Colony Flow! level guide
Colony Flow! Level 164 Walkthrough
Colony Flow Level 164 clears a fish-like orange creature inside a cyan dome by opening cream/orange traffic first, then protecting a buffer for the late cyan 29/29/18/12 shell sweep.
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How to Solve Colony Flow! Level 164 — Full Solution
- Tap cream 39, orange 66, light-cyan 38, and purple 31 in order. Wait for the cream and orange ants to clear the brown hole before filling the fifth buffer with green 20.
- Continue through cream 32, orange 66, green 20, then yellow 33, pale-cyan 50, and light-cyan 25 as slots free. This opens the lower strip and first dome rail.
- Route light-cyan 30/25/23 and brown 27, then yellow 45 only after cyan ants have crossed the side rails. Keep one buffer blank while the long orange/cyan lanes share the bottom edge.
- As the creature separates, use cream 27, orange 16, brown 8, yellow 25, and green 40/cyan 20 to remove the body and isolated lower outline pieces.
- Continue the small cleanup through cream 19, orange 14, brown 7, yellow 16, cyan 17, then cream 9, orange 9, brown 2, and yellow 7/7.
- When only the shell and a few body pixels remain, follow cream 4, orange 1, cyan 4, and cyan 37. Let the cyan ants complete their outer loop before another tap.
- Finish with cyan 29, cyan 29, cyan 18, and cyan 12, waiting for each group to cross the top and side rails before counting the empty frame.
Colors in this level:
Cream, Orange, Cyan, Purple, Green, Yellow, Brown
Common Mistakes to Avoid
- Adding yellow 45 or every cyan 25 while orange 66 and pale-cyan 50 still occupy the long routes, which fills the five buffers.
- Treating the fish-like center as solved when the cyan dome rails still contain ants or pixels.
- Tapping a late cyan group while the lower hole is crowded with orange/yellow traffic, causing the final shell sweep to stall.
Quick Tips for Colony Flow! Level 164 (spoiler-free)
- Run cream 39, orange 66, light-cyan 38, and purple 31 first; add green 20 only as a slot clears.
- Protect one buffer for cyan while yellow and orange ants are still moving around the dome.
- Do not stop with an empty center; finish cream 4, orange 1, cyan 4/37, then cyan 29/29/18/12.
Board notes 5 details
- Layout
- A fish-like orange/yellow pixel creature sits inside a broad cyan dome or bubble, with pale-cyan rails, cream highlights, lime-green lower cells, and a purple bottom trim. Five buffers sit above the brown hole. The opening queue is cream 39, orange 66, light-cyan 38, purple 31, then green 20; deeper stacks include yellow 33, pale-cyan 50, green 25, light-cyan 30/25/23, brown 27, yellow 45, and pale-cyan 25.
- Goal
- Route cyan/pale-cyan into the dome and side rails, cream/orange into the creature, green into the lower strip, yellow into the bright body and trim, and purple/brown into the outline. The final condition is the empty frame after cyan 29/29/18/12 completes the shell route.
- Opening
- Tap cream 39, orange 66, light-cyan 38, and purple 31, then add green 20 only after those ants leave the brown hole. Let the first cyan lane cross the side rails before opening the 50/45 groups.
- Danger Zone
- Orange 66 and pale-cyan 50 are long shared routes. Starting yellow 45 or every cyan 25 while those counters remain high fills the five buffers and leaves the orange center connected to the dome.
- Mechanics
- Layered dome-and-creature clearing: cream/orange/purple opening, green/yellow body cleanup, then a late cyan perimeter sweep around the detached shell.
Frequently Asked Questions
Which stacks open Colony Flow Level 164?
Use cream 39, orange 66, light-cyan 38, and purple 31 first, then add green 20 after the first ants leave the brown hole.
Why must yellow 45 wait?
Yellow 45 shares the lower route with the long orange 66 and pale-cyan 50 groups. Waiting leaves a buffer for the cyan dome route and prevents the center from being stranded.
What finishes the dome?
The late shell pass is cream 4, orange 1, cyan 4/37, followed by cyan 29/29/18/12. The level clears only after those perimeter ants finish.