Rooms & Exits level guide

Rooms & Exits Level 98 Walkthrough

hard

The Storm Within Fiona traps the Dark Waters investigation in a chain-filled marine utility room — search the life-ring and valve side, guide the maze marker, pair coloured wires with their symbols, then rebuild the tile field around the gold anchor.

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How to Solve Rooms & Exits Level 98 — Full Solution

  1. Search the hanging chains, life ring, lockers, crate/worktable, and red valve side for the early tool and panel access.
  2. Guide the maze marker along a continuous black-corridor route rather than moving through the maze walls.
  3. Connect yellow, blue, red, and green wires to their corresponding symbol endpoints on the terminal board, checking both attributes before each move.
  4. Rebuild the square tile field beside the gold anchor by continuing anchor edges and tile borders, then inspect the changed anchor fixture.

Common Mistakes to Avoid

  • Connecting wires only to reduce crossings and losing the colour-to-symbol pairing.
  • Treating the anchor board as identical grey tiles instead of following the gold silhouette and border edges.
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Quick Tips for Rooms & Exits Level 98 (spoiler-free)

  • Record each wire's colour with its terminal symbol.
  • Match anchor-board tile borders before their grey background shade.
  • Think in chain clears. The best move is the one that sets up the next two moves, not just the quickest current match.
Board notes 2 details
Layout
A compact marine utility room contains hanging chains, life ring, metal lockers, crates, worktable, red valve/bottle, maze board, wire terminal panel, and anchor tile frame.
Goal
Use the utility-room searches and three distinct boards to expose the next Fiona-related fixture.

Frequently Asked Questions

  • How do I solve the wire board?

    Each wire needs the correct colour and symbol endpoint. A neat-looking route is wrong if either endpoint attribute does not match.

  • What should I use on the anchor panel?

    Arrange the square tiles to continue the anchor silhouette and the adjacent tile borders; it is an image-placement mechanism, not a keypad.

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