Catdom 2: No Timer level guide
Catdom 2: No Timer Level 16 Walkthrough
Level 16 is a six-column box-routing board where the middle yellow bar and red vertical box must clear before the large blue L can use the upper-left lane and the green bottom bar can finish.
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How to Solve Catdom 2: No Timer Level 16 — Full Solution
- Slide the yellow horizontal box across the middle row into the yellow cats and let its count resolve.
- Move the red vertical box up its center column into the red cats, then wait for the remaining red cat to leave.
- Route the teal vertical box from the lower-left pocket into the teal pair without occupying the bottom-right landing row.
- Send the large blue L from the upper-left through the blue cats at the top and right, following its elbow rather than a straight bar path.
- Align the white bent box with the upper-right notch for the white cats, then use the purple right bar and orange vertical route as their lanes open.
- Finish by sliding the green horizontal box from the lower-right into the last green cats and wait for the completion card.
Colors in this level:
Blue, Orange, White, Yellow, Purple, Red, Teal, Green
Common Mistakes to Avoid
- Moving the white or purple upper-right piece before the red and yellow boxes have released the central crossing.
- Treating the blue L like a one-cell bar and leaving its footprint across the only route to the lower green row.
Quick Tips for Catdom 2: No Timer Level 16 (quick clues)
- Clear the yellow middle bar and red vertical box before using the upper-right pieces.
- Keep the central crossing open for the blue L; its capacity starts at 4 and is not a move count.
- Leave the green bottom bar until its horizontal landing row is clear.
Board notes 5 details
- Layout
- A six-column rectangular board holds a blue L box marked 4 in the upper-left, orange vertical 2 and white bent 3 across the top, yellow horizontal 2 in the middle, purple horizontal 2 on the right, red vertical 2 below center, teal vertical 2 at lower-left, and green horizontal 2 at lower-right. Blue, green, red, orange, white, teal, purple, and yellow cats fill the surrounding rows; no separate side feed is visible at the start.
- Goal
- Remove the yellow and red center crossings first, then use the opened lower lane for teal and the upper-left route for the four-capacity blue L before finishing green at the bottom-right.
- Opening
- Slide the yellow middle bar into its yellow group, lift the red vertical box into the red lane, and take the lower-left teal box through the newly available lower cells. The blue L follows only after the center is no longer crowded.
- Danger Zone
- The orange, white, and purple pieces share the upper/right corridor. Spending one before the red and yellow clears can park its footprint across the central crossing; the green bar also needs its two-cell bottom landing row.
- Mechanics
- Colored boxes slide along their visible horizontal or vertical axes, shaped boxes collect same-color cats, and the capacity number drops as cats enter. The large blue L uses a different footprint from the straight bars, and the source ends with a Well Done card.
Frequently Asked Questions
What should open Catdom 2 Level 16?
Start with the yellow middle bar and then the red vertical box. Those two clears separate the upper corridor from the lower teal and green routes.
What does the 4 on the blue box mean in Level 16?
It is the visible collection capacity/state of the large blue L. It drops as blue cats enter and is not a move counter.