Block Out level guide

Block Out Level 92 Walkthrough

hard 7 colors

Block Out Level 92 packs colored blocks (a green L-shape, an orange `7` counter block, a large red square, blue, yellow, and purple pieces with lock/key icons) into the upper section while two massive chambers fill the lower board — counter `15` in a red frame on top, counter `10` in an orange frame below. Clear the upper section to open lanes, feed the `15` chamber first, sort the spill, then feed the `10` chamber.

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How to Solve Block Out Level 92 — Full Solution

  1. Slide the green L-shaped block in the top-left through the left-wall exit to open the first lane (02:54 in the video).
  2. Begin feeding the orange `7` block upward through the top exit — seven passes (02:49–02:39).
  3. Clear the lock/key pairs: remove the key blocks to unlock the blue pieces beside the large red square (02:44).
  4. Push the yellow block right through the right-wall exit, then extract the large red square block from the center (02:39).
  5. Clear the small cyan and green blocks in the border strip between upper and lower zones before they drift into the feed lane (02:34).
  6. Begin feeding the upper chamber (counter `15`) through its exit lane — keep this lane permanently clear for fifteen passes (02:29–02:15).
  7. After the `15` chamber collapses, immediately sort the spilled red, blue, green, and yellow blocks before they block the lower lane (02:10).
  8. Feed the lower chamber (counter `10`) through the bottom exits — ten passes to finish (02:10–02:00).

Colors in this level:

Green, Orange, Yellow, Red, Blue, Purple, Cyan

Common Mistakes to Avoid

  • Starting the `15` chamber feed while the border strip still has small cyan and green blocks — they drift into the feed lane and stall the counter mid-pass.
  • Ignoring the spilled blocks after the `15` chamber collapses — they jam the `10` chamber's exit lane and force multiple recovery moves.
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Quick Tips for Block Out Level 92 (spoiler-free)

  • Clear the upper section as fast as possible — the two chamber feeds need all the remaining time.
  • Remove the small cyan and green blocks in the border strip before starting the `15` chamber feed.
  • Sort the spilled blocks immediately after the `15` chamber collapses, before they jam the `10` chamber lane.
Board notes 5 details
Layout
Upper section (top third): a green L-shaped block in the top-left corner, an orange block with counter `7` beside it, a yellow block, a large red square block in the center-right, blue blocks, and purple blocks — all interlocked with lock/key icons on several pieces. Exits: left arrow on the left wall, up arrow on the top edge, right arrow on the right wall. A thin border strip with small cyan and green blocks and down-arrow exits separates the zones. Lower section: two stacked chambers — the upper chamber is a large blue/purple area in a red frame with counter `15`, the lower chamber is a large blue/purple area in an orange frame with counter `10`. Small red, green, and cyan blocks sit between the chambers. Down-exit arrows on the bottom edge.
Goal
The two chambers (`15` in the red frame, `10` in the orange frame) need fifteen and ten passes respectively through their exit lanes. The packed upper section must fully clear before sustained feeding can begin. The orange `7` block in the upper section also needs seven passes, bringing the total pass count to 32.
Opening
Start with the green L-shaped block in the top-left — slide it through the left-wall exit (02:54). Feed the orange `7` block upward through the top exit (seven passes). Clear the lock/key pairs to unlock the blue blocks beside the red square. By 02:39 the upper section thins enough to expose the border strip and the top of the `15` chamber.
Danger Zone
At 02:20 the `15` chamber counter reads `8` and its feed lane must stay open. The small cyan and green border-strip blocks can drift into the feed path if not cleared early. At 02:10 the `15` chamber collapses and colored blocks (red, blue, green, yellow) spill into the lower area — sort them immediately before they block the `10` chamber's exit lane.
Mechanics
Level 92 combines a packed extraction section with two heavy-counter chambers. The counter `15` chamber is among the heaviest in Block Out, and after it collapses, spilled blocks must be cleared before the `10` chamber feed begins. The total pass count (15 + 10 + 7 = 32) makes this one of the most pass-intensive levels in the game.

Frequently Asked Questions

  • How many total passes do the counter blocks need in Block Out Level 92?

    Thirty-two. The upper chamber needs fifteen, the lower chamber needs ten, and the orange block in the upper section needs seven. Start clearing the upper section immediately to maximize feed time.

  • What happens when the counter-15 chamber collapses in Level 92?

    Colored blocks (red, blue, green, yellow) spill into the lower area. Sort them quickly before they block the counter-10 chamber's exit lane below.

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