Sand Blocks level guide

Sand Blocks: Drop Puzzle Level 120 Walkthrough

expert 10 colors

Level 120 is a Super Hard, skull-marked board split into upper and lower chambers. Drain the yellow 4 and blue 6 counters, use the hammer and key routes around the red lock, then leave the final white receivers room to clear.

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How to Solve Sand Blocks Level 120 — Full Solution

  1. Open the upper yellow pocket and cycle the blue hammer-marked blocks through their short lanes while the black left-right bar stays mobile.
  2. Let the lower cyan 1 blocks reduce the blue 6 counter, keeping the purple L and white receivers along the edges to preserve the chamber passage.
  3. Follow the yellow key into the red lock/hammer area and clear the green horizontal receivers as their sand becomes available.
  4. When the board changes to the sparse endgame, feed the remaining red, purple, and green receivers one at a time and leave room for the white pieces.
  5. Complete the final white horizontal and vertical receivers after the colored sand is gone; the empty board triggers the Sand Blocks confetti screen.

Colors in this level:

Purple, White, Blue, Yellow, Black, Green, Red, Cyan, Pink, Orange

Common Mistakes to Avoid

  • Parking a long purple or white piece between the upper and lower chambers before the yellow key and red lock route is open.
  • Treating the 4 and 6 counters as separate tasks and closing the shared passage before both chambers have drained.
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Quick Tips for Sand Blocks Level 120 (quick clues)

  • Use the black left-right bar as a movable bridge, not a permanent divider between the chambers.
  • Delay long L-shaped parking until the yellow key and red lock have visibly changed state.
Board notes 5 details
Layout
The upper chamber contains a purple key-marked L, white horizontal and vertical receivers, blue hammer-marked blocks, a black left-right arrow bar, a yellow 4 pocket, and a long yellow key receiver. The lower chamber starts with a blue 6 pocket and many cyan 1 blocks around purple, green, and red hammer/lock pieces.
Goal
Drain the yellow 4 and blue 6 counters, use the hammer-marked blocks and yellow key route to open the colored lower receivers, then clear the final green and white pieces.
Opening
Work the upper yellow key area and blue hammer blocks while the cyan 1 blocks reduce the lower counter. Keep the black arrow bar and long purple L out of the central crossing until the red lock and green route are exposed.
Danger Zone
The upper key receiver, black horizontal bar, and lower red lock share staging space. A long purple or white piece parked between the chambers can hide the hammer route and leave the blue 6 counter untouched.
Mechanics
A skull-marked two-chamber board combines 4 and 6 reservoirs, hammer icons, a yellow key, a red lock, and a late transition to sparse green and white receivers that remain active after the colored sand is gone.

Frequently Asked Questions

  • What should be protected in the opening?

    Protect the passage between the yellow 4 upper area and blue 6 lower area, using the black arrow bar and purple L only as movable staging pieces.

  • What remains after the colored phase?

    The board becomes sparse, but green and white receivers still need the final feed. Leave room for the white horizontal and vertical pieces before declaring the board finished.

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