Colony Flow! level guide
Colony Flow! Level 154 Walkthrough
Colony Flow Level 154 is a long perimeter-routing board built around a yellow-green penguin beneath a tree. Tap the opening cyan 48, white 34, cyan 65, and white 55 wave first, then alternate sky, penguin, foliage, and branch traffic while leaving one of the five white buffer slots open for the final return.
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How to Solve Colony Flow! Level 154 — Full Solution
- Wait through the brief opening beat, then tap cyan 48, white 34, cyan 65, and white 55 from the top row left-to-right. Let the first cyan-white ants reach the upper and left perimeter before using another slot.
- Tap the revealed yellow 55, cyan 20, yellow 50, and cyan 40 wave. Yellow starts the penguin body and beak, while cyan keeps the sky and belly edge connected; follow that order instead of choosing only the larger yellow stack.
- As the first row drains, add white 55, yellow 55, white 60, and green 35, then the visible yellow 50 / 55 / 50 / 40 queue. Pause whenever five cards are occupied so a returning ant can reach the central hole and free a white buffer.
- Open the middle with green 90 / 35, cyan 50 / 45 / 35, and white 45 / 60. These waves clear the right canopy, sky gaps, and belly surround; keep red-brown 30 / 35 / 45 behind them so the branch does not close the shared lower route.
- Route yellow 11 / 25 / 28, cyan 3 / 27, red-brown 22 / 42, and dark 30 as they appear, then feed green 20 / 48 / 47 / 42 into the tree and lower leaves. Wait for each green group to travel down the right edge before adding branch traffic.
- Use white 4 / 31 / 50 / 60, dark 5 / 30 / 45, and cyan 26 / 40 to clear the penguin outline, pale sky remnants, and belly edge. The board should now show mostly the upper-right trunk, dark contour pixels, and red-brown branch.
- Take the late yellow 27 / 17 / 10 / 4 / 2, green 18 / 14 / 1 / 4, white 16 / 10 / 6 / 5, and cyan 29 / 30 / 48 / 21 / 15 / 2 waves in the video order, waiting for each perimeter loop instead of filling all five buffers.
- For the final return, let green finish first, then tap dark 37 / 4, white 22, cyan 15 / 2, and red-brown 24 / 16 / 40. Wait until the branch and corner leaves disappear and all five buffers are white; that blank framed board is the clear.
Colors in this level:
Cyan, White, Yellow, Green, Red, Brown, Black
Common Mistakes to Avoid
- Starting red-brown 42 / 45 or green 90 before the cyan-white opening has cleared the top and left perimeter, which splits the return route around the branch.
- Rapidly filling all five buffers while yellow 55 / 50 ants are still crossing the penguin belly; the body wave then blocks the next cyan or white group.
- Stopping when the penguin is mostly gone and the green 1 / 4 cards remain. The red-brown branch and its 24 / 16 / 40 cleanup still have to reach the matching route.
Quick Tips for Colony Flow! Level 154 (spoiler-free)
- Start with cyan 48, white 34, cyan 65, and white 55 in that order; the first four cards open the sky route.
- Keep one buffer slot empty when yellow, green, and red-brown ants are all visible on the outer frame.
- Save the branch cleanup for after cyan/white traffic has crossed the penguin belly, and do not stop at the last green 1 or 4.
Board notes 5 details
- Layout
- The white-framed pixel art shows a yellow-green penguin with a yellow beak and feet, white belly, cyan edge, and dark outline. A pale cyan sky fills the top, a green tree canopy occupies the right side, and red-brown branches cover the lower edge with a brown trunk at the upper right. One brown hole is below the frame with five white buffer slots. The opening stacks are cyan 48, white 34, cyan 65, white 55; then yellow 55, cyan 20, yellow 50, cyan 40; lower visible stacks include white 55, yellow 55, white 60, and green 35. Later waves show green 90 / 48 / 47 / 42, red-brown 22 / 42 / 45 / 40, white 4 / 31 / 50 / 60, cyan 26 / 40 / 29 / 15, and dark 5 / 30 / 45 / 4.
- Goal
- Route cyan into the sky and penguin edge, white into the cloud and belly gaps, yellow into the body, beak, and feet, green into the tree canopy and right-bottom leaves, red-brown into the branch and trunk, and dark stacks into the penguin outline. The final completion cue is the disappearance of the remaining red-brown branch and green corner pixels, leaving the framed board blank.
- Opening
- After the short opening pause, tap the first row left-to-right: cyan 48, white 34, cyan 65, then white 55. Wait for those ants to spread across the left and top perimeter before taking the revealed yellow 55, cyan 20, yellow 50, and cyan 40 wave; this opens the sky without trapping the yellow body.
- Danger Zone
- Do not fill all five buffers with yellow 55 / 50, red-brown 42 / 45, and green 90 while the first cyan-white ants are still circling the frame. That stacks yellow in the penguin belly and splits the shared return lane around the tree and branch. Near the end, the board can look empty while the red-brown branch remains; let cyan and white traffic finish before taking the last green 1 / 4 and branch cards.
- Mechanics
- Long multi-phase perimeter traffic with a five-slot buffer: cyan-white sky clearing leads into yellow penguin routing, then green canopy and red-brown branch cleanup, with dark outline and small late cards requiring explicit waits around the central hole.
Frequently Asked Questions
What is the exact opening for Colony Flow Level 154?
Tap cyan 48, white 34, cyan 65, and white 55 from the first row left-to-right after the short opening pause. Then follow with yellow 55, cyan 20, yellow 50, and cyan 40 as the next row is revealed.
Why do the red-brown branch stacks wait on Level 154?
The branch shares the lower perimeter and central return with the cyan-white sky and yellow penguin waves. Starting red-brown 42 / 45 too early fills the route before the first sky traffic has reached the hole.
What remains at the very end of Level 154?
The last visible remnants are usually the green corner leaves, dark outline pixels, pale cyan-white gaps, and the red-brown branch. Finish green, then dark/white/cyan, and finally red-brown 24 / 16 / 40 before judging the board clear.