Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 46 Walkthrough
Level 46 combines cyan counters at 17 and 8 with three key carriers and a locked yellow 3x3 square. After the yellow square makes 4→3, the exact tail is first purple L for 3→2, green vertical for 2→1, second purple L for 1→0, then the lone right-wall cyan finish.
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How to Solve Sand Blocks Level 46 — Full Solution
- Raise the green vertical on the upper-left wall beneath the left green sand; confirm counters 16/7 after it clears.
- Lift the cyan vertical from the left-middle pocket into the central cyan chute.
- Move the lower-left green vertical up the left wall into the settled green wedge.
- Slide the locked yellow square right just far enough to expose the purple corner, then park it back in the lower-left area outside the center lane.
- Raise the leftmost orange vertical beneath the orange top band; confirm paired counters 15/6.
- Move the cyan vertical immediately left of the yellow slab upward into the eight-count cyan column.
- Lift the inner orange vertical from the upper-left pair beneath the orange sand.
- Shuttle the left white one-cell receiver from the upper-right cluster beneath its white cell and wait for it to vanish.
- Raise the adjacent black one-cell receiver beneath the black cell in the same cluster.
- Move the lower-right green vertical up the right wall to the green remnant.
- Raise the inner-right green vertical through the cleared checker space and fill it beneath green sand.
- Move the bottom white one-cell receiver through the center to its white cell; confirm paired counters 14/5.
- Lift the black one-cell receiver directly below it into the black target; confirm 13/4.
- Raise the orange vertical from the left-middle pocket beneath the orange band; confirm 12/3.
- Move the white one-cell receiver at the left side of the checker route upward; after it clears, confirm 11/2.
- Raise the orange vertical from the lower-left corridor along the left wall into orange sand; confirm 10/1.
- Move the last one-cell blocker into its matching checker cell; confirm 9/0 and wait for the lower cyan counter to disappear.
- Lift the upper-right black key square into its checker target and wait for the first key to reach the yellow lock.
- Raise the far-right green vertical beneath the green remnant; confirm the solo upper counter changes 9 to 8.
- Move the right-side cyan vertical beneath the cyan band; confirm 8 to 7 and wait for its key to reach the lock.
- Lift the second right-side cyan vertical into the same fall line; confirm 7 to 6.
- Raise the upper-right orange vertical beneath the orange wedge; from about 99% at frame 368, let it clear at frame 370, change 6 to 5, and send the third key toward the yellow 3-lock.
- Finish the right-side cyan vertical at 100% around frame 372; its separate clear changes 5 to 4 while the third key finishes releasing the yellow lock.
- Center the now-unlocked yellow 3x3 beneath the released yellow sand at frames 382-386; hold until all nine cells fill, it reaches 100% and disappears around frame 388, and the upper counter shows 3.
- At frame 390, move the first purple L from the left into the central footprint with its elbow down-right; at 100% around frame 392 it clears and changes 3 to 2.
- At frame 396, move the second purple L from the right into that footprint with its elbow down-left; leave it filling while the green route stays open.
- Raise the green vertical through the center-right column at frames 398-400; its two cells reach 100%, clear, and change 2 to 1.
- Hold the seated second purple L until it reaches 100% at frame 402; its clear changes 1 to 0, then the cyan counter disappears at frame 404.
- Raise the lone right-wall cyan vertical straight into the right cyan pocket at frames 406-410; its clear leaves the grid empty and triggers confetti.
Colors in this level:
Cyan, Orange, Green, Black, White, Yellow, Purple
Common Mistakes to Avoid
- Reading a counter decrement as proof that a key registered; keys have separate travel animations to the yellow badge.
- If the checker shuttle is blocked, recover by parking the locked yellow square low and reopening the center before moving another one-cell receiver.
Quick Tips for Sand Blocks Level 46 (quick clues)
- Wait for both counter digits to settle before moving the following small receiver.
- Check the yellow badge after each key animation; do not infer key registration from a counter change.
Board notes 5 details
- Layout
- Green sand sits upper-left, a cyan 17-count column stands top-center, and orange sand sits upper-right. Orange/cyan verticals, a black-white one-cell cluster, side green bars, a yellow slab, purple corridors, and a three-key yellow square fill the grid.
- Goal
- Reach paired 9/0, register all three keys, use orange for 6→5 and cyan for 5→4, clear the unlocked yellow 3x3 for 4→3, then use purple, green, and purple for 3→2→1→0 before the right-wall cyan finish.
- Opening
- Clear the upper-left green vertical, left cyan vertical, lower-left green vertical, and upper orange/cyan pieces while reading both counter faces after each completion.
- Danger Zone
- Parking the locked 3x3 square in the middle blocks the black/white shuttle and the two side corridors.
- Mechanics
- The counters fall together through 17/8 → 16/7 → 15/6 → 14/5 → 13/4 → 12/3 → 11/2 → 10/1 → 9/0. After orange 6→5, cyan 5→4, and yellow 4→3, the first purple L makes 3→2, green makes 2→1, and the prefilled second purple L makes 1→0.
Frequently Asked Questions
How can I tell which key is missing?
Inspect the three carriers: the upper-right checker key, right-side cyan key, and upper-right orange key each disappear after sending a visible key to the badge.
What checkpoint proves the lower counter phase is complete?
The board must show upper 9 and lower 0; the lower cyan column then vanishes while the upper column remains active.