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Colony Flow! level guide

Colony Flow! Level 10 Walkthrough

easy 8 colors

Colony Flow Level 10 is a four-row castle board where the three pink onion domes, the red brick body, the two green trees, the small orange door, and the dark outline all use the same dirt path, and a 39 green stack rises into the empty white buffer slot to finish the trees.

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Board Notes

Layout
The board opens in portrait view. The top holds a pixel-art castle with three magenta/pink onion domes, a red brick wall body, a dark navy/black outline wrapping the silhouette, a small orange door at the center, two green trees flanking the castle, and the small green corner accents over the upper-left dome. Two small dark ant holes sit on a dirt path directly below the art. The working area underneath the path is a four-row stack grid. The top row shows 8 green, 30 magenta, 36 brown, 20 red, and one empty white buffer slot at the far right. The second row shows 30 magenta, 6 orange, 30 magenta. The third row shows a small grey guard tile, 57 silver/grey, and 20 red. The fourth row shows a small grey guard tile, 15 light pink, and 58 magenta.
Goal
The 8 green plus the 39 green stack that rises into the empty buffer slot must fill the two green trees. The 30+30+30 magenta stacks plus the giant 58 magenta at the bottom of the grid must close the three pink onion domes. The 36 brown plus the two 20 red stacks must fill the brown roof bases and the red brick body. The 6 orange plus the 25 orange that rises from below must land in the small orange door. The 57 silver/grey plus the 15 light pink must handle the silver accents and the light pink highlights, and the 2 black that survives into the final beat must close the last dark outline cells.
Opening
The first confirmed tap is the 8 green stack at the top-left of the play area. Green ants leave immediately and start walking the dirt path up to the two green trees on the castle. The empty white buffer slot at the right end of the top row then receives a new 39 green stack rising from the lower rows, and that stack is tapped next so the trees close together. The third tap is the 30 magenta stack in the middle of the top row, which sends magenta ants toward the central pink onion dome, and the player keeps tapping the remaining 30 magenta stacks in the second and fourth rows in roughly the order they become available so the three domes fill in the same beat. The 36 brown and 20 red are held for one beat to let the magenta and green waves clear the dirt path.
Danger Zone
The danger zone is the empty white buffer slot in the top row. The video shows a 39 green stack rising into that slot, and the correct play is to let it carry the rest of the green tree color. If the player fills the buffer with a magenta, brown, or red click instead, that color is stranded in the slot, the dirt path loses its staging space, and the next green wave cannot reach the tree cells. The other trap is firing the 36 brown and 20 red while magenta ants are still walking the perimeter, because brown and red ants use the same dirt path as the magenta ants and a premature brown or red click stalls the entire route on the still-empty dome cells. Tapping the 57 silver/grey too early is also bad, because silver ants cross the upper edge of the castle and jam behind any dome cell that the magenta stacks have not yet closed.
Mechanics
Level 10 is a multi-stack color-routing board combined with a pixel-art completion goal and a perimeter-traffic flavor. The castle pixel art is the largest and most detailed target the player has seen so far, and the four-row stack grid is taller than the boards in Levels 1-5, so several stacks have to be active at once. The empty white buffer slot matters for the first time on this level because a brand-new green stack rises into it from the lower rows, and that buffer is what lets the green tree fill without interrupting the magenta dome fill. The two small grey guard tiles in the lower rows are unusually small and act like a quick side-clear that has to be slotted into the bigger magenta/red routing. The win cue is the full castle silhouette appearing, not the play area emptying, so the last 2 black plus 11 magenta and 3 magenta still need a clean delivery even after the bottom of the grid looks clear.

Quick Tips for Colony Flow! Level 10 (spoiler-free)

  • Tap the 8 green stack and then the 39 green stack that rises into the empty white buffer slot, in that order. Those two green waves are what close the two trees, and the buffer is the only place that second green color can land.
  • Send the three 30 magenta stacks one after the other so the three pink onion domes fill together. Tapping the 36 brown or 20 red while magenta ants are still on the dirt path stalls the entire route.
  • Save the 57 silver, the 15 light pink, and the 2 black for the final cleanup beats. They are the last accent colors on the castle silhouette, and the win cue is the full castle image, not an empty play area.

How to Solve Colony Flow! Level 10 — Full Solution

  1. Tap the 8 green stack at the top-left of the play area. Green ants walk the dirt path up to the two trees on the castle, and the green tree cells start filling one by one. Wait for the first green ants to clear the bottom of the board before tapping again.
  2. Tap the 39 green stack as soon as it rises into the empty white buffer slot at the right end of the top row. This is the second half of the tree color and the only way to keep the buffer useful, so do not fill that slot with any other color.
  3. Tap the 30 magenta stack in the middle of the top row, then the 30 magenta stack on the left of the second row, then the 30 magenta stack on the right of the second row. The three pink onion domes should be filling together, so let each magenta wave clear the perimeter before tapping the next 30.
  4. Wait for the green and magenta ant waves to clear the dirt path between the two ant holes. Do not tap the 36 brown or the 20 red yet, and do not let the small grey guard tiles rise into the active row.
  5. Tap the 36 brown stack to fill the brown roof bases just under the three domes, then tap the 20 red stack on the right of the top row to start the red brick body. Brown and red share the same path, so leave one beat between them.
  6. Tap the 6 orange stack to land the first cubes in the small orange door, then wait for the 25 orange stack to rise from the lower rows and tap that one as well so the door closes cleanly.
  7. Tap the 20 red stack in the third row to finish the lower brick body, then tap the 57 silver/grey and the 15 light pink stacks from the lower rows to close the silver accents and the light pink highlights.
  8. Finish by tapping the 2 black stack plus the remaining 11 magenta and 3 magenta cubes to close the dark outline cells around the castle silhouette. The castle is fully colored once the last magenta cube is delivered and the level banner appears.

Colors in this level:

Green, Magenta, Brown, Red, Orange, Silver, Light-pink, Black

Common Mistakes to Avoid

  • Filling the empty white buffer slot in the top row with a magenta, brown, or red click before the 39 green stack rises into it, which strands green on the right side of the castle and leaves the tree cells empty.
  • Firing the 36 brown and 20 red while magenta ants are still walking the perimeter, which jams brown and red ants behind the still-empty dome cells and stalls the entire dirt path.
  • Tapping the 57 silver/grey too early, which sends silver ants across the upper edge of the castle before the magenta domes are closed and traps them on the still-empty dome cells.

Frequently Asked Questions

  • How do I start Colony Flow Level 10 without clogging the trail?

    The clean opening is the 8 green stack at the top-left, then tap the 39 green stack as soon as it rises into the empty white buffer slot at the right end of the top row. Those two green waves are what close the two trees on the castle, and the empty buffer is the only staging space for the second green wave.

  • Why does the red and brown stacks jam the route in Colony Flow Level 10?

    The 36 brown and the 20 red stacks use the same dirt path as the magenta stacks, and the brown roof bases and the red brick body only sit in cells that are still open while the magenta domes are filling. If brown or red ants are sent before the magenta domes are at least half-closed, they stall on the still-empty dome cells and block every later wave behind them.

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