Brain Test 5 level guide
Brain Test 5 Level 114 Walkthrough
Brain Test 5 Level 114 is a three-part casino/heart quick-fire. Drag the larger of the two loose hearts to the left pillar and the smaller to the right pillar so the door opens, then drag the soccer ball straight down to the 1000 slot of the reshuffling bottom row to bypass the yellow Plinko triangles, and finally spin the yellow-and-purple wheel of fortune until the red pointer lands on the 10000 wedge.
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How to Solve Brain Test 5 Level 114 — Full Solution
- On `Open the door.` (lightbulb 210), look at the two white pillars framing the brown door. The left pillar has a small heart on top, the right pillar has a large heart on top, and two loose pink hearts, one large and one small, sit on the gray floor in front of the door.
- Drag the larger of the two loose hearts up onto the left pillar, replacing the small heart that was originally there. Then drag the smaller of the two loose hearts up onto the right pillar, replacing the large heart that was originally there. The door swings open, the green check appears, and the page clears.
- The page flips to the first `Win big!` (lightbulb 211). A soccer ball is parked at the top of the page, three yellow triangles form a Plinko field in the middle, and a four-slot number row sits at the bottom showing 5, 1000, 10, 1.
- Drag the soccer ball straight down through the yellow triangle pegs and place it directly into the 1000 slot of the bottom row. If the bottom row reshuffles and 1000 has moved to a different column on the next attempt, re-aim the ball to the new 1000 column. The green check appears and the page clears.
- The page flips to the second `Win big!` (lightbulb 212). A yellow-and-purple wheel of fortune sits in the middle of the page with a red triangular pointer anchored at the top.
- Swipe the wheel to spin it (or drag the rim manually) until the 10000 wedge rotates up directly under the red pointer. The green check appears, the lightbulb counter ticks to 212, and the level clears.
Common Mistakes to Avoid
- On Part 1, trying to open the door by tapping it or by leaving the original size-mismatched hearts on the pillars. The door only opens after both loose hearts have been dragged to the opposite pillars, so the small heart ends up on the right and the large heart on the left.
- On Part 2, letting the soccer ball drop on its own through the yellow triangle pegs. The ball can land on 5, 10, or 1 and the page marks it wrong; the deterministic cheat is to drag the ball directly onto the 1000 slot of the current bottom row.
Quick Tips for Brain Test 5 Level 114 (spoiler-free)
- On Part 1, both loose hearts have to be dragged to the opposite pillars; the large heart goes to the left pillar and the small heart goes to the right pillar. Leaving the original hearts in place keeps the door shut.
- On Part 2, drag the soccer ball straight down to whichever column currently shows 1000. The bottom row reshuffles between attempts, so always re-read the row before you re-aim the ball.
- On Part 3, swipe the wheel several times until the 10000 wedge sits under the red pointer at the top. Stopping on 1, 5, 10, 50, 100, or 1000 marks the page wrong and the wheel has to be spun again.
Board notes 5 details
- Layout
- Part 1 (`Open the door.`) shows a brown wooden door with a silver handle in the center, flanked by two white stone pillars: the left pillar carries a small pink heart on top, the right pillar carries a larger pink heart, and two loose pink hearts, one large and one small, lie on the gray floor in front of the door. Part 2 (`Win big!`) shows a soccer ball parked at the top of the page just under a gray header bar, a V-shaped field of three yellow triangles acting as Plinko pegs in the middle, and a four-slot number row at the bottom painted 5, 1000, 10, 1. Part 3 (`Win big!`) shows a yellow-and-purple wheel of fortune on a purple stand in the middle of the page with a red triangular pointer anchored at the top of the wheel, and wedge values of 1, 5, 10, 50, 100, 1000, and 10000 painted around the rim.
- Goal
- Clear three casino/heart rooms in sequence. Part 1 wants both pillars displaying matching hearts so the door will swing open. Part 2 wants the soccer ball to land in the 1000 slot of the bottom row. Part 3 wants the red pointer of the wheel to rest on the 10000 wedge. The lightbulb counter ticks from 210 to 212 across the three clears, and the level only finishes when all three pages have shown the green check.
- Opening
- On Part 1, drag the larger of the two loose hearts on the floor up onto the left pillar (replacing the small heart that was originally there), then drag the smaller of the two loose hearts up onto the right pillar (replacing the large heart that was originally there). The door swings open and the green check appears. On Part 2, drag the soccer ball straight down through the yellow triangle pegs and place it directly into the 1000 slot of the bottom row, bypassing the bounce. On Part 3, swipe the wheel to spin it (or drag the rim manually) until the 10000 wedge rotates up under the red pointer at the top of the wheel.
- Danger Zone
- On Part 1, the two hearts already sitting on the pillars are size-mismatched, so simply tapping the door or leaving the pillars as they are does nothing and the door stays closed with a red X. On Part 2, the trap is letting the soccer ball fall on its own: the ball can land on 5, 10, or 1 and the page marks it wrong, and the bottom row of numbers reshuffles its 5, 1000, 10, 1 values between attempts so the 1000 slot can sit in any of the four columns. The yellow triangle pegs in the middle are the real hazard because they knock the ball off any straight aim if it is allowed to drop under gravity. On Part 3, the wheel has seven wedges and only one 10000 wedge, so most natural spins land on 1, 5, 10, 50, 100, or 1000, all of which the game marks wrong.
- Mechanics
- Level 114 is a three-act casino/heart set that switches trick type on every page. Part 1 is a size-swap prop drag where both loose hearts have to be moved to the opposite pillars so the door will accept the configuration. Part 2 is a Plinko-style ball drop where the soccer ball can be dragged directly onto the 1000 slot to bypass the random bounce, but the bottom row reshuffles its 5, 1000, 10, 1 values between attempts so the player has to re-aim each time. Part 3 is a wheel-of-fortune spin that has to be steered until the red pointer rests on the 10000 wedge, the only winning value. The notebook page-turn between Part 1 and Part 2 is the cue that the puzzle has switched from prop swap to ball drop, and the page-turn between Part 2 and Part 3 is the cue that the puzzle has switched to wheel spin.
Frequently Asked Questions
How do I open the door on Part 1 of Brain Test 5 Level 114?
Drag the larger of the two loose hearts on the floor up onto the left pillar (replacing the small heart that was originally there), then drag the smaller of the two loose hearts up onto the right pillar (replacing the large heart that was originally there). The pillars now display matching hearts, the door swings open, and the green check appears. Tapping the door without moving the hearts does not work because the size-mismatched pillars are still keeping it shut.
Why does the soccer ball keep missing 1000 on Part 2 of Brain Test 5 Level 114?
Letting the soccer ball drop on its own through the yellow triangle pegs lets the pegs knock the ball into 5, 10, or 1, and the bottom row also reshuffles its 5, 1000, 10, 1 values between attempts. The deterministic cheat is to drag the soccer ball straight down and place it directly into whichever column currently shows 1000, bypassing the Plinko bounce. Re-read the bottom row before each drop so the 1000 column is correct for that attempt.
How do I make the wheel land on 10000 on Part 3 of Brain Test 5 Level 114?
Swipe the yellow-and-purple wheel of fortune to spin it (or drag the rim manually) until the 10000 wedge rotates up directly under the red triangular pointer at the top of the wheel. The wheel has seven wedges and only one 10000, so most natural spins land on 1, 5, 10, 50, 100, or 1000 and the page marks those wrong. Keep spinning until the 10000 wedge sits under the pointer, then the green check appears and the level clears.