Block Out level guide
Block Out Level 95 Walkthrough
Block Out Level 95 packs colored blocks (red, orange, blue, green, purple, cyan) with lock/key gates into a horizontal upper tier, while two purple chambers fill the lower section — counter `14` in an orange frame on top, counter `11` in an orange frame below. Yellow accent blocks on the edges are free single-piece clears. Empty the upper tier completely, then feed both chambers for 25 total passes.
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How to Solve Block Out Level 95 — Full Solution
- Push the yellow edge blocks on both sides through the left and right exits for immediate room (01:26 in the video).
- Clear the key block (small cyan with key icon) to unlock the orange block in the upper tier (01:22).
- Extract the large red blocks from the center-left through the top or left exit because they are the biggest mass in the upper tier (01:18).
- Clear the green and blue blocks from the right side of the upper tier through the right-wall exit (01:15).
- Remove the small cyan and red blocks between the upper tier and the `14` chamber before starting the feed because they can drift into the lane (01:11).
- Begin feeding the upper purple chamber (counter `14`) — keep its lane permanently clear for fourteen passes (01:07–00:56).
- Feed the lower purple chamber (counter `11`) through the bottom exits — eleven passes to finish (00:53–00:45).
Colors in this level:
Purple, Red, Orange, Blue, Green, Cyan, Yellow
Common Mistakes to Avoid
- Ignoring the yellow edge blocks at the start — they are free room and clearing them first makes every subsequent extraction faster.
- Starting the `14` chamber feed while small cyan and red blocks between tiers are still present — they drift into the feed lane and stall the counter.
Quick Tips for Block Out Level 95 (spoiler-free)
- Take the yellow edge blocks first — they are free single-piece clears right next to exits.
- Clear the small blocks between tiers before starting the `14` chamber feed.
- Feed the `14` chamber before the `11` — it needs more room and more passes.
Board notes 5 details
- Layout
- Upper tier (horizontal strip): purple block on the left, small cyan block with key icon, large red blocks in the center-left, orange blocks with lock icon, blue block, green blocks, another cyan block on the right. Yellow accent blocks sit on the far left and far right edges of the upper tier. Lower tier: two purple chamber blocks in orange frames stacked vertically — upper chamber with counter `14`, lower chamber with counter `11`. Small cyan and red blocks sit between the upper tier and the upper chamber, and between the two chambers. Exits: up arrows on the top edge, left arrow on the left wall, right arrows on the right wall, red down arrows at the bottom edge.
- Goal
- The two purple chambers need 14 + 11 = 25 total passes. The packed upper tier entirely blocks the feeding lanes — no chamber feeding is possible until it empties. The yellow edge blocks are free single-piece clears near exits. Lock/key blocks gate the orange and blue blocks in the upper tier.
- Opening
- Start with the yellow edge blocks — push the left yellow through the left-wall exit, the right yellow through the right-wall exit (01:26). These are free room. Then clear the key block (small cyan) to unlock the orange block (01:22). Extract the red blocks from the center-left, then the green blocks from the right (01:18–01:15).
- Danger Zone
- At 01:07 the upper tier should be nearly empty. The small cyan and red blocks between the tiers can drift into the `14` chamber's feed path — clear them before the feed begins. At 01:00 the `14` counter is around `8` and the feed must stay uninterrupted for the remaining passes.
- Mechanics
- Structurally similar to Level 92 (packed upper tier + dual chambers below) but with a tighter upper tier and 25 total passes. The yellow edge blocks are 'free' clears that immediately open room — take them first. Time management is critical because the 25-pass feed phase needs every second saved from a fast upper-tier extraction.
Frequently Asked Questions
Why should I clear the yellow blocks first in Block Out Level 95?
They are single-piece blocks sitting right next to exits. Each one is a free clear that instantly opens room for the larger blocks behind them — no sequencing, no locks, just push and clear.
How is Level 95 different from Level 92?
Same structure (packed upper tier + dual chambers) but Level 95 has a tighter upper tier, higher total passes (25 vs 25), and the yellow edge blocks as an extra starting advantage. The upper-tier extraction must be faster to leave time for the 25-pass feed phase.