Colony Flow! level guide
Colony Flow! Level 240 Walkthrough
Start dark 12, cyan 20 and orange 20, then alternate outer rails with inner lanes so the dark-and-purple maze centre never loses its route.
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How to Solve Colony Flow! Level 240 — Full Solution
- Tap dark 12, cyan 20 and orange 20 in order.
- Add green 18/20 after an opening stack is shorter.
- Alternate orange rails with cyan/green inner lanes.
- Route dark 10/16 and purple centre cards through the opened square gap.
- Finish yellow rails, purple cross and short dark/green/cyan tails.
Colors in this level:
Dark, Cyan, Orange, Green, Purple, Yellow, Red
Common Mistakes to Avoid
- Do not pair two fresh orange stacks with cyan 20.
- Do not start purple centre cards before the dark square has a gap.
Quick Tips for Colony Flow! Level 240 (spoiler-free)
- Keep an inner cyan or green lane draining before another orange card.
- Use dark 10/16 through the first opened centre gap.
- Save purple cross cards for the open square.
Board notes 5 details
- Layout
- Nested red/orange/yellow rails around green/cyan lanes, with dark inner square and purple cross centre. Opening cards: dark 12, cyan 20, orange 20; dark 10, orange 20, green 18/20 and dark 16, followed by 20–26 routes.
- Goal
- Clear the outer rails, inner lanes, dark square and purple centre until the maze panel is empty.
- Opening
- Start dark 12, cyan 20 and orange 20; add green only after the opening trio is draining.
- Danger Zone
- Fresh orange 20 routes beside cyan block the only route into the dark/purple centre.
- Mechanics
- Nested-rail routing where outer and inner colours compete for the same five bays.
Frequently Asked Questions
Why does dark 12 start Level 240?
It begins opening the central outline and leaves a draining lane for cyan and orange without sealing the maze centre.
When are purple centre cards safe?
After cyan or green has opened an inner square gap and the dark outline is no longer boxed in.