Rooms & Exits level guide

Chapter 1 Level 7: Game Room

hard

The Game Room chains a checker pattern, cat tangram, card matching grid, the 872/821 segment clues, colored-block routing, a six-box shelf order, and the final 55793 keypad code.

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How to Solve Rooms & Exits Level 7 — Full Solution

  1. Complete the checker pattern, then fit the brown and white triangles into the cat silhouette.
  2. Turn over the playing cards and match identical values and suits until the full grid remains face up.
  3. Rotate the white digital segments to reproduce the blue examples: the solved green display reads 872. Open the drawer, record 821, and take the N=M note.
  4. On the colored grid, move the green blocks onto the green outlined cells; the completed board opens the compartment holding the switch.
  5. Install the switch, read the glowing Game Night sign, and retain the I=S substitution note from the square-panel drawer.
  6. Solve the blue/red square panel, then order the shelf left to right as Quick, Twist, Monopoly, Scrabble, Can, Bimby.
  7. Take the paper reading 5-5-7-9-3, enter 55793 on the cabinet keypad, and collect the exit key.

Common Mistakes to Avoid

  • Treating the checker puzzle as several separate rounds; the later screenshots belong to other linked panels.
  • Leaving after the tangram and cards; the digital segments, colored grid, glowing letters, and square-control stages still remain.
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Quick Tips for Rooms & Exits Level 7 (quick clues)

  • On the card grid, remember both value and suit before turning a pair back over.
  • The digital clues are 872 on the green display and 821 on the opened drawer; keep the N=M and I=S substitution notes.
  • The final shelf order is Quick, Twist, Monopoly, Scrabble, Can, Bimby.
Board notes 5 details
Layout
A neon-lit game room contains tabletop puzzles, an illuminated shelf of board-game boxes, a suitcase, colored storage drawers, and electronic grid controls.
Goal
Complete the full puzzle chain, recover the 5-5-7-9-3 paper, and enter 55793 on the final keypad.
Opening
Solve the black-and-white checker arrangement first, then fit the brown and white triangular pieces into the cat silhouette.
Danger Zone
The level continues after the card-matching board; stopping there misses the segment, colored-grid, glowing-letter, and two-square stages.
Mechanics
Each solved minigame exposes the clue or item for the next cabinet or electronic panel.

Frequently Asked Questions

  • What comes after the card-matching puzzle in Level 7?

    The video continues with digital segments, a colored-block grid, glowing letters on the game-box shelf, and a blue/red square movement panel.

  • How do I read the shelf clue?

    Use the glowing Game Night clue with N=M and I=S, then arrange the boxes Quick, Twist, Monopoly, Scrabble, Can, Bimby. The drawer gives 5-5-7-9-3.

  • What is the final code for Rooms & Exits Level 7?

    Enter 55793 on the cabinet keypad.

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