Rooms & Exits level guide
Chapter 1 Level 7: Game Room
The Game Room chains a checker pattern, cat tangram, card matching grid, the 872/821 segment clues, colored-block routing, a six-box shelf order, and the final 55793 keypad code.
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How to Solve Rooms & Exits Level 7 — Full Solution
- Complete the checker pattern, then fit the brown and white triangles into the cat silhouette.
- Turn over the playing cards and match identical values and suits until the full grid remains face up.
- Rotate the white digital segments to reproduce the blue examples: the solved green display reads 872. Open the drawer, record 821, and take the N=M note.
- On the colored grid, move the green blocks onto the green outlined cells; the completed board opens the compartment holding the switch.
- Install the switch, read the glowing Game Night sign, and retain the I=S substitution note from the square-panel drawer.
- Solve the blue/red square panel, then order the shelf left to right as Quick, Twist, Monopoly, Scrabble, Can, Bimby.
- Take the paper reading 5-5-7-9-3, enter 55793 on the cabinet keypad, and collect the exit key.
Common Mistakes to Avoid
- Treating the checker puzzle as several separate rounds; the later screenshots belong to other linked panels.
- Leaving after the tangram and cards; the digital segments, colored grid, glowing letters, and square-control stages still remain.
Quick Tips for Rooms & Exits Level 7 (quick clues)
- On the card grid, remember both value and suit before turning a pair back over.
- The digital clues are 872 on the green display and 821 on the opened drawer; keep the N=M and I=S substitution notes.
- The final shelf order is Quick, Twist, Monopoly, Scrabble, Can, Bimby.
Board notes 5 details
- Layout
- A neon-lit game room contains tabletop puzzles, an illuminated shelf of board-game boxes, a suitcase, colored storage drawers, and electronic grid controls.
- Goal
- Complete the full puzzle chain, recover the 5-5-7-9-3 paper, and enter 55793 on the final keypad.
- Opening
- Solve the black-and-white checker arrangement first, then fit the brown and white triangular pieces into the cat silhouette.
- Danger Zone
- The level continues after the card-matching board; stopping there misses the segment, colored-grid, glowing-letter, and two-square stages.
- Mechanics
- Each solved minigame exposes the clue or item for the next cabinet or electronic panel.
Frequently Asked Questions
What comes after the card-matching puzzle in Level 7?
The video continues with digital segments, a colored-block grid, glowing letters on the game-box shelf, and a blue/red square movement panel.
How do I read the shelf clue?
Use the glowing Game Night clue with N=M and I=S, then arrange the boxes Quick, Twist, Monopoly, Scrabble, Can, Bimby. The drawer gives 5-5-7-9-3.
What is the final code for Rooms & Exits Level 7?
Enter 55793 on the cabinet keypad.