Colony Flow! level guide

Colony Flow! Level 152 Walkthrough

hard 7 colors

Colony Flow Level 152 is an umbrella-shaped pixel board where black 50 and cyan 26 establish the outer arc before yellow-orange ribs, green side panels, and the red canopy are released through the shared perimeter lane.

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How to Solve Colony Flow! Level 152 — Full Solution

  1. Tap black 50 and wait for the dark ants to reach the crown and outer lane; then tap cyan 26 so its counter can run through 20/13/6 while the cyan ants climb the arch.
  2. As the first cyan slot frees, tap yellow 24, then yellow 44, then green 34. Wait for the yellow ants to pass the crown and for green ants to reach the side panel before filling another slot.
  3. Continue with the revealed black 36 route and the next yellow/green counters, including yellow 24/44 and green 27/21/15. This opens the dark corners and side panels around the red center.
  4. Feed the orange rib sequence in video order: orange 20, orange 45, orange 30, and the later orange 42/21 counters. Let each orange group cross the lower center before tapping the next.
  5. Only after the arch and ribs are moving, add red 40, red 33, red 25, and the later red/pink canopy batches. Keep pink 50 behind the active red route until both sides of the canopy have white space.
  6. When the central red pixels split into separate strips, use green 17 and then green 11/4 together with cyan 25, 40, and 30 to clear the lower rim. Preserve the waiting beat while ants cross left and right sides.
  7. Finish the small crown and outline counters in order: yellow 8, yellow 17, black 11, red 28, and orange 40, then their reduced 5/16/8/11/23 and 3/15/6/5/10 forms.
  8. Use the late row as it appears: yellow 13/9, yellow 23/27, red 12/8, green 42/40, and cyan 30. Wait for the red ants to leave the lower handle pixels before sending the last cyan pair.
  9. Close with cyan 32/21, then cyan 12/7 and 6/1 while green 17/4 and yellow 12/1 finish their side arcs. The board clears only after the final cyan ant completes the perimeter loop.

Colors in this level:

Cyan, Black, Yellow, Orange, Green, Red, Pink

Common Mistakes to Avoid

  • Opening red 40 or red 33 before black 50 and cyan 26 have established the perimeter, which traps canopy ants under the umbrella.
  • Adding pink 50 while orange ribs still cross the lower center, leaving no free buffer for the green side-panel route.
  • Treating the last cyan 6/1 as already finished before the ants complete the outer loop, which leaves one blue rim fragment on the white board.
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Quick Tips for Colony Flow! Level 152 (spoiler-free)

  • Let black 50 and cyan 26 create the outside lane before tapping the red 40/33 canopy stacks.
  • Feed yellow 24/44 and green 34 only when a buffer slot is visibly empty and ants have crossed the brown hole.
  • Save the final cyan/green arc cleanup for last; those colors keep a single umbrella edge from becoming stranded.
Board notes 5 details
Layout
Large open-umbrella/parasol-like pixel art inside a white rounded frame: cyan and yellow outer arch, green side panels, yellow/orange ribs, dark red central canopy, and small black crown/lower-edge pixels. The brown ant hole is centered beneath the board and all five white buffer slots begin empty. Visible stacks are cyan 26, black 50, black 36, red 40, red 33; yellow 45, yellow 25, red 25, orange 20, pale-yellow 35; orange 30, green 35, orange 45, red 20, and pink 50.
Goal
Send cyan stacks around the outer arch and lower blue rim, green stacks into the two side panels, yellow/orange stacks into the ribs and crown highlights, black 50/36 into the dark outline, and red/pink stacks into the central canopy and lower handle-like pixels. The clear is the empty white board after the last cyan and green perimeter ants finish.
Opening
Tap black 50 first and cyan 26 second. The live counters fall through black 44/40 and cyan 20/13/6 while those ants establish the perimeter. As a slot opens, add yellow 24, yellow 44, and green 34; these batches open the crown and side panels without flooding the central red canopy.
Danger Zone
The wrong opener is red 40, red 33, or pink 50 from the visible first grid. Those ants occupy the center below the canopy while black and cyan still share the only perimeter lane, filling the five buffers and stranding the arch. Wait for the black/cyan pair to pass the brown hole before adding yellow, orange, or green.
Mechanics
Multi-color umbrella routing with a shared perimeter shuttle. Cyan arc, green side panels, yellow/orange ribs, black outline, and red/pink canopy traffic cross near the lower center, so the solve must alternate route families instead of draining one color at a time.

Frequently Asked Questions

  • Why do black 50 and cyan 26 go before the red canopy stacks?

    They establish the shared outer lane and open the crown. If red enters first, canopy ants occupy the lower center while black and cyan still need the same route around both sides.

  • What should I do with the last cyan stacks?

    Keep cyan 32/21 and the later 12/7/6/1 sequence for the end. They are the final outer-arch cleanup and must be allowed to complete their loop before the clear cue appears.

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