Catdom 2: No Timer level guide

Catdom 2: No Timer Level 20 Walkthrough

expert 9 colors

Level 20 routes around a fixed wooden blocker: clear red and blue first, use the yellow and orange vertical lanes to open both sides, and finish with the upper-right pink L and lower-left teal L.

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How to Solve Catdom 2: No Timer Level 20 — Full Solution

  1. Slide the red vertical box from the lower-right lane into the red cats while its one-capacity footprint remains clear of the blocker.
  2. Move the blue horizontal box from center-left into the blue cats above the blocker and let its count drain before another center slide.
  3. Pull the yellow vertical box upward from the bottom feed into the yellow cats, leaving its arrow-aligned column open beside the blocker.
  4. Use the orange vertical box in the upper-middle lane for the orange group, then move the purple vertical box through the freed side of the blocker.
  5. Send the white one-capacity box to the right-side white cat only after the pink L has a clear return lane.
  6. Route the large teal L through the lower-left cells into the cyan cats and let its capacity reduce from 4 to 1.
  7. Finish the pink L in the upper-right hook and return the teal L to the last cyan cat for the Beautiful completion cue.

Colors in this level:

Green, Pink, Orange, White, Blue, Purple, Teal, Yellow, Red

Common Mistakes to Avoid

  • Trying to move a long box through the wooden blocker instead of aligning it around one of the blocker’s two sides.
  • Bringing white into the right lane while the pink L still occupies its return path, leaving the one-capacity box wedged beside the wall.
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Quick Tips for Catdom 2: No Timer Level 20 (quick clues)

  • Route every long box around one side of the wooden blocker; never count the blocker as a free middle cell.
  • Clear red and blue before stacking orange and purple beside the blocker.
  • Keep the pink L parked until the right return lane is free for white and the final teal route.
Board notes 5 details
Layout
An irregular board with a recessed top/right edge contains a fixed vertical wooden blocker in the center. The opening boxes are green L 3, pink L 4, orange vertical 2, white single-cell 1, blue horizontal 2, purple vertical 2, teal L 4, yellow vertical 2, and red vertical 1. Green/pink/yellow cats appear in the top/right feeds; blue, teal, purple, orange, red, and white cats fill the lanes around the blocker. The top feed begins with green marked 2 and the bottom yellow box shows a vertical slide arrow.
Goal
Clear the lower-right red and center blue crossings before using the yellow/orange vertical lanes. Once both sides of the blocker are open, finish the pink upper-right route and the teal lower-left route.
Opening
Slide red through its lower-right lane, move blue into the center blue group, and pull yellow upward from the bottom feed. The teal L can then shorten on the left while the pink L stays parked in its upper-right hook.
Danger Zone
The wooden blocker is a fixed obstacle, not an empty cell. Orange and purple stack against it, and the pink L owns the right return lane; moving those pieces together before red clears traps their footprints and can strand white.
Mechanics
Level 20 combines top/bottom feed order, a permanent central blocker, and two large asymmetric footprints. Red and white reach 1 quickly, pink remains at 2 late, and the final teal L collects the last cyan cat before the Beautiful cue.

Frequently Asked Questions

  • Can the wooden piece in Level 20 be collected?

    No. It remains a fixed central blocker throughout the recorded run. The colored boxes must route around its left or right side.

  • Why is the pink L saved for late in Level 20?

    Its four-cell footprint occupies the upper-right return lane. Leaving it parked until red, blue, orange, purple, and white have cleared keeps that lane available for the final teal and pink cats.

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