Colony Flow! level guide
Colony Flow! Level 167 Walkthrough
Colony Flow Level 167 clears a large green S-shaped creature with orange field traffic; purple 40 and green 25 open the lower bend, while a delayed orange pass and a long cyan-green finish handle the staged unlock.
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How to Solve Colony Flow! Level 167 — Full Solution
- Tap purple 40, then green 25. Wait for the purple ants to leave the hole and for the green stream to begin clearing the lower curve; leave orange 75 and 34 closed.
- Add cyan 35 and green 40, then orange 42 as the next cards become active. Let those ants establish the lower and side perimeter before opening another large stack.
- When the keyhole indicator appears and the first S-shaped gap is visible, tap orange 75 followed by orange 34. Wait whenever orange ants form a wall on either side of the frame.
- Route purple 30 / 46 / 35 with green 30 and the newly exposed green 20 to clear the dark inner bend and lower green body instead of leaving a purple strip trapped beneath it.
- Continue through the cyan and green rows, including cyan 30 / 35 / 34 and green 25 / 40 / 35 as their counters expose. Keep one buffer pad empty while the bottom hole is busy.
- As the portrait collapses to a small green/cyan S remnant, let pale-cyan 40 / 20 / 21 drain and use the small purple/green cards that appear above them.
- Follow the final visible counters through green 4, purple 7 to 1, green 4 to 2, pale-cyan 1, and cyan 26 to 6; do not tap a blank-looking slot while ants remain on the perimeter.
- Let the remaining green 4 ants leave the hole and clear the last S-shaped pixels. The source then shows the Colony Flow logo and Level 167 victory screen.
Colors in this level:
Purple, Orange, Green, Cyan, White
Common Mistakes to Avoid
- Opening orange 75 or orange 34 before purple 40, green 25, cyan 35, and green 40 have opened the lower bend, which fills both side lanes.
- Spending all five buffers during the keyhole phase, leaving no room for the pale-cyan 40 / 20 / 21 cleanup.
- Stopping when the large S body disappears and missing the small green/cyan remnant and the final green 4 stream.
Quick Tips for Colony Flow! Level 167 (spoiler-free)
- Begin with purple 40 and green 25; let that lower S-curve route breathe before opening orange 75.
- Treat the keyhole indicator and a full lower perimeter as a wait signal, and keep one white buffer pad unused.
- The end still shows green 4, purple 7 to 1, green 4 to 2, pale-cyan 1, and cyan 26 to 6 before the final green stream clears.
Board notes 5 details
- Layout
- The opening picture is a large green S-shaped serpent/creature with pale-cyan highlights, a dark purple outline, and an orange checkerboard-like field. One brown hole sits below the frame and five white buffer pads start empty. Visible stacks are purple 40, orange 75, orange 34, green 20; green 25, green 40, light-green 30, orange 42; cyan 35, purple 30, purple 46, and purple 35.
- Goal
- Send purple outline, green body, cyan highlights, and orange field pieces to their matching route until the whole S-shaped creature disappears. The clear is confirmed only after the small green/cyan remnant and the last perimeter ants leave the frame.
- Opening
- Tap purple 40, then green 25; their counters begin falling before the large orange cards. Add cyan 35 and green 40 as the first route opens, then orange 42 after the ants spread along the lower and side edges.
- Danger Zone
- Do not launch orange 75 or orange 34 while purple and green ants still cover the lower S curve. The side lanes then pack around the central hole; when the yellow keyhole indicator appears, keep one white buffer pad free and wait for the opener traffic to thin.
- Mechanics
- Multi-stack routing with a staged unlock and long perimeter traffic: purple/green opener, orange field clear, purple outline removal, then cyan/green cleanup of a detached S-shaped remnant.
Frequently Asked Questions
What is the safest opener for Colony Flow Level 167?
Tap purple 40 and green 25 first, then add cyan 35 and green 40. Those groups open the lower S curve before the large orange field stacks are allowed to occupy the perimeter.
Why should orange 75 wait?
The orange ants use the same side and bottom lanes that the purple and green opener needs. The source waits until the keyhole indicator and a visible lower gap appear before the orange field is sent.
Why is the level still active after the S shape is almost gone?
The video leaves a small green/cyan S remnant and late counters such as green 4, purple 7 to 1, and cyan 26 to 6. Wait for those ants and the final green stream to clear before Victory.