Tricky Story level guide
Tricky Story Level 13 Walkthrough
Tricky Story Level 13 is easiest when you build the setup in layers and keep the last trigger for the end. Open with use the Swing to dig a hole in the ground, keep the middle support actions in order, and do not jump ahead before you use the Air Pump to inflate the Swimming Ring in the water.
Board Notes
- Layout
- Anna needs to find 10 hidden flags scattered around a park scene. The important props are the Swing, the Chainsaw, the black Hammer, and the Grass. The board is readable at a glance, so the puzzle is less about hidden space and more about spotting which short interaction chain actually advances the scene.
- Goal
- The real target is to find All Flags. The board starts to open once you use the Swing to dig a hole in the ground, but it does not fully close until you use the Air Pump to inflate the Swimming Ring in the water.
- Opening
- Use the Swing to dig a hole in the ground. Tap the Turtle in the pond next. Tap the red corner behind the Tree before the rest of the scene starts to shift.
- Danger Zone
- The scene breaks if you rush the final trigger before the setup props are in place. Follow the board's intended order and ignore background taps that do not move the puzzle forward.
- Mechanics
- This is a short scene-order puzzle. The board is solved by reading the character goal, using the needed props in sequence, and saving the last trigger for the moment when the scene is actually ready.
Quick Tips for Tricky Story Level 13 (spoiler-free)
- Watch the scene logic, not just the clickable glow. The clean line is usually the one that keeps the final trigger untouched until the setup is complete.
- Focus on one color at a time: finish the cleanest grouping, then reassess the whole board before the next move.
- If the board feels stuck, look for the color with the cleanest path and use that to regain space.
How to Solve Tricky Story Level 13 — Full Solution
- Use the Swing to dig a hole in the ground, then tap the Turtle in the pond.
- Tap the red corner behind the Tree, then find the hidden flag at the Bridge head.
- Use the Chainsaw from the bridge area to cut down a tree, then use the black Hammer to hit the Mole.
- Find the Bomb in the lower left corner, then drag the Grass in the lower left corner.
- Dig out the Peanut and drag it to the Tree Hole, then use the Air Pump to inflate the Swimming Ring in the water.
Common Mistakes to Avoid
- Jumping to the last interaction before the setup props are already in place.
- Treating the level like random tap cleanup instead of following the scene in the order it asks for.
Frequently Asked Questions
How should I start Tricky Story Level 13?
Use the Swing to dig a hole in the ground. Then tap the Turtle in the pond.
Why does the route break in Tricky Story Level 13?
These longer story boards punish random tapping. Keep the middle support actions in order and save the last trigger until the full setup is ready.