation 93 Live
Level 93 Chapter 6 Level 3: Friend Or Foe 94 Live
Level 94 Chapter 6 Level 4: Megan's Last Secrets 95 Live
Level 95 Chapter 6 Level 5: A Silent Heartbreak 96 Live
Level 96 Chapter 6 Level 6: David's Moments of Truth 97 Live
Level 97 Chapter 6 Level 7: Nathan's Web of Lies 98 Live
Level 98 Chapter 6 Level 8: The Storm Within Fiona 99 Live
Level 99 Chapter 6 Level 9: Unlocking The Truth 100 Live
Level 100 Chapter 6 Level 10: The Last Confessions Separate route
Events: extra Rooms & Exits rooms
10 verified activity guides live outside the numbered mainline; 0 additional source candidates remain tracked separately.
What is Rooms & Exits?
Rooms & Exits: Escape Room Game is a chapter-based escape series from Webelinx, available on iOS and Android. Each level is a self-contained room or multi-area set, and clearing it means finding hidden items, chaining inventory tools, and solving embedded mini-games until the exit unlocks. Level 1 opens in a small blue-walled room where bolt cutters free a wall panel, then a key-shaped slider puzzle releases the exit key. Level 5 moves onto a yacht with an upper deck handle and a cabin whiteboard that encodes the ornate box's symbol lock.
The rooms diversify quickly. Level 10 is Chapter 1's longest station: a leather briefcase dial, concentric telescope rings, model train car ordering, and a transit-map routing board that must keep each colored line continuous. Level 15 is an eyewear boutique with catalog-guided frame collection and a lens calibration dial. Level 20 turns an indoor playground into a color-gated pipe maze plus a 2×3 color-block grid. Level 25 is a currency exchange office driven by a flag rate-board calculator, a triangle-flip panel, and a microscope-tape item chain. Level 50 is a storage cellar with protected-lighter assembly, scraper-revealed markings, a candelabra, spice jars, and a pressure gauge. The later Museum, Death on the Dancefloor, and Dark Waters chapters introduce exhibit panels, nightclub investigations, yacht cabins, route boards, and longer multi-area puzzle chains. Chapter 7's Cabin in the Woods finale adds a forest cabin exterior, a gas station investigation, an abandoned van trail, and a decrepit Dream House rescue across Levels 101–105.
LevelSolve publishes walkthroughs for all 105 levels, organized on this hub in ranges of 25 rooms. Of those, 11 are rated easy, 31 medium, and 63 hard. Every guide lists the room's key objects, the item chain, the mini-game that usually stalls players, and a video where one exists.
Use the search box on this hub to jump to a specific room, or browse the chapter ranges below for the next escape.
How to Play Rooms & Exits
These tips apply across all Rooms & Exits levels. For level-specific advice, open any walkthrough from the range browser above.
- Read every diagram, catalog, whiteboard, or rate board before guessing a lock. Level 5's cabin whiteboard and Level 15's Eyewear Trends catalog encode the correct sequence or frames.
- On routing or flip puzzles, trace one full path or find the neighbor-toggle rule before rotating pieces at random. Level 10's transit map and Level 25's triangle-flip panel both tangle if you tap freely.
- Combine multi-part tools in Inventory before using them on the scene. Level 45 needs candle + lighter combined; Level 50 needs a protected lighter assembly before the candelabra.
- Search furniture edges, lower shelves, and behind railings carefully. Bolt cutters in Level 1, life-preserver gaps in Level 5, and linen towels in Level 40 hide small pickups against dark surfaces.
- When a safe or keypad shows letters, assume an alphanumeric code. Level 40's keypad includes A and B keys that pure number entry will miss.
- Use gloves, scrapers, or other tools on blocked hotspots instead of tapping bare-handed. Level 35 blocks the floor drain without yellow gloves; Level 50 hides codes under paint only a scraper reveals.
- Treat gauges, jar color order, and ring alignments as code digits, not decoration. Level 50's pressure gauge and spice-jar sequence feed the final combination.
Want the bigger picture? Read our full strategy guide: how to beat the hardest Rooms & Exits levels.
Frequently Asked Questions
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How many levels does Rooms & Exits have?
Rooms & Exits has 105 levels across 7 chapters. LevelSolve publishes walkthroughs for all 105 rooms.
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How hard are the published Rooms & Exits levels?
Across all 105 guides, 11 are rated easy, 31 medium, and 63 hard. Hard rooms dominate, especially in Chapters 4–7.
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Is Rooms & Exits free to play?
Rooms & Exits is free to download on iOS and Android from Webelinx. As with most mobile escape-room games, it may include optional in-app purchases.
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Are these Rooms & Exits walkthroughs official?
No. Rooms & Exits belongs to Webelinx. LevelSolve is an unofficial fan guide.
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Are the levels organized by chapter?
Yes. Each room belongs to a chapter and has its own named setting, such as the Yacht, the Train Station, the Guest Toilet, or the Backyard. The hub lists rooms in publication order, in ranges of 25 per block.
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What kinds of puzzles appear in Rooms & Exits?
Common types include key-shaped slider panels, symbol locks, transit-map routing, model train ordering, triangle-flip boards, concentric number wheels, alphanumeric safes, inventory item chains, and light-or-scrape reveal steps.