Catdom 2: No Timer level guide
Catdom 2: No Timer Level 6 Walkthrough
Level 6 is a cross-shaped Catdom 2 board where the blue L, orange vertical box, green vertical box, and yellow T must open the middle before the red L makes its right-edge and upper-left collection; the last blue cat is left for the final return slide.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Catdom 2: No Timer Level 6 — Full Solution
- Slide the blue three-cell L from the upper-right alignment into the two blue cats in that bay; leave the box at capacity 1.
- Push the orange two-cell vertical box left from the right pocket into the two orange cats and wait for it to clear.
- Drop the green vertical box down its left lane onto both green cats.
- Lift the yellow four-cell T from the bottom stem into the central yellow row and let its four-count collection clear the middle.
- Move the red three-cell L across to the right-edge red cat, then return it through the open center to the two red cats in the upper-left pocket.
- Slide the remaining blue L through the cleared lower lane to the left entry and collect its last blue cat; the empty board and Well Done reward confirm completion.
Colors in this level:
Red, Blue, Green, Orange, Yellow
Common Mistakes to Avoid
- Stopping after the red L collects the right-edge cat leaves the two upper-left reds and makes the route look finished too soon.
- Using the left entry for an early box parks the count-1 blue L away from its final blue cat.
Quick Tips for Catdom 2: No Timer Level 6 (quick clues)
- Open the right-side orange lane before lifting the yellow T into the middle.
- Keep the left entry available for the red return and the final blue cat.
Board notes 5 details
- Layout
- The cross-like board has a shallow top notch, left and right side pockets, and a broad lower stem. The opening boxes are a red three-cell L with capacity 3 in the upper-left, a blue three-cell L with capacity 3 in the upper-right, green and orange two-cell vertical boxes with capacity 2 on the side lanes, and a yellow four-cell T-shaped box across the bottom. Matching red and blue cats sit in separated top/side groups; yellow cats fill the middle, with green and orange pairs near their boxes.
- Goal
- Clear the upper blue pair and the right orange pair, then use the green vertical box and bottom yellow T to empty the central rows. Bring the red L across to the right red cat and back to the two upper-left red cats, then route the blue L to the left entry for its last blue cat.
- Opening
- Slide the blue L into the upper-right blue pair, leaving its printed count at 1. Push the orange vertical box left into the right orange pair, drop the green vertical box down its left lane, and lift the yellow T into the central yellow row.
- Danger Zone
- The red L serves two separated target pockets, while the blue L still has one cat after its first collection. Taking the left entry or the cleared middle too early strands the count-1 blue box or leaves the red pair behind.
- Mechanics
- Cross-board sliding, same-color collection, visible capacity depletion, separated edge feeds, and return routing for one red L and one blue L. The numbers are collection state, not moves.
Frequently Asked Questions
What should move first in Catdom 2 Level 6?
Start with the upper-right blue L, collect the two blue cats there, and preserve its remaining capacity-1 state for the left-side blue cat later.
Why does Level 6 need a red-box return?
The red cats are split between the right pocket and the upper-left pocket. The red L must use the cleared middle twice instead of stopping after one collection.