Rooms & Exits level guide
Rooms & Exits Level 68 Walkthrough
Chapter 4's Illusions and Puzzles moves from a hanging-number equation to a black-grid perspective chamber and a giant-dice room: enter the arithmetic result, use the yellow route and chevrons to resist the illusion, track the six-wheel display, then read the domino pips.
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How to Solve Rooms & Exits Level 68 — Full Solution
- Read the hanging-number equation in the teal room and enter the computed result at its adjacent keypad.
- Follow the yellow path and high chevron direction cues through the black-grid chamber, checking the striped pillars and blue pedestal from the correct perspective.
- Record each settled state of the six-wheel display as it advances; do not use a half-rolled number as the final code.
- In the dice room, collect and examine the domino, noting the pips on both halves alongside the oversized dice faces.
- Apply the resulting number or pip relationship at the matching lock and use the released item to leave the exhibit.
Common Mistakes to Avoid
- Treating the grid room as a flat maze and ignoring the yellow floor path and overhead chevrons.
- Copying the six-wheel counter while the digits are still changing.
Quick Tips for Rooms & Exits Level 68 (spoiler-free)
- Use the yellow painted route to orient yourself in the grid room; the striped pillars deliberately corrupt a quick visual read.
- Wait for the six-wheel counter to settle and record all six positions, not just the first three digits that become visible.
- Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
Board notes 2 details
- Layout
- A teal exhibit room with shelves, supports, cabinet, hanging number tags, and a keypad; a black-and-white grid illusion chamber with a yellow floor path, striped blocks, blue funnel pedestal, and high colored chevrons; then a turquoise dice-and-domino room with giant dice, framed optical art, and a six-wheel counter.
- Goal
- Turn the evidence in the equation, perspective room, changing tumbler display, and dice/domino exhibit into the codes and items required for the exit.
Frequently Asked Questions
How do I navigate the illusion chamber?
Anchor your view on the yellow floor route and the coloured chevrons. The black grid and striped blocks are designed to make the depth and routes look misleading from a casual angle.
What does the domino do?
It is a labelled clue object in the giant-dice room. Examine both pip halves and compare them with the dice displays when a count-based lock or panel appears.
Why is the six-wheel number changing?
It is a staged mechanical display. Let it settle and preserve the full stable six-digit state; partial values that begin with 763 are not enough by themselves.